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  1. #1
    Community Member Hurricane74's Avatar
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    Default New Stalwart fighter tips needed

    Sweet game,i must admit,but getting your feet wet in a whole new game can be daunting to say the least,thats why Im turning to you the peeps on the forums for help.Ive decided to be a a flat out tank,So I need to know what feats, abilities ect That I should work on.Any tips appreciated

  2. #2

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    Quote Originally Posted by Hurricane74 View Post
    Sweet game,i must admit,but getting your feet wet in a whole new game can be daunting to say the least,thats why Im turning to you the peeps on the forums for help.Ive decided to be a a flat out tank,So I need to know what feats, abilities ect That I should work on.Any tips appreciated
    You need HP, and aggro. AC is helpful too.

    Aggro is DPS or intimidate

    Pure fighter with TWF feats, the defender line and high intimidate would work.
    So would a pure kensai

    Either way make sure you make something that can do something useful besides tank as you usually don't need one person dedicated to just that. Tank is great but dont be just a tank.

    Rule #1 if you have aggro you are the tank weather its a good idea or not.
    Rule #2 if you don't have aggro you are not the tank
    Rule #3 if you are dead you are no longer the tank see #2
    Rule #4 don't need tank right this min what else can you do?

    PS> I hope this is not your first toon as melee are expensive to gear and if you don't have really good gear see #2
    Last edited by FluffyCalico; 07-29-2009 at 05:49 AM.
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  3. #3
    Community Member rezo's Avatar
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    This is for "Fighter Stalwart Defender I" at level 6,

    Cost: 4 action points
    Spent: 16 action points
    Requires One of: Dodge, Combat Expertise, Shield Mastery, Least Dragonmark of Sentinel, Diehard
    Requires All of: Toughness, Fighter Armor Class Boost I, Fighter Intimidate II
    Grants: Stalwart Defender: Defensive Stance


    This for "Fighter Stalwart Defender "II at level 12,

    Cost: 2 action points
    Spent: 42 action points
    Requires One of: Fighter Armored Agility II, Lesser Dragonmark of Sentinel, Fighter Tower Shield Mastery II, Fighter Armor Mastery II, Fighter Toughness II
    Requires All of: Fighter Item Defense I, Fighter Armor Class Boost II, Fighter Stalwart Defender I
    Grants: Stalwart Defender II: Improved Defensive Stance


    This is for " Fighter Stalwart Defender "III at level 18,

    Cost: 2 action points
    Spent: 66 action points
    Requires One of: Fighter Armored Agility III, Greater Dragonmark of Sentinel, Fighter Tower Shield Mastery III, Fighter Armor Mastery III, Fighter Toughness III
    Requires All of: Fighter Item Defense II, Fighter Armor Class Boost III, Fighter Stalwart Defender II
    Grants: , Stalwart Defender III: Superior Defensive Stance
    Last edited by rezo; 07-29-2009 at 06:53 AM.
    Quote Originally Posted by Shade View Post
    No one that throws together a bunch of numbers and calls it fact is going to give you and real accurate answer, there's too many variables and it's all biased towards there own personal outlooks on how it should be, not how it is. Numbers are too easy to manipulate.
    So sad but true.

  4. #4
    Community Member Shade's Avatar
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    Stalwart Defender looks like a decent PrC.. And oddly I don't see any good builds posted for it yet... So heres my thoughts:

    If you wanna be a great AC tank for elite content like endgame raid (VoD) you need some very extreme AC.. 95+ generally.

    To hit that kind of number you pretty much have to splash monk levels. If your content to tank just normal/hard, going pure should be fine (and you'll get plenty of it anyways given the passive bonuses the PrC offers)

    For splash,, probably 18/2.. Youd keep stalwart III, and gain monk feats and mostly important monk wis bonus to AC. (also evasion when you wear light armor, but this PrC focuses on heavy armor, so that should be rarely)

    You'd want:
    Probably 17 str so you can hit stuff and hold agro
    ~12-13 con, rather low for a melee build but you need the other points for:
    Mix rest into wis and dex as these are the only stats to up armor class.
    Dump cha, int. Becaust Stalwart defender gets 300% agro anyways, you won't need to rely on intimidate to lock the mobs on you with that agro bonus.

