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Thread: Wiz vs Sorc

  1. #1
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    Default Wiz vs Sorc

    Hey everyone,

    I'm new player however I have a nice 8 hr day at work that i can spend surfing these forums. I've noticed a lot of anti-wiz and all sorc if you want to play an arcane caster.

    I was wondering if you all could enlighten me on the reason sorcs are better. I'm just looking for a small Pro/Con list for each class and why sorc is outright better.

    Thanks

  2. #2
    Community Member QuintonReece's Avatar
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    In my opinion Sorc is better for the increased Spell Points and for the casting speed.

    Though wiz has the feats and versitility in spells I believe(personally) that the SP and casting speed outweighs that.
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  3. #3
    Community Member Visty's Avatar
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    wizards get more spells and more feats
    sorcs get faster casting and more sp

    more sp is good
    faster casting is good
    more feats is good
    more spells doesnt matter as most spells are kinda useless anyway

    so its wizard +- vs sorc ++

    sorc wins
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  4. #4
    Bwest Fwiends Memnir's Avatar
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    Wizard:
    Pros-
    Can learn every spell in the game. (though many are useless or nearly so)
    Gets free Metamagic Feats

    Cons-
    No special benifit from Spellpoint items
    Slower casting speed
    Slower timers on spells




    Sorcerer:
    Pros-
    Double the benefit from Spellpoint items
    Fast casting speed
    Faster timers on all spells

    Cons-
    Limited spell set
    Limited feats compared to Wizards


    That is a very basic and bare-bones list of Pros/Cons for both. I have high level characters of both class, and both are fun and have aspects I really enjoy over the other class.
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  5. #5
    Community Member Lymnus's Avatar
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    Sorc:
    +Charisma as a casting stat.
    +Charisma=High UMD. High Diplo. Ect.
    +High SP
    +Quicker casting time
    ~Force of Personality, allows for high will saves.
    -Limited Spell List.
    -Less skills than a Wizard (But. Skills aren't that important in DDO.)
    -Less spells than a Wizard. (Wizard gets 5 spells for 1st level, for example. Sorcs get 4.)
    -Unable to change spells.

    Wizards:
    +Able to switch about spells at will.
    +More spells per level.
    +Bonus Feats every 5th level (typically metamagic feats.)
    ~Insightful Reflexes, allows for Rogue synergy and high reflex saves.
    ~More skills. But, their use is questionable.
    -Less SP
    -Slower casting time.

  6. #6
    Community Member spifflove's Avatar
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    oi vey...

    Wizards:
    1: slightly better dc capstone
    2: versatile (can swap out for control undead for undead quests for example)
    3: Faster leveling, best toon at level 5
    4: Better feats, giving potential better d/c again, though not always
    5. Many more skill points, though sorc can build for this. Makes them more survivable.
    6. Multiclasses well into rogue, possible insightful reflex for even more survivability

    Sorcerer:
    1. Much better sp, though no room for mt feats
    2. faster cooldown, though less spells to cycle through
    3. Charisma stat means better UMD and possible force of personality uber save, though will saves good anyway
    4. Nuker capstone, though bosses have so many hp endgame this is only good for trash mobs, which can be controlled anyway.

    The winner: None. Build both.
    Last edited by spifflove; 07-28-2009 at 11:48 AM.

  7. #7
    Community Member Thrudh's Avatar
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    Sorcs get more Spell Points (at 16, a wiz will have around 1700, a sorc will have like 2600 - rough numbers)

    Sorcs cast a lot faster, with quicker cool-downs....

    Wizards get a free meta-magic feat at 1,5,10,15,20 - so that's 5 more feats than a sorc

    Wizards get more spell slots

    Wizards can swap out spells whenever they want, sorcs can only swap out 1 spell every 3 days...


    Many power-gamers like sorcs because of the 50% (or so) more SP, and the quick cast times... Sorcs can still get almost all of the important feats, and they can get almost all the important spells... (They supplement their lack of spell slots by using scrolls)

    New players should almost always go with wizards, so you can experiment with all the spells (you can change your spell selection in any tavern or at a rest shrine). Advanced player sorcs know exactly which spells they want and just use those for all situations...

    I myself prefer verstatile characters... Even as a veteran player, I prefer wizards for the extra feats, the extra spells, and the ability to swap spells at will...

