I just did some running through Ruined Halls because it has an area that is completely straight (sure, it has stairs, but the Z-axis doesn't impede run speed on the X-axis or Y-axis when going downhill) and if you zone in and run, it only moves you on the Y-axis (making it easy to calculate the distance run). For those who don't know how to get knowledge on your location in DDO-terms, you can use the "/loc" command and it will give you that information. After doing each test run at least 3 times to get an average I got the following:
For all the runs I used a boost of some kind for the timing (as they are 20 seconds) except for the monk run. The monk run is suspect to being plus or minus 0.5 seconds on the run.Code:Run Bonuses Time to Run Distance Calculated Run Speed None 0:20 140.80 100% (base) Sprint I 0:20 189.88 134.86% 15% stride, Sprint I 0:20 209.74 148.96% Barbarian, Haste 0:20 210.05 149.18% Monk 25%, Exp. Retreat 0:20 208.87 148.35%
I can't find any evidence that supports a barbarian or monk having their class abilities adding to the base of their run speeds.
18 Monk/1 Ranger/1 ??? is probably better overall in terms of running. It may be equal at +105% run speed to the 12 Monk/7 Ranger/1 ???, but the 18 Monk/1 Ranger/1 ??? has a greater passive run speed (30% passive / 35% sprint boost).Originally Posted by A_O