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  1. #41
    Founder Mobeius's Avatar
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    Correction, Just picked up some +1 maladroit weighted 5% on the AH for 45K

    more than worth it in IMHO

    My other pride and joy is my +4 Holy Returning Shuriken of PG I got for 45K on the AH as well.

  2. #42
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    Quote Originally Posted by QuantumFX View Post
    Any STR based Melee build: +2 STR (+1 to hit/damage; -1 AC/Will) from Sun Stance
    Any DEX based Melee Build: +2 DEX (+1 AC/Reflex; -1 Fort/-lvl HP)/+2.5% Melee speed from Air stance, +2 WIS (+1 AC/Will; -1 Damage)/+3 saves from Ocean stance
    Any Monk splash Cleric/Favored Soul*: +2 WIS/+3 saves from Ocean stance. (+1 AC/Will/Spell DC’s; Maybe -1 to hit, -1 melee damage)

    * The Cleric/FvS benefits are only held in check by the need to have specialized caster kamas.
    Exactly - not that Uska could articulate this. However, while certainly nice if you think that is over powered then you really are not playing the game.

    As for the Clerics, they can craft GS Kamas.

  3. #43
    Hero QuantumFX's Avatar
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    Quote Originally Posted by BlackRage View Post
    Exactly - not that Uska could articulate this. However, while certainly nice if you think that is over powered then you really are not playing the game.

    As for the Clerics, they can craft GS Kamas.
    I wouldn’t call Sun Stance overpowered but Air and Water are a bit over the top especially when you consider them with a Monk splash ranger. (It would be a total non issue if Air and Tempest didn’t stack and the Cleric capstone was +2 WIS.)

    Anywho, back on topic:

    Anyone read Eladrin's cryptic post in the “New raid beaten on Lamannia” thread?
    Quote Originally Posted by Eladrin View Post
    Is that so?
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  4. #44
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    Quote Originally Posted by QuantumFX View Post
    I wouldn’t call Sun Stance overpowered but Air and Water are a bit over the top especially when you consider them with a Monk splash ranger. (It would be a total non issue if Air and Tempest didn’t stack and the Cleric capstone was +2 WIS.)

    Anywho, back on topic:

    Anyone read Eladrin's cryptic post in the “New raid beaten on Lamannia” thread?
    Do the stances help? Sure, but would they be even more 'over powered' than they are now? No. Rangers (and Rogues) certainly get a better deal than Clerics, but they are still giving up things to get them. All part of the trade off as it were.

    Reading his post my interpetation is that he is refering to the statement that there are no Transmuting Handwraps. Since those exist the statement is clearly wrong and thus he is calling it into question. However, the point of the original quote is I believe valid in that even with Rings Monks still get boned - especially after the ridiculous Transmuting nerf.

  5. #45
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    Quote Originally Posted by Mobeius View Post
    Correction, Just picked up some +1 maladroit weighted 5% on the AH for 45K

    more than worth it in IMHO
    lol i saw those the other night, and wasnt sure since weakening is going to be working in mod9 to wait for weakining/ weighted %5, as opposed to those
    Q&A is the business of pointing out others' failures. Optimists need not apply.

  6. #46
    Community Member Aerendil's Avatar
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    Quote Originally Posted by BlackRage View Post
    Reading his post my interpetation is that he is refering to the statement that there are no Transmuting Handwraps. Since those exist the statement is clearly wrong and thus he is calling it into question. However, the point of the original quote is I believe valid in that even with Rings Monks still get boned - especially after the ridiculous Transmuting nerf.

    That's what I read with it as well. In fact, I saw some transmuting handwraps on the AH lastnight on Khyber.
    Think they were up for something like 5 mil plat, which I don't have. But they do exist.
    Their rarity and whether or not they actually work, however - that's another question entirely.

