Tiny little girl, giant blood-dripping axes.
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River Tam: Halfing Evasion Berzerker
Level 20 Neutral Good Halfling Female
(18 Barbarian / 2 Rogue)
The theme is the fictional character River Tam from the movie Serenity. In keeping with the theme, the tiniest possible girl would be Halfling while the largest possible axes would be Dwarven. I've played her up to level six and she's fun! She wears ritual-enhanced starter rags and looks very impressive dual wielding her giant axes.
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The constraints/goals:
- Halfling
- Two weapon fighter
- Dwarven axes
- Evasion
- Really amazingly spectacular crit damage (hoping!)
There was a bit of struggling over the loss of the barbarian capstone, but I think evasion will add more value than +2 STR. A THF build may want the splash damage booster but this is not a THF build.
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Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 20
Dexterity 16 18
Constitution 16 18
Intelligence 8 8
Wisdom 8 8
Charisma 8 8
Tomes Used
+1 DEX
The tome must be consumed before level 15. In other words, there's no rush
The Level 20 ability point goes into STR too.
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Fo/Re/Wi Saves
11 6 6 barbarian 18
0 3 0 rogue 2
1 1 1 halfling
4 0 0 CON
0 4 0 DEX
--------
16 14 7
4 0 3 rage
5 5 5 resist item
3 3 3 CON/DEX/WIS items
========
28 22 18
Not liking the will save. May have to add to Willpower rage enhancement or throw in some Halfling Luck?
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Hit Points AC
218 barbarian 18 who cares,
12 rogue 2 she's a barbarian
20 heroic durability
20 draconic vitality
80 CON
30 GFL
20 minos legens
45 greensteel
60 CON item
===
505
Sure would like some more hit points. Stacked rages and frenzy will put me into the low 700's, but is that enough? The emergency backup plan is to forego Greater TWF @ 18 and instead take toughness and the toughness enhancements. But that will take a real hit point emergency, I want GTWF! There is a double-secret emergency backup plan too, but it is too painful to contemplate.
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ToHit Damage
18 barb18 2d8 base greensteel D.Axe
1 rogue2 5 base greensteel D.Axe
1 halfling 10 STR
10 STR 3 STR item
3 STR item 4 rage
4 rage 1 rage spell/clickie
1 rage spell/clickie 1 frenzy
1 frenzy 2 death frenzy
2 death frenzy 4d6 greater vicious
== 5 power attack
37 3 barb power attack III
===
57
Damage does not include 1d6+3 sneak attack but I will get that now and then. Also does not include madstone effects although I intend to grind for the boots.
Crits will be X5! Hopefully I can acquire a bloodstone but even if not, I am really hoping the crits will be awe-inspiring!
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Starting
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Intimidate 3 18
Jump 7 26
Balance 4 23
Tumble 4 11
[edit] removed Listen replaced with Balance.
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Feats
Level 1 Exotic Weapon Proficiency: Dwarven Waraxe
Level 3 Two Weapon Fighting
Level 6 Power Attack
Level 9 Cleave
Level 12 Improved Crit: Slash
Level 15 Improved Two Weapon Fighting
Level 18 Greater Two Weapon Fighting
Really could use two more for Toughness and maybe Oversize TWF but oh well.
Projected enhancements through level 16 are as follows:
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Enhancements at 16th level
Rogue Haste Boost I
Barbarian Damage Boost IV
Barbarian Improved Damage Reduction II
Barbarian Extend Rage III
Barbarian Extra Rage III
Barbarian Hardy Rage III
Barbarian Power Attack III
Barbarian Power Rage III
Barbarian Willpower I
Barbarian Frenzied Berserker III
I expect to finish off enhancements through level 20 with Barb CON III and whatever rage enhancers fit best.