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Thread: fastest mover

  1. #41

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    I just did some running through Ruined Halls because it has an area that is completely straight (sure, it has stairs, but the Z-axis doesn't impede run speed on the X-axis or Y-axis when going downhill) and if you zone in and run, it only moves you on the Y-axis (making it easy to calculate the distance run). For those who don't know how to get knowledge on your location in DDO-terms, you can use the "/loc" command and it will give you that information. After doing each test run at least 3 times to get an average I got the following:

    Code:
    Run Bonuses		Time to Run	Distance	Calculated Run Speed
    
    None			0:20		140.80		100% (base)
    Sprint I		0:20		189.88		134.86%
    15% stride, Sprint I	0:20		209.74		148.96%
    Barbarian, Haste	0:20		210.05		149.18%
    Monk 25%, Exp. Retreat	0:20		208.87		148.35%
    For all the runs I used a boost of some kind for the timing (as they are 20 seconds) except for the monk run. The monk run is suspect to being plus or minus 0.5 seconds on the run.

    I can't find any evidence that supports a barbarian or monk having their class abilities adding to the base of their run speeds.

    Quote Originally Posted by A_O
    And even if barb adds to base, and monk does not, the 12monk/8 ranger is still the best runner, abudant step, 45% sprint boost and 20% passive movement speed.
    18 Monk/1 Ranger/1 ??? is probably better overall in terms of running. It may be equal at +105% run speed to the 12 Monk/7 Ranger/1 ???, but the 18 Monk/1 Ranger/1 ??? has a greater passive run speed (30% passive / 35% sprint boost).
    Last edited by MrCow; 07-29-2009 at 09:34 PM.
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  2. #42
    Community Member Absolute-Omniscience's Avatar
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    Thanks for the facts MrCow.

    Quote Originally Posted by MrCow View Post
    18 Monk/1 Ranger/1 ??? is probably better overall in terms of running. It may be equal at +105% run speed to the 12 Monk/7 Ranger/1 ???, but the 18 Monk/1 Ranger/1 ??? has a greater passive run speed (30% passive / 35% sprint boost).
    Yea, you're right, 18mnk/1rng/1X is the way to go for movement speed.
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  3. #43
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by MrCow View Post
    Code:
    Run Bonuses		Time to Run	Distance	Calculated Run Speed
    
    Barbarian, Haste	0:20		210.05		149.18%
    Monk 25%, Exp. Retreat	0:20		208.87		148.35%
    Barbarian 10 + haste 35 = 45%... actual gain 49%
    Monk 25 + Exp Retreat 25 = 50%... actual gain 48%

    That seems like the barb is getting more gain for less IMO...
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  4. #44

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    Quote Originally Posted by Monkey_Archer
    Barbarian 10 + haste 35 = 45%... actual gain 49%
    Monk 25 + Exp Retreat 25 = 50%... actual gain 48%
    [For red highlight] Haste is a 40% enhancement to run speed bonus. A Barbarian with haste is equivalent to a 15-17 Monk with +25% run speed. Also, as noted, I couldn't time the monk's run quite as well so it is suspect to some error. However, if you compare the 150% Barbarian run speed with the 150% non-Barbarian/non-Monk run you will notice that the speeds are really close.

    [For blue highlight] These aren't actual gains, these are calculated gains.

    Also to generally note, being these were runs made for in a duration of 20 seconds by a human using a keyboard for an interface on an online game, it is also going to be a bit off on the data because, well, humans aren't all that perfect and the internet is suspect to lag.
    Last edited by MrCow; 07-29-2009 at 10:11 PM.
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  5. #45
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by MrCow View Post
    [For red highlight] Haste is a 40% enhancement to run speed bonus. A Barbarian with haste is equivalent to a 15-17 Monk with +25% run speed. Also, as noted, I couldn't time the monk's run quite as well so it is suspect to some error. However, if you compare the 150% Barbarian run speed with the 150% non-Barbarian/non-Monk run you will notice that the speeds are really close.