    Defender focuses on using tower shields and allows a very hgih dex bonus while using them:
    I believe
    2 base for a tower..
    +2 mithral
    +3 defender
    +3 enhancement
    = 10 or 30 dex
    You kinda wanna max ur dex bonus.. To do that ur pretty much starting 16/17/18 dex and needing max gear (even 16 +4 tome, +6 item = only 26)

    Then you also need some left for wisdom too..

    Normally Dwarf or Warforged makes the best tanks thanks to their higher con (and dwarfs get armor mastery for cheap).. Tho due to the very high dex requirements to max out this PrC you'd maybe wanna go Human (+1dex/wis) or Halfling (+4dex) (halflings get an AC bonus too)

    Alignment you gota be Lawful for the chaosgardes.. Tho neutral allows you to use the littany of the dead (+1 all stats).. But then you'd need UMD20+ for the chaosgardes.

    Really man it's a very tricky build due to the very very many factors that effects AC, and the uselessness of AC if you don't max it. Do lots of research on everything before you try to build one.
    Last edited by Shade; 08-07-2009 at 04:29 AM.

  5. #5
    Community Member Yargore's Avatar
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    Here's a proper stalwart defender build:

    Class: Fighter 20
    Race: Dwarf
    Allignment: Neutral

    Starting Stats:
    Str 16
    Dex 15
    Con 14
    Int 12
    Wis 8
    Cha 12


    Ending Stats:
    Str 36 (16 base + 5 level + 6 item + 3 tome + 2 enhancement + 4 defensive stance)
    Dex 24 (15 base + 3 tome + 6 item)
    Con 26 (14 base + 2 tome + 6 item +1 enhancemet + 4 defensive stance)
    Int 14 (12 base + 2 tome)
    Wis 8 (8 base)
    Cha 20 (12 base + 2 tome +6 item)



    Final AC Breakdown:
    10 Base
    7 dex
    15 Dragontouched fp
    5 deflection
    5 combat expertise
    1 Dodge
    3 Chattering Ring
    4 insight
    2 chaos
    1 Rituals
    3 stalwart defender
    (10 shield + ritual)
    ----------------
    56 (66) - unbuffed
    ----------------
    3 bark pot
    1 haste
    4 shield
    2 recitation
    ----------------
    66 (72) - self buffed
    ----------------
    4 defensive stance
    ----------------
    70 (76) - stance
    ----------------
    2 barkskin
    4 bard song
    6 aura
    ----------------
    82 (88) with party buffs
    ----------------


    Enhancements

    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Extra Action Boost II
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Toughness II
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Item Defense II
    Enhancement: Fighter Intimidate IV
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Stalwart Defender III
    Enhancement: Fighter Khopesh Specalization II
    Enhancement: Fighter Weapon Alacrity

    Feats:
    1. Iron Will
    1 (Fighter). Two Weapon Fighting
    2 (Fighter). Combat Expertise
    3. Force of Personality
    4 (Fighter). Weapon Focus: Slashing
    6. Dodge
    6. (Fighter). Weapon Specalization: Slashing
    8 (Fighter). Improved Two Weapon Fighting
    9. Improved Critical: Slashing (swap to pierce when you get 2 x mineral II)
    10 (Fighter). Power attack
    12. Skill Focus: Intimidate
    12 (Fighter). Greater Two Weapon Fighting
    14 (Fighter).Greater Weapon Specalization: Slashing
    15. Khopesh
    16 (Fighter). Oversized Two Weapon Fighting
    18. Toughness
    18 (Fighter). Greater Weapon Focus: Slashing
    20 (Fighter). Quickdraw

