Originally Posted by
Anthios888
I feel that for some classes it is relative to others of the class. My bard is a perfect example. g2wf, power attack, dual min II khopeshes, litany of the dead, tharne's goggles, inspired attack III and inspired damage III, pure for the final damage boost, 32 strength. I could gimp myself out of existence trying to be the #1 top dps build standing alone by splashing fighter levels or ranger levels or whatever, but I would lose my edge in filling the bard role in the game. However, the relative net DPS increase a party gets for having that particular bard instead of a "non-DPS bard" or "haggle-focused bard" (a huge percentage of all bard icons) is far more than the difference between whatever nuance there may be between your kensai fighter and your dex rogue.
It's a group game. Striving for great DPS is a good goal, but simply setting the mark at % of X is losing out on the bigger picture.