    [For blue highlight] These aren't actual gains, these are calculated gains.

    Also to generally note, being these were runs made for in a duration of 20 seconds by a human using a keyboard for an interface on an online game, it is also going to be a bit off on the data because, well, humans aren't all that perfect and the internet is suspect to lag.
    D'OH!
    confused with sprint boost.... my bad.
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  6. #46
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    Quote Originally Posted by Ereshkigal View Post
    Dragonmarked Human Barbarian 1 / Ranger 7 / Monk 12.

    +25% - Least Dragonmark of Passage
    +15% - Longstrider
    +10% - Just for having a level of Barbarian
    +45% - Ranger Sprint Boost III
    +20% - Monk Fast Movement (+5% at levels 3,6,9,12)
    +25% - Striding Item
    +40% - Haste potion or clicky

    + Abundant step at monk 12.

    I don't think you'll find a faster build, of course you'll have to be centered

    EDIT: Also, I imagine steering might be an issue...
    impossible due to monk/barb and to bad for that I think there was a way for monks to be chaotic in one of the splat books, anyways you people have way to much time to waste on your hands figuring this stuff, but keep it up its amusing to read some of what you guys try to calculate.
    Last edited by Uska_d'Orien; 07-30-2009 at 12:08 AM.


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  7. #47

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    Quote Originally Posted by Uska_d'Orien
    anyways you people have way to much time to waste on your hands figuring this stuff
    Some of us don't do it because we have time to waste, but rather because it is a source of enjoyment to reverse engineer things based off of observable data to find underlying mechanics and inconsistencies or to answer questions with a mix of fact and theory. There are many other things I could do (some, arguably, would be more "fruitful"), but answering these types of things both compel and entertain me.

    By the way, if you want a semi-related thing that is probably an amusement to calculate, try the movement rate of a tumble. With a tumble of 1 you roll forward at a 96% run speed. With a tumble of 34 you move at a 125% run speed. Now at what skill in tumble would someone be able to tumble faster than things like conventional 140% run speed (aka, hasted) or 205% (aka, theoretical questing dungeon maximum run speed)?
    Last edited by MrCow; 07-30-2009 at 12:35 AM.
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  8. #48
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    Quote Originally Posted by MrCow View Post
    Some of us don't do it because we have time to waste, but rather because it is a source of enjoyment to reverse engineer things based off of observable data to find underlying mechanics and inconsistencies or to answer questions with a mix of fact and theory. There are many other things I could do (some, arguably, would be more "fruitful"), but answering these types of things both compel and entertain me.

    By the way, if you want a semi-related thing that is probably an amusement to calculate, try the movement rate of a tumble. With a tumble of 1 you roll forward at a 96% run speed. With a tumble of 34 you move at a 125% run speed. Now at what skill in tumble would someone be able to tumble faster than things like conventional 140% run speed (aka, hasted) or 205% (aka, theoretical questing dungeon maximum run speed)?
    Dont ask me to do math its like witchcraft to me but that is some interesting info on tumble, but doesnt tumble top out like jump?


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  9. #49
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    Quote Originally Posted by Uska_d'Orien View Post
    but doesnt tumble top out like jump?
    Nope, although it does (imo) follow a parabolic shape of diminishing rewards once you start breaking the 80 mark.
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  10. #50

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    Quote Originally Posted by Uska_d'Orien
    Dont ask me to do math its like witchcraft to me but that is some interesting info on tumble, but doesnt tumble top out like jump?
    There is a point where tumble has less use (the point where your skill is such that you take 0 damage from any fall, due to DDO using a form of "terminal velocity" for falling damage calculations), but as far as I can see each rank in tumble continues to make you perform a tumble action faster, even after 40 (and thus continuing to make tumble a skill that lets you go at a higher comparative run speed as the skill rises).
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  11. #51
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    Quote Originally Posted by MrCow View Post
    With a tumble of 1 you roll forward at a 96% run speed. With a tumble of 34 you move at a 125% run speed. Now at what skill in tumble would someone be able to tumble faster than things like conventional 140% run speed (aka, hasted)
    Uh, 51? If it's linear then it's something like (29/33)% each rank right?

