Originally Posted by
Drunknmunkey
Well making a post for some simple info about fighters, I've come to see there are a LOT of different styles and builds for fighters and just want to lay down some questions to find out info for some of us new players that may get hung up on a few issues.
I'd like to start with reminding that new players will not have access to 32 pt builds or tomes or even good equipment, I know that tomes will be available for purchase in the new in-game store at certain levels, so please include when it would be an optimal time to pick one up for certain feats ect. if you need to use it for a certain build.
1. What do people expect out of fighters?
You are expected to kill stuff and not die a lot.
2. What races make for exceptional or mediocre fighters?
Personally, I think only dwarves, warforged, and human make good fighters, and maybe a halfling if made right.
3. What is a good starting build?
Max strength, rest in constitution, and anything that may be left in dexterity(for AC) or wisdom(for will save). Some will say you should have 13 int to get Combat Expertise.
4. 2 weapon or 2 handed fighting? Can people have both? Is one better than the other? (I know 3 questions but still in the same category)
Two weapon supposedly does more damage, but I think at 20, things like vorpal will proc off glancing blows off a two hander. I don't suggest getting both. Also note that it is a lot easier to make a good two handed build. For two weapon you need strength AND dexterity, plus constitution if you actually want health. This is hard to do with just a 28 point build and no tomes.
5.Are there certain equipment/weapons to look for and what would be good to focus on?(Things like weapons/armor/clothing that has certain bonuses)
Fighters are easy to play at the beginning, just go with what you know. It is obvious not to get stuff with charisma on it.
6. What can do people expect out of fighters in a group?
Kill stuff, don't die, and some will say intimidate. (My warforged only had 4 points to start with though so I went with jump because....it is fun.
7. Multiclassing thoughts?
I personally think fighters should stay just that, fighters. More feats and a pretty good capstone.
8. Must have skills/feats/enhancements for fighters?
Some will say you need intimidate, I don't really care all that much about it. Definately get the full line of either THF or TWF. Get power attack, cleave, improved crit. Rest is just up to you. Enhancements, well, you can't really go wrong with fighter enhancements.
This is just to gather information for a SAFE and RELIABLE build, and while someone may not agree with another person's ideas please put down exactly why you disagree or agree instead of saying "man that build sucks!" without an explanation along with why it does and how to improve on it.