Good point. Anyone who KNOWS the areas can usually make a mad dash around all the explorer locations in 10-15 minutes an area in that one sweep. I would only slow down to kill any Rares I encountered thou, the EXP points for the early kill intervals are a lot smaller than the Explorer and Rare awards. HOWEVER the Slayer awards as you climb the ladder soon dwarf all the other awards along the way.
Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more
Archangels
Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
actually was running around a bunch recently with the modified triggers to DA in explorer zones. You can reach almost any quest you know how to get to now with at most a green alert and when green that does very little to you, with no movement debuffs or knockdowns anymore. I was even running around in the New High level zone and only on occasion would trigger more than green, and a lot of that as because I was getting lost and gathering up way too many devils, orthons, tieflings and more to be healthy.
I have also found that once you lose the chasers that the setting recedes a lot more quickly than before, so green drops to nothing even without killing in the explorer zones.
You can run all the way to the quests in the desert and about the only one you hit a green alert on is Chains by the time you are on the last ledge or so, assuming you do not bother to kill anything along the way.
You can get to every quest in the Vale without getting more than a green.
You can reach every quest in GH without getting more than a green and even then I had to take a wrong turn to do that.
The orchard is fine, sorrowdusk is fine...so on and so forth. At the lower levels, a few swings and dropping a couple of mobs drops the alert level almost instantly.
The knockdown is a lot more palitable with its current implemetation.
(The above was part of my Experience Changes survey of all the quests.)
Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more
Archangels
Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
A wizard will be better for soloing than a sorceror, although the upcoming prestige enhancements could change that.
Rolled up my new toon last night. Going for the WF Pally/Wizard combo (massive immunitys). The name is "NoQuest Sunn".
As suspected, I could not get into Korthos right off the bat, so I'm going to have a guildy run me through the Korthos town quests (he has a level 13 sorc). The bummer is I'll be on vacation starting sunday morning and will be no where neer a computer for a week. By the time I come back, Mod 9 will be here!! Talk about not having time for lowbies.
Member: Circle of Night (Cristyle Sunn, Grygor Sunn, WarChild Sunn)
Magic is a curious thing; full of hope and promise one minute, then someone summons a t-rex jet fighter to kill you.
Just run those 4 quests in Korthos on Solo level (heyton's tomb, cannith crystal, storehouse and collaborator)... the xp will be minimum and you can just subtract that total when you hit XP cap, and then earn that much more afterwards. Oh, and each time you level make sure you earn that much more before you level.
Should keep your experiment legit... you aren't going to get much more than 1500 for those 4 quests, if that much, if you do them on solo difficulty.
So I'm on my way with "NoQuest". Got him to level 2 today. FYI: It takes ALL explorers, ALL rares, and 400 slayers on Korthos to get a character to level 2! I think that is the longest grind to level 2 I have ever had!
Member: Circle of Night (Cristyle Sunn, Grygor Sunn, WarChild Sunn)
Magic is a curious thing; full of hope and promise one minute, then someone summons a t-rex jet fighter to kill you.
Of course WF thats the vanilla recommendation from everyone is. The race does not matter one bit however a 14 wizard/2 fighter or 14 sorcerer/2 paladin would be good. Another class that might be good would be a pure cleric or some combination of that as long as you maximize your blade barrier.
Fizban - Avatar of Khyber
Guild Leader of Legends: Where adventurers are born & Legends live.
Motto: Enjoy the game, loot and XP will follow
This is the most exciting thing I've read about in DDO in a while and I'm actually going to login and try this for the first time in weeks.
That's really freaking pathetic.
EDIT: and no twinking
Last edited by Kerrn_Siff; 08-02-2009 at 07:02 PM.
The Server Formerly Known As Aerenal ...and Cannith
Legends of Aerenal: Officer - Gods and Heroes: Peon
Allectus Siff, James Tiberius Kirk, Spanner Siff, Syphax Siff, Ulixes Siff, Etc.
Member: Circle of Night (Cristyle Sunn, Grygor Sunn, WarChild Sunn)
Magic is a curious thing; full of hope and promise one minute, then someone summons a t-rex jet fighter to kill you.
eh.. it's giving me a reason to login. I like the idea.
The Server Formerly Known As Aerenal ...and Cannith
Legends of Aerenal: Officer - Gods and Heroes: Peon
Allectus Siff, James Tiberius Kirk, Spanner Siff, Syphax Siff, Ulixes Siff, Etc.
Member: Circle of Night (Cristyle Sunn, Grygor Sunn, WarChild Sunn)
Magic is a curious thing; full of hope and promise one minute, then someone summons a t-rex jet fighter to kill you.
So I just finished Korthos this morning. Total XP for Korthos = 9287 (All rares, explorers, slayers, plus 1000xp from tutorial).
Onto Waterworks and C.Hills!!
Member: Circle of Night (Cristyle Sunn, Grygor Sunn, WarChild Sunn)
Magic is a curious thing; full of hope and promise one minute, then someone summons a t-rex jet fighter to kill you.
Archangels
Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
Archangels
Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
Yeah, I was shuddering just thinging about running arround Searing Hights. I deffinatly am going to save that one. The XP cap is level 7, so I'll probibly tackle it arround 6 or so. I'm also going to need a good guide for that since I really don't know it all that well. I have the maps loaded but there is nothing like a good live coach to take you through the pathing.
Member: Circle of Night (Cristyle Sunn, Grygor Sunn, WarChild Sunn)
Magic is a curious thing; full of hope and promise one minute, then someone summons a t-rex jet fighter to kill you.