    I change up my spell list all the time... it lets me tailor my spells to the quest.
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    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  8. #8
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    Quote Originally Posted by QuintonReece View Post
    In my opinion Sorc is better for the increased Spell Points and for the casting speed.

    Though wiz has the feats and versitility in spells I believe(personally) that the SP and casting speed outweighs that.
    Yeah, I've noticed all the lower lvl items that give +10 spell points items say doubled for sorcerer.

    Thanks for the quick reply, next question: Are wizards so gimped it is advised not to play one over a sorcerer even when not thinking in the min/max mentality?

  9. #9
    Community Member Sweyn's Avatar
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    Sorc-
    PROS
    -Casts 2x faster ++
    -Gets more SP each lvl, and gets double sp from an item. Imagine having a shroud sp item that gives 300 sp. You would get +600 sp!!!!
    CONS
    -Limited number of spells per lvl
    -Unable to swap out spells (you can swap out 1 spell every 3 days but it costs alot)
    -Limited feats

    Wiz-
    PROS
    -Can have every single arcane spell in the spellbook.
    -Can swap out as many spells as you want at anytime (in a tavern or at a rest shrine)
    -Have the right spell for each quest
    -More metamagic feats.
    CONS
    -Slower casting --
    -Less SP

    All in all, i believe the sorc is better, why? Because all the versatility of a wizard is not really needed. If you know what spells you want and are gonna use, than the spells a sorc has is all you need. On my sorc, i never really wish i could train an extra spell, id be fine without it. Sorcs are so much better for just nuking the c rap outta things. With the limited sp and slower casting, wizards cannot. The only time i think the swapping out spells is usefull for a wiz is to get important debuffs for a raid, thats it.

    Also, with the high cha mod, sorcs can get a pretty high UMD. You will beable to cast heal scrolls, and rez, use resoration/greater resoration scrolls ect..

    Go for a sorc, they are so much funner!
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  10. #10
    Community Member Thrudh's Avatar
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    Quote Originally Posted by spifflove View Post
    The winner: None. Build both.
    Yep, Turbine did a pretty good job balancing these two... Some prefer sorcs, some prefer wizards, but neither is absolutely better than the other...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  11. #11
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    Quote Originally Posted by Lymnus View Post
    Sorc:
    +Charisma as a casting stat.
    +Charisma=High UMD. High Diplo. Ect.
    +High SP
    +Quicker casting time
    ~Force of Personality, allows for high will saves.
    -Limited Spell List.
    -Less skills than a Wizard (But. Skills aren't that important in DDO.)
    -Less spells than a Wizard. (Wizard gets 5 spells for 1st level, for example. Sorcs get 4.)
    -Unable to change spells.

    Wizards:
    +Able to switch about spells at will.
    +More spells per level.
    +Bonus Feats every 5th level (typically metamagic feats.)
    ~Insightful Reflexes, allows for Rogue synergy and high reflex saves.
    ~More skills. But, their use is questionable.
    -Less SP
    -Slower casting time.

    In Orange, is not exactly true. 1 Spell can be done every 3 days and costs money...but you get the point

    *edit* Someone beat me to that point lol
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  12. #12
    Community Member Sweyn's Avatar
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    Wow, i started to type me reply when there was only one post. Everone posted at the same time!!!!
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  13. #13
    Community Member Lorien_the_First_One's Avatar
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    I have both a Sorc and Wiz. I like them both.

    A year ago I'd say that the Sorc was the hands down winner.

    However, as the number of spell choices slowly creap up, and as the game becomes more than nuking, Wizards definately shine in some places. There are just some situations where the sorc can't be as prepared as the Wiz. Even on the direct damage side, I can't for the life of me figure out how to fit the new Frost Lance spell into my sorc's list and it is a KILLER spell.

    Overall, I still think a Sorc is more fun to play, but sometimes you need a Wiz... I think everyone should have one of each

  14. #14
    Community Member Thrudh's Avatar
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    Quote Originally Posted by bamcart4 View Post
    Are wizards so gimped it is advised not to play one over a sorcerer even when not thinking in the min/max mentality?
    Heh, not sure where you got that from the replies...

    There are quests where I'd much rather take a wizard than a sorc... Bring a wizard along and you'll always have the spell you need...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  15. #15
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    Quote Originally Posted by Thrudh View Post
    Yep, Turbine did a pretty good job balancing these two... Some prefer sorcs, some prefer wizards, but neither is absolutely better than the other...
    Thanks agian for the advice. You pretty much answered my next question. I have always been a fan of the wizard over the sorcerer and its good to see there is actual balance in this game.

