Ok was going to roll up a 16 sorc/2 pali/2monk but realized I have a 16 sorc who can easily go that class split next mod and save me about a month of levelling up. New plan is to try a wiz/monk/fighter with same level splits but should have much more melee dps.
This is the arcane answer to the 2 wpn fighting cleric posted by Nick. Dual wielding khopeshes and having the DQ torc as well as 1 or 2 concordant opposition items for mana regen. Unlike a fleshie however he will also be able to make use of the docent of defiance for 20 dr.
Fighter was necessary for 3 reasons 1) I have to take it at level 20 to be able to take Greater 2 wpn fighting which is a requirement imo, 2) I just love the sheer amount of feats this guy is gonna have and 3) in my experience the biggest problem with these battlemage builds is their to-hit bonus. Fighter helps alleviate that problem through the extra feats and the 1 extra str.
I am actually quite happy with the wizardry abilities as well. If I get a plus 4 tome next mod and craft a plus 3 int greensteel he could have 32 int while wearing the napkin. Toss in 2 spell pen feats and he is just an enervation away from being able to effectively flesh to stone, charm, ect. I might even trade out extend or some other feat for heighten by level 20.
Anyway without further ado:
Arcane Animal (Arcanimal)-16 wiz/2monk/2fighter
S- 16 (30- 3 ToDring, 2 tome, 1 fighter, 2 rage spell, 6 divine power)
D- 15 (17 plus 3 tome, )
C- 15 (30 - 2 race, 3 tome, 2 rage, 6 item, Min II con khopesh)
I- 17 ( 5 levels, 3 wizard, 3 tome, 6 napkin, 3 ToD ring 37/38 with abbot gear)
W- 6 (16- 1 monk, 3 tome, 6 item)
Ch- 6 ( 8- 2 tome)
Feats-
W1- max
W2- emp
W3- ext
W4- quicken
1- empower/2 wpn fighting (swap emp to 2 wpn fighting later)
3- Wiz past life feat (plus 1 dcs to every spell and uber MM spell)
6- khopesh
9- Pali past life feat (divine favor 3 times/rest extendable)
12- Lightning reflexes
15- Improv 2 wpn fighting
18- Heighten
fighter 1- oversize 2 wpn fighting
fighter 2- grtr 2 wpn fighting
monk1-power attack
monk2-toughness
AC-
12 base
7 DT docent
3 dex
5 wis
5 protection
4 shield spell
3 dodge
4 natural
4 Insight
2 dodge (bracers)
1 monk levels
1 alchemical
51 - Not worth the time or effort. Probably won't optimize any of my gear for AC unless they really lower attack bonuses next mod due to grazing hits.
Saves
F/R/W
3/0/0 fighter
5/5/10 wiz
3/3/3 monk
0/13/0 int
10/0/0 con
0/0/3 wis
0/1/0 haste
4/4/4 GH
2/2/2 luck
5/5/5 resistance
1/1/1 alchemical
33/34/28 Pretty decent
Hit points at 20
64 Wiz
20 fighter
16 monk
200 constitution
30 GFL
36 toughness (feat and helm)
30 toughness enhancements
10 agents of argo favor
5 monk enhancement
411 before greensteel item
45 hp item
456 hp- Plenty
Spell points- With wiki down can't figure this out..don't want to take the time... should be around 1800 sp I guess
250 wiz int bonus
835 wiz levels (680 w 14 wiz levels@16)
200 archmagi
150 greensteel
~1800 sp (1255 at 16wiz/2monk/2fighter)
To hit bonus-
20 BAB
10 str
5 wpn
4 GH
3 divine favor
2 competence
1 haste
45- minus 2 (2 wpn fighting)
43- minus 6 WF power attack I
37-with PA on.
Dmg-
10 str
6 power attack
5 wpn
3 divine favor
24 main hand mod
19 off hand mod
Will be pale master-
DC of web-
10 base
13 int
8 heightened spell to level 8
1 reaver napkin
1 past life wiz feat
(2 pale master lich form)
33/35 (37 on necromancy in lich form) (might be able to get a spell focus feat in there too if I don't need Oversize 2 wpn)