    Saves Unbuffed
    Fortitude: 30 (12 fighter + 6 con + 5 res + 2 head + 4 dwarf + 1 ritual)
    Reflex: 21 (25 vs spell) (6 fighter + 7 dex + 5 res + 1 ritual + 2 head (+ 4 dwarf))
    Will: 25 (6 fighter + 5 cha + 5 res + 4 dwarf +2 iron will + 2 head +1 ritual)


    Saves Self Buffed
    Fortitude: 37 ( + 4 GH + 3 Dstance)
    Reflex: 29 (33 vs spells)( + 4 GH + 1 haste + 3 Dstance)
    Will: 32 ( + 4 GH + 3 Dstance)


    Hit Points
    200 Fighter
    160 con
    20 heroic durability
    10 draconic vitality
    22 toughness
    50 tougness enhancements
    30 greater false life
    45 shroud item
    ---------------
    537 hp

    Skill Points:

    Eat a +2 int tome at level 1 and take balance, jump, intimidate, UMD

    Intimidate:
    23 ranks
    5 cha
    4 enhancement
    6 stalwart defender
    3 feat
    15 item
    6 crafted item
    2 reaver trinket
    4 GH
    2 bard song
    --------------
    70

  6. #6
    Community Member Dworkin_of_Amber's Avatar
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    Quote Originally Posted by Yargore View Post
    Here's a proper stalwart defender build:


    Final AC Breakdown:
    10 Base
    7 dex
    15 Dragontouched fp
    5 deflection
    5 combat expertise
    1 Dodge
    3 Chattering Ring
    4 insight
    2 chaos
    1 Rituals
    3 stalwart defender
    (10 shield + ritual)
    ----------------
    56 (66) - unbuffed
    ----------------
    3 bark pot
    1 haste
    4 shield
    2 recitation
    ----------------
    66 (72) - self buffed
    ----------------
    4 defensive stance
    ----------------
    70 (76) - stance
    ----------------
    2 barkskin
    4 bard song
    6 aura
    ----------------
    82 (88) with party buffs
    ----------------
    I don't think that AC Calc is quite right.... but I could be wrong myself.
    1) I don't think a Paladin Aura gives 6... only 5 with the highest Enhancements (unless I missed something)... but something else is sscrewy here too. EDIT - Forgot about DoS... added

    10 - Base
    15 - DT Heavy Armor - MDB:1 + 2 (Stalwart 3) + 3 (DAM3) + 2 (FAM3) = 9
    9 - +5 MTShield - MDB:4 + 3 (Stalwart 3) + 2 (FTSM) = 9
    9 - DEX
    3 - Stalwart Defender Bonus
    4 - Insight (Green Steel)
    5 - Protection +5
    1 - Dodge Feat
    3 - Chattering (Ring/DT Armor)
    2 - Rituals
    2 - Chaosguarde
    5 - Combat Expertise
    ----------------------------------
    68 Standing BAC (Beholder Armor Class)
    ----------------------------------
    3 - Barkskin +3 Pot
    1 - Haste
    ----------------------------------
    72 Self-Buffed AC
    ----------------------------------
    2 - Ranger's Barkskin
    5 - Paladin 15+ Aura
    4 - Bard AC Song
    2 - Recitation
    ----------------------------------
    85 "Raid Party" AC
    ----------------------------------
    1 - Defender of Syberis Paladin Aura
    4 - Defensive Stance (I doubt many will stay in this long, so I am counting it separately)
    ----------------------------------
    90 "Max" AC


    I am at a loss on any way to improve on that AC calc... Halfling make +1 Size, but 6 MDB (net of -2 AC) and penalty on Intimidate... Warforged means 6 MDB (net of -3 AC, but added immunities and WF DR)... Elf/Drow means MDB 6 as well, even with a higher Dex potential...