    Im still washing myself of the wow fever, havent played that in months and hoping DDO will become my new time sink.

  16. #16
    Community Member Lymnus's Avatar
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    Quote Originally Posted by Psyk0sisS View Post
    In Orange, is not exactly true. 1 Spell can be done every 3 days and costs money...but you get the point

    *edit* Someone beat me to that point lol
    Shh. Don't let him know.



    Edit: BTW. What level is Frost Lance?
    Last edited by Lymnus; 07-28-2009 at 12:01 PM.

  17. #17
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    However, as the number of spell choices slowly creap up, and as the game becomes more than nuking, Wizards definately shine in some places. There are just some situations where the sorc can't be as prepared as the Wiz.
    Exactly... level 7 spells are a good example...

    Wizards get 4 - can change at will
    Sorcs get 2


    Banishment (good only against banishable foes)
    Finger of Death
    Hold Person - Mass (good only against "person" monsters - like orcs, trogs, gnolls, etc.)
    Sphere of Dancing
    Protection From Elements - Mass
    Symbol of Stunning
    Waves of Exhaustion (can be scrolled repeatedly, but a wizard will get it to land quicker against a raid boss)

    I find all these spells useful in certain situations, and I swap out as needed... A sorc has to pick two and stick with those two... Now, is Banishment needed to kick ass? Nope... So a sorc does just fine without it...

    I sure like having it though in a dungeon with banishable foes (it's mass effect too), and then I swap it for something else when going to a different quest...

    Prismatic Spray is coming in Mod 9 (luckily both wizards and sorcs get 1 more 7th spell slot by 20th level).

    If the devs keep adding GOOD (key word) 7th-9th level spells, the wizard class will only grow in power...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  18. #18
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    As you can see, the opinions vary but are tilted towards sorcerer.

    I play both types. Both of my wizards are warforged and meant to be healers for my kids (who both play warforged). One is pure wizard and the other is rogue splashed. Here the versatility is more important to me than the casting speed or the mana. Because we only group together I wanted to be able to tailor spells to the needs of the quest.

    My sorcerers are used in general play. Although the spell selection is smaller and it is costly to change spells (you can do this every 3 days at a trainer if you have enough gold) experience has shown that you only need a limited number of spells to support the party. Both of my sorcerers are drow and my feat selections are geared towards spell penetration and maximizing damage.

    In my case, the class choice was based on the character's purpose.

    Hope that is helpful.

  19. #19
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    Thumbs up

    Thanks again for all the tips. I saved this so I can refer to it in the future.

  20. #20
    Community Member Monsoon28's Avatar
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    Quote Originally Posted by Leyoni View Post
    As you can see, the opinions vary but are tilted towards sorcerer.

    Really? I don't see that.

    Sorcs are better at DPS, and the quicker cool-down is great, but that's hardly the only thing of value.

    In the end what matters is your play style. I've been in groups with 2 sorcs and you know what was missing? Buffs (and Debuffs). They lacked Greater Heroism, Mass Protection from Elements, Rage, etc... To some people that's not an issue to others it is.

    I've gone into Shroud or other Raids and those wonderful Raid Bosses with their ten's of thousand's of Hit points, what's great against them? Polar Ray, Fire Wall, Acid Fog? Sure but well all know it doesn't matter who you are, your SP is gonna run out long before the Boss is dead if you spam your spells as quickly as the cool-down timers allow. So Debuffs and helping the other members of the party probably score higher in priority (like getting the caster to drop Mass Protection while the clerics heal in parts 4/5 of shroud can be possibly more helpful then spamming Polar Ray). You might be the Sorc that's specc'd out just right for that, but a Wizard will always be, especially if the Party Leader makes his wishes known before the start of the quest.

    Really, play what you want and what best suits you. Maybe you love playing them both.

    Wizards have ~37 spells by lvl16 any of which can be changed at a moments notice for the job at hand, plus 4 additional feats and allot more skills.

    Sorc's have about 24-26 spells by lvl16, only of which one can be changed every three days. Plus you can drop those spells faster and recast them sooner and with the greater spell pool more often as well.

    I like my Wizard, for me Versatility is a clear winner for my game style, others I know swear by their Sorcerors.
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