Hi,
Some buddies and I are planning on rolling a "gimp" grp. The idea is that we all roll a new 32 point build and play those characters together, exclusively. Nobody can post any gear or money to their new toon, we can only use what we loot (so no tomes at creation, although the auction house is allowed once you have accumulated enough wealth).
None of us are that experienced at the game, so I thought I would try and get some advice on a build idea I had. Looks like there is gonna be 4 (maybe 5) of us in the grp, so i thought that i would try and make myself available to fill a few roles as required.
The basic build idea is to offer support melee DPS, trapsmithing, and occasional party buffing and healing (through wand use and a small spell selection). I am fairly sure that I will have made some noobish errors on this character build, positive actually. That aside, it would be nice to know if it will be viable given some expert tweaking.
I have tried to lay the character out as best as i am able. It is difficult (well, time consuming would be a better description) without an intimate knowledge of gear and spells to present all the information that i would like.
I am considering dropping 2 lvls of ranger for bard for the song boost(s).
Thoughts would be appreciated.
Thanks for your time and input.
- Sweom
Class: ranger 13 / bard 1 / rogue 2
Race: Human
Allignment: Chaotic Good
Starting Stats:
Str 16
Dex 13
Con 13
Int 12
Wis 13
Cha 11
Ending Stats:
Str 30 (16 base + 4 level + 6 item + 2 rams + Human Adaptability Strength II )
Dex 22 (13 base + 6 item + 3 ranger enhancement)
Con 20 (13 base + 6 item + Human Adaptability I)
Int 18 (12 base + 6 item)
Wis 18 (13 base + 5 item)
Cha 16 (11 base + 5 item)
Enhancements
Enhancement: Ranger Extra Action Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Bard Extra Song I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Adaptability Strength II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Ranger Tempest I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Bard Perform I
Enhancement: Ranger Search I
Enhancement: Ranger Search II
Enhancement: Ranger Search III
Enhancement: Ranger Spot I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Rogue Improved Trap Sense I
Feats:
1.Dodge
1 Mobility (human)
3.Over-sized Two Weapon Fighting
6.Spring attack
9.Extend Spell
12.Weapon Focus
15.Improved Critical
Favored Enemies:
3. Undead
7. Giant
12. Evil outsiders
Skill Points:
Max Spot, Search, DD, UMD, Open. Put 3 ranks in perform, rest wherever.
UMD:
19 rank
3 cha
3 cartouche
4 GH
2 luck
(5 boost)
------------
31 (36) - seems good enough
SPOT:
19 rank
4 wis
13 item
2 luck
2 heroism
1 enhancement
(5 boost)
------------
41 (46) - seems good enough
SEARCH:
19 rank
4 int
13 item
2 luck
2 heroism
3 enhancement
(5 boost)
------------
43 (48) - seems good enough
DISABLE DEVICE:
19 rank
4 int
13 item
5 tools
2 heroism
(5 boost)
1 enhancement
------------
44 (49) - would like more points here
OPEN LOCK:
19 rank
6 dex
13 item
2 luck
5 tools
2 heroism
1 enhancement
(5 boost)
------------
48 (53) - seems good enough