  7. #47
    Founder Mobeius's Avatar
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    Quote Originally Posted by Maegin View Post
    lol i saw those the other night, and wasnt sure since weakening is going to be working in mod9 to wait for weakining/ weighted %5, as opposed to those

    Well BIG sized mobs, more than likely (Giants, Dragons, Demons, etc) usually have huge str and good dexs (due to sheer size). Also, my logic is this, every two dex points that is lowered, their AC goes down one point, which makes them easier to hit, which means more hits landing, which means more chances for stuns (weighted and SF). Make sense?

  8. #48
    Community Member Gum's Avatar
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    I hope the wisdom bonus to AC requires being centered at some point. Makes the most sense to me. Also, I hope being centered and other options can give more reasons for people to make pure monks to balance out all the splashes out there. I have a 12 monk and really liking em so far.
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  9. #49
    Community Member Drfirewater79's Avatar
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    Quote Originally Posted by Lerincho View Post
    so you tried every single ring that is being released in the new update? EVERY SINGLE one of them? and all the different combinations? ALL of them?
    I have seen the ones posted in lamania loot thread and i can tell you this

    I CAN'T PUT LIGHTNING III ON IT SO MY CHARACTER IS GIMPED COMPAIRED TO MY FIGHTER.

    there was suppost to be a fix for monks that would allow them to equal out to the other classes getting lightning strike and min tier III and there isnt

    the rings specifically state only imbued great shards .... not supreme shards.

    They lied to us again .... and we remain the most hated class in DDO today because of it.
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  10. #50
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    Quote Originally Posted by Drfirewater79 View Post
    I have seen the ones posted in lamania loot thread and i can tell you this

    I CAN'T PUT LIGHTNING III ON IT SO MY CHARACTER IS GIMPED COMPAIRED TO MY FIGHTER.

    there was suppost to be a fix for monks that would allow them to equal out to the other classes getting lightning strike and min tier III and there isnt

    the rings specifically state only imbued great shards .... not supreme shards.

    They lied to us again .... and we remain the most hated class in DDO today because of it.
    What about the other elements? Are those only to tier II? Does that mean monks dont get the final GS dmg output and lightning strike effect? I'd like to see how they all turn out in the end.
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  11. #51
    Community Member NXPlasmid's Avatar
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    Quote Originally Posted by Drfirewater79 View Post
    I have seen the ones posted in lamania loot thread and i can tell you this

    I CAN'T PUT LIGHTNING III ON IT SO MY CHARACTER IS GIMPED COMPAIRED TO MY FIGHTER.

    there was suppost to be a fix for monks that would allow them to equal out to the other classes getting lightning strike and min tier III and there isnt

    the rings specifically state only imbued great shards .... not supreme shards.

    They lied to us again .... and we remain the most hated class in DDO today because of it.
    Well for me it isn't so much that I am worried about being gimped with the rings, I think we'll be able to get enough DPS such that we'll come up to par with the other melee classes, to me it's much more the fact that, you can be running the shroud by lvl14 very easily and basically by 16 you can have at least one GS weapon and maybe 2. You certainly aren't going to be running the new raid at 14 which means we will still be a few levels behind every other melee class in getting a craftable weapon other than Qstaves and Kama which suck for two main reasons, crit range and crit multiplier. Atleast unarmed is 3d6 without an offhand strength penalty.

  12. #52
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by NXPlasmid View Post
    Well for me it isn't so much that I am worried about being gimped with the rings, I think we'll be able to get enough DPS such that we'll come up to par with the other melee classes, to me it's much more the fact that, you can be running the shroud by lvl14 very easily and basically by 16 you can have at least one GS weapon and maybe 2. You certainly aren't going to be running the new raid at 14 which means we will still be a few levels behind every other melee class in getting a craftable weapon other than Qstaves and Kama which suck for two main reasons, crit range and crit multiplier. Atleast unarmed is 3d6 without an offhand strength penalty.
    Good blast isn't gonna bring monk DPS up to par anytime soon.