    Anything I am missing here?
    EDIT - Corrected for Mod 9 stuffs: This is assuming 28 Dex = 16 (Base) + 3 (Tome) + 2 (Exceptional) + 1 (Exceptional) + 6 (Item)
    +1 & +2 Exceptional could be GS Weapon or Mod 9 Ring

    Note: I left the Tome at +3 because I haven't seen proof of +4 Tomes in Mod 9 yet...
    Last edited by Dworkin_of_Amber; 08-05-2009 at 03:53 PM. Reason: Corrected for DoS Aura and Mod 9 Tome/Ring, corrected WF/Halfling/Elf calcs
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  7. #7
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by Dworkin_of_Amber View Post
    I don't think that AC Calc is quite right.... but I could be wrong myself.
    1) I don't think a Paladin Aura gives 6... only 5 with the highest Enhancements (unless I missed something)... but something else is sscrewy here too.
    With DoS it should give +6


    Quote Originally Posted by EinarMal View Post
    I am at a loss on any way to improve on that AC calc... Halfling make +1 Size, but -1 MDB and penalty on Intimidate... Warforged mean -1 MDB...

    Anything I am missing here?
    This is assuming 24 Dex - 16 Base + 2 (Tome) + 6 (Item)
    Fighter towershield mastery II and Dwarf + fighter armor mastery III = +2 more ac.

    (15 base + 4 tome + 6 item +2 exceptional (mod 9 ring) +1 exceptional (mod 9 ring)=28)
    Last edited by Absolute-Omniscience; 08-05-2009 at 01:26 PM.
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  8. #8
    Community Member Yargore's Avatar
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    Quote Originally Posted by Dworkin_of_Amber View Post
    I don't think that AC Calc is quite right.... but I could be wrong myself.
    1) I don't think a Paladin Aura gives 6... only 5 with the highest Enhancements (unless I missed something)... but something else is sscrewy here too.
    DoS III gives +1 AC to paladin auras.
    I don't see what's screwy with the calc.

  9. #9
    Community Member Dworkin_of_Amber's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    With DoS it should give +6




    Fighter towershield mastery II and Dwarf + fighter armor mastery III = +2 more ac.

    (15 base + 4 tome + 6 item +2 exceptional (mod 9 ring) +1 exceptional (mod 9 ring)=28)
    Ok, the DoS is what I didn't remember.

    And yes, in theory 28 Dex is possible... I was not trying to not devote every slot to AC, and thus potentially gimp DPS/Intimidate/etc...

    Edited above to correct
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  10. #10
    Community Member Dworkin_of_Amber's Avatar
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    Ok, and thinking out loud... is there any way to make this work better UNARMORED?

    Elf/Drow/Halfling
    -15 - DT Heavy
    -2 - Chaosguarde
    4 - Icy Raimnent
    8 - +8 Armor Bracers
    5 - Dex (14 - 9 = 5)
    ---------------------------
    0 Net AC, but can gain Evasion
    1 Net AC for Halfling, can gain Evasion, penalty on Intimidate

    Dex 19 (Base) + 5 (Levels) + 3 (Tome) + 2 (Racial) + 3 (Exceptional 1+2) + 6 (Item) = 38 (+14) yes, 20 starting and the Abbot Trinket makes +15, but I dont't want to totally gimp

    or, Dwarf wearing +5 MPB...

    -15 - DT Heavy
    +10 - +5 Mithral Breastplate
    4 - Dex (5 MDB + 2 Stalwart + 3 DAM + 3 FAM = 13, 13-9 = 4
    ---------------------------
    -1 Net AC, but can gain Evasion

    Hrmmm.... just thinking out loud here...
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  11. #11
    Community Member Yargore's Avatar
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    Quote Originally Posted by Dworkin_of_Amber View Post
    Ok, the DoS is what I didn't remember.

    And yes, in theory 28 Dex is possible... I was not trying to not devote every slot to AC, and thus potentially gimp DPS/Intimidate/etc...

    Edited above to correct
    You can still have an intimidate item and necessary DPS items.