    In that case then I think the 205% one would be around 125 or so, wouldn't it?

    And yes, I did cheat and use a calculator
    Last edited by Korvek; 07-30-2009 at 01:35 AM. Reason: I fail at math

  12. #52

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    any one care to have a race to test it out? I have a max-speed barb in Argonnessen. If you have a monk that run very fast, come to beat me. Please PM to arrange a time.
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  13. #53
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    Quote Originally Posted by ddoer View Post
    any one care to have a race to test it out? I have a max-speed barb in Argonnessen. If you have a monk that run very fast, come to beat me. Please PM to arrange a time.
    Need 18 levels of monk for the monk to be the best.
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  14. #54
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    Default Bring Heal Pots

    If you run that much faster than the cleric and bard, bring your own healing

  15. #55

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    Quote Originally Posted by Rightousdude View Post
    If you run that much faster than the cleric and bard, bring your own healing
    no, just run back to the cleric with the speed. it makes the quest finish sooner and help the clr to save time in level up.
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  16. #56
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    Interesting discussion!!

    I can't add much but I have noticed that a barb hasted seems to move as fast as a monk hasted even though the monk should be getting a much higher base increase to speed by lvl 16 (that is without using sprint boost). The monk does pull ahead but it does not seem to be a 15% speed advantage over the barbarian.

    If the barbarian is actually gettings a 140 *1.1 = 154 total speed boost by having the 10% affect his base speed then that would make more sense....since the difference then is about 10% between the two.

    Barbarian with sprint going is significantly faster then a monk though in a straight race at lvl 16 (not using abundant step...I mean really that shouldn't be a factor).

    I have both a maxed barb and 2 maxed monks. My monks in general move faster...but both of them get around extremely fast. My barbarian though can sprint to zoom around like crazy. I have haste potions/clickies...but I also have exp retreat clickies for the longer duration since the combo is more then fast enough by itself for just running around (save the haste potions for combat).

    Honestly it doesn't matter in town with the time stone...I mean my cleric moves around fast enough not to matter hehe.

  17. #57
    Community Member Gladiator_206's Avatar
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    Question Pendant of Time

    didn't read threw the whole discussion, so maybe it was allready said, but how much fastr does the pendant of time make you? I know its alot, just never knew the exsact %
    Quote Originally Posted by MadFloyd View Post
    Whooops. We clearly were out of line with several of these ingredients. Including items like Dreamspitter and Chattering Ring is an embarrasing error on our part and was in no way intentional.

  18. #58
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by Gladiator_206 View Post
    didn't read threw the whole discussion, so maybe it was allready said, but how much fastr does the pendant of time make you? I know its alot, just never knew the exsact %
    Pendant = 50% enchantment
    Haste = 40% enchantment

    They don't stack.
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  19. #59
    Community Member Gladiator_206's Avatar
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    Smile interesting

    Quote Originally Posted by Absolute-Omniscience View Post
    Pendant = 50% enchantment
    Haste = 40% enchantment

    They don't stack.
    awesome, thanks.
    Quote Originally Posted by MadFloyd View Post
    Whooops. We clearly were out of line with several of these ingredients. Including items like Dreamspitter and Chattering Ring is an embarrasing error on our part and was in no way intentional.

  20. #60
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    Imo the fastest mover, that would still be useful to a party - depending on stacking rules of movement speed - would be a 12rog/7rgr/1brb, tough even that isn't too practical since a 13/6/1 would be way better.

    Sure a 18mnk/1-2rgr would be techincally the same, maybe faster maybe slower depending on stacking rules again. But a monk that high level should really go pure, else it's pretty much a wasted build.
    Isc

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