  13. #53
    Community Member Twerpp's Avatar
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    There are always "neglected" classes and races every single mod. Monks day will come, they barely just got added to the game. This mod had a pretty good spread aimed at some long-suffering and loud-whining classes who have been hearing SOONtm (love that little tm how do you do it?) for a very long time.

  14. #54
    Community Member NXPlasmid's Avatar
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    Quote Originally Posted by Twerpp View Post
    There are always "neglected" classes and races every single mod. Monks day will come, they barely just got added to the game. This mod had a pretty good spread aimed at some long-suffering and loud-whining classes who have been hearing SOONtm (love that little tm how do you do it?) for a very long time.
    yes fair enough. I am very curious to see how stat damage to red names and the change to transmuting is going to mitigate some of these issues.

  15. #55
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    Quote Originally Posted by Shaamis View Post
    I am all for pure monks, as my main is a pure monk, and even to this day, I still get prejudiced against, because he is NOT a splash monk.
    Quote Originally Posted by Shaamis View Post
    I just love playing Shaamis, but I wish he was more dps effective.
    How's that a prejudice if it's true? Even monk players themselves (like you) admit that monk DSP isn't what it should be. It isn't a prejudice, it is a sad fact. More than one monk in a party makes people nervous. Some raid leaders don't want monks at all.

    I have no idea why monks are left behind. Honestly, they have put an incredible effort for the class: new animations, new icons, abilities, feats... I'd expect that they would make monks über after all this effort. But look what they've done: They've created the most hated class of them all.

    What a shame.

  16. #56
    Community Member Gum's Avatar
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    Quote Originally Posted by Ryss View Post
    How's that a prejudice if it's true? Even monk players themselves (like you) admit that monk DSP isn't what it should be. It isn't a prejudice, it is a sad fact. More than one monk in a party makes people nervous. Some raid leaders don't want monks at all.

    I have no idea why monks are left behind. Honestly, they have put an incredible effort for the class: new animations, new icons, abilities, feats... I'd expect that they would make monks über after all this effort. But look what they've done: They've created the most hated class of them all.

    What a shame.

    Not to worry, lol. Remember the paladins of old? Yeah. If Turbine can fix the state our paladins were in at one time, I have confidence they will even the monks out as well. Patience grasshopper
    **As the Great Emu is one with the hill, so am I with the Great Emu.**
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  17. #57
    Community Member twoton's Avatar
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    My thinkin is that they figure its easier to fix a class to make them better. Than to hear everyone complain if they made monks over powered and had to scale them back from people complaining if monks started out, out dpsing every other melee class.

    Lets face it could you see all the hate threads about monks if they started out better dps than Barbs? Oh the hate threads would have been crazy.

    This way all they have to do is listen to everyones complaints and figure out what needs to be upgraded and fixed to make monks on par. Which I think they will in mod 10.

    Honestly though I find str based windstance monks do very well with dps in the game. Lets face it Monks really dont need to run the shroud anyways.

  18. #58
    Community Member Drfirewater79's Avatar
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    while our base damage will catch up we will be no where near the damage output of lightning strike or min Tier three and even if we are with the rings then every fighter in the game will have three to four times out damage out put cause they can wear a ring and dual weild.

    right now we cant even use our monk powers while dual weilding kamas
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  19. #59
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    Quote Originally Posted by NXPlasmid View Post
    the change to transmuting is going to mitigate some of these issues.
    The Transmuting nerf actually made the problem worse

  20. #60
    Founder Mobeius's Avatar
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    Quote Originally Posted by BlackRage View Post
    The Transmuting nerf actually made the problem worse
    Not sure how it would make it worse for monks as most monks should stay the same DPS that use fists, kama monks will lose out some, but only because of transmuting being FIXED and the DR and peoples DPS will decline, except fist monks. If Turbine ever intorduces big quest that utilizes Demons (instead of Undead, Giants, or Devils), Monks will shine quite a bit more I think. Turbine seems stuck on Devils for the most part Shroud, VOD, Hound, the New raid and zone is all devils.

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