  12. #12
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    Quote Originally Posted by Hurricane74 View Post
    Sweet game,i must admit,but getting your feet wet in a whole new game can be daunting to say the least
    Be warned that a Stalwart Defender is a poor choice for a new player. To do it well would require a superior knowledge of the game.

    Quote Originally Posted by Hurricane74 View Post
    That I should work on.Any tips appreciated
    Ultimate forbidden Stalwart Defender tip:
    Tumble ranks.

    Tumble is how you move once Defensive Stance goes on.

  13. #13
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    Quote Originally Posted by Hurricane74 View Post
    Sweet game,i must admit,but getting your feet wet in a whole new game can be daunting to say the least
    Be warned that a Stalwart Defender is a poor choice for a new player. To do it well would require a superior knowledge of the game.

    It would basically be better to start with at least a Kensai fighter, then switch to Stalwart at high level if you like. However, either Paladin or Ranger is an easier warrior to learn the game with.

    Quote Originally Posted by Hurricane74 View Post
    That I should work on.Any tips appreciated
    Ultimate forbidden Stalwart Defender tip:
    Tumble ranks.

    Tumble is how you move once Defensive Stance goes on.

  14. #14
    Community Member Dworkin_of_Amber's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Be warned that a Stalwart Defender is a poor choice for a new player. To do it well would require a superior knowledge of the game.

    It would basically be better to start with at least a Kensai fighter, then switch to Stalwart at high level if you like. However, either Paladin or Ranger is an easier warrior to learn the game with.


    Ultimate forbidden Stalwart Defender tip:
    Tumble ranks.

    Tumble is how you move once Defensive Stance goes on.
    You are correct... not a new player build... sorry to hijack the thread, OP, but I had been rolling around the AC question in my head for awhile.
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  15. #15
    Community Member Shade's Avatar
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    Quote Originally Posted by Dworkin_of_Amber View Post
    Ok, and thinking out loud... is there any way to make this work better UNARMORED?
    IMO, not really. It's a heavy armor focused PrC.

    I think you forget the fact you won't be able to put on a shield without losing that extra ~5 dex. Tho despite that I imagine at the very max levels of gear and stats you can squeek out more AC on the no armor dex/wis monk splash build. ( you mention evasion so I assume 2 monks levels.. Their wis bonus to AC would make up for loss of shield. )

    But imo it goes against the spirit of the PrC.. Being it is very focused on heavy armor and tower shields - it's designed to allow a strength based figter, that maintains a good dex for AC - but doesn't put his lvl points in there.

    IMO the moment you start putting those level up points into dex and drop the armor/shield, you kinda defeat a large portion of this PrCs purpose.

    The Monk/Rogue types will beat your AC so severely that it kinda defeats the purpose and strenght of the PrC. The large boost to blocking DR is a big part of it, and if you put that shield on a Dex build - well there goes any advantage you had out the window as your now just netting a lower AC then the armored guy, with a futher gimped DPS to boot (due to lack of stat points in str)

    Tho as before, Given the quoted ~90 max AC for a pure build.. I stand by my earlier post to say this will work well as a normal/hard "tank".. But the moment you step into elite quests/raids featuring those nasty devils, you will still be getting ripped apart. As the target AC for those I'm told is 95.. A number only reasonably obtainable by a monk splash build.

  16. #16
    Community Member Shade's Avatar
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    Quote Originally Posted by Dworkin_of_Amber
    I am at a loss on any way to improve on that AC calc... Halfling make +1 Size, but 6 MDB (net of -2 AC) and penalty on Intimidate
    Hmm good point never considered that one. Looks like Dwarf may be pretty much the best due to the armor mastery enhancements.

    However there is an alternative - the Dagger tooth belt. +2 max dex bonus enhance.. Assuming that stacks with the fighter enhancement?

