Things I would like to see.....
The option to obtain a Guildhouse whether it be by virtue of creating a guild or purchasing with Turbine points.
Instance template based on the portable hole with upgrade purchase options.
Basic Guildhouse - Innkeeper.
-- Only accessible by guild members --
Upgrades...
-Guild inventory keeper with binding alter (guild bound items that return to guildkeeper if guildmember tries to destroy item or quits guild).
Guild vendors lease guild bound items for 1/10th value to members. profits generate Turbine points that leaders can withdrawl or use to purchase upgrades from Guildmaster.
Only Leaders can bind or unbind items (more collectible usage hmm.)
-House P Advisor - can teleport individuals to different destinations. also offers House P trinket upgrade that allows user to teleport back to guildhouse (2x/rest).
-Vendor merchant booths- varying upgrades to expand the merchants in each guildhouse
-Combat room
-House K banker
-Mailbox
-Shared Chest that can be deposited into and withdrawn from (Value and capacity limits)
-Cosmetic upgrades etc...