    That would give Halfligns an equal AC, and an easily road to it (given there +2 dex, +2 dex enhance, they can much more easily hit the required dex cap of 28 vs a Dwarf)

    But not the most attractive alternative, given the power of the new upcoming raidbelts. (which don't directly increase AC - the defender set on is a necklace, however they are still very powerful belts for such a build (+6 con, GFL)
    From the loot list - possibly the one thing your missing from the AC breakdown, bringing the grand total to 92:
    Stalwart Defender: When both items are equipped you will gain 15% additional threat from melee attacks. If you have the Stalwart Defender 3 Enhancement, this item will grant an +2 AC Bonus. This bonus will stack with all existing bonuses.

    re: Note: I left the Tome at +3 because I haven't seen proof of +4 Tomes in Mod 9 yet...
    Yea don't think anyones done a screenshot yet. Tho I have personally spoken to a guy on Lamannia who has used one - it was given out as a prize during one of the beta stress tests, I understand many of them have been.
    Last edited by Shade; 08-07-2009 at 04:52 AM.

  17. #17
    Community Member Riekan's Avatar
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    The Daggertooth belt gives the enhancement Fighter Armor Mastery II. It will stack with the Dwarven line, but not the Fighter line.
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  18. #18
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    I'm trying a WF Mithral Body 18 Fighter/2 Rogue Evasion version...the particularly challenging part is that it will require a 30 Dex (started at 16) and uses three additional feats: Mithral Body (5 Max Dex Bonus), and Mithral Fluidity x 2 (+2 Max Dex Bonus)--plus Fighter Armor and Tower Shield Mastery III (+3 Max Dex Bonus).

    But it should be just a couple AC below the Dwarven Heavy Armor version, and have Evasion. Somewhere around this I think (ridiculous gear required):

    10 Base
    10 Dex (Mithral Body, Mithral Fluidity x 2, FAM III, +4 Tome, Exc. Dex +2)
    5 Mithral Body
    9 Mithral Tower Shield
    7 DT Docent
    5 Protection
    5 Combat Expertise
    1 Alchemical Docent
    1 Alchemical Shield
    1 Dodge Feat
    2 Chaosgarde
    4 Insight (GS, DT)
    3 Chattering Ring
    3 Stalwart Passive
    3 Stalwart Defensive Stance
    2 Stalwart Item Set (Necklace / Belt or Ring)
    -----
    71 No-Buffed w/ Evasion
    Last edited by rimble; 08-07-2009 at 12:42 PM.

  19. #19
    Community Member Dworkin_of_Amber's Avatar
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    Quote Originally Posted by Shade View Post
    IMO, not really. It's a heavy armor focused PrC.

    I think you forget the fact you won't be able to put on a shield without losing that extra ~5 dex. Tho despite that I imagine at the very max levels of gear and stats you can squeek out more AC on the no armor dex/wis monk splash build. ( you mention evasion so I assume 2 monks levels.. Their wis bonus to AC would make up for loss of shield. )

    But imo it goes against the spirit of the PrC.. Being it is very focused on heavy armor and tower shields - it's designed to allow a strength based figter, that maintains a good dex for AC - but doesn't put his lvl points in there.

    IMO the moment you start putting those level up points into dex and drop the armor/shield, you kinda defeat a large portion of this PrCs purpose.

    The Monk/Rogue types will beat your AC so severely that it kinda defeats the purpose and strenght of the PrC. The large boost to blocking DR is a big part of it, and if you put that shield on a Dex build - well there goes any advantage you had out the window as your now just netting a lower AC then the armored guy, with a futher gimped DPS to boot (due to lack of stat points in str)

    Tho as before, Given the quoted ~90 max AC for a pure build.. I stand by my earlier post to say this will work well as a normal/hard "tank".. But the moment you step into elite quests/raids featuring those nasty devils, you will still be getting ripped apart. As the target AC for those I'm told is 95.. A number only reasonably obtainable by a monk splash build.
    I know it's against the spirit... but hey, it's all about min/maxing now adays!

    But, I have created a new thread, to not jack the OP here, with fuller breakdown of working out this AC question, including WF variant, Light Armor and Unarmored variants...

    http://forums.ddo.com/showthread.php?t=194873
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