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  1. #1
    Community Member Club'in's Avatar
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    Default Weighted handwraps help Stunning Fist DC?

    Sorry, I searched as best I could. Just found some 4% wraps (+8 to stunning blow DC). Will these also enhance the Stunning Fist attack?

    Thanks

  2. #2
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Club'in View Post
    Sorry, I searched as best I could. Just found some 4% wraps (+8 to stunning blow DC). Will these also enhance the Stunning Fist attack?

    Thanks
    Currently? No

    Do the developers intend this to change sometime in the future? Yes (It was listen in the known issues of Lammania when it was first released a few months back.)

    Will it happen in Mod 9/E.U.? Not as of the current build.
    Last edited by QuantumFX; 07-20-2009 at 05:00 PM.
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    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
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  3. #3
    Community Member Baahb3's Avatar
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    As far as I know, they do not, though I would like to see it change so that they do.
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  4. #4
    Community Member Club'in's Avatar
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    Thanks, guys. I don't have either feat, currently. But with a +8 to DC, it becomes pretty tempting. Is it worth getting just one, or do you want both Fist and Blow to be effective? If just one will do, is one better than the other? (unarmed, I mean, assuming you can't do a Stunning Fist while wielding a quarter staff)

  5. #5
    Community Member Gadget2775's Avatar
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    Quote Originally Posted by Club'in View Post
    Thanks, guys. I don't have either feat, currently. But with a +8 to DC, it becomes pretty tempting. Is it worth getting just one, or do you want both Fist and Blow to be effective? If just one will do, is one better than the other? (unarmed, I mean, assuming you can't do a Stunning Fist while wielding a quarter staff)
    Fist is probably more effective for a Handwrap build across the board since the DC is 10 + 1/2 Monk level + Wisdom Mod vs SB's DC of 10 + Str Mod (weighted HW's don't work for either fist or blow atm). But, if you have room for both and play a balanced build having SB and SF can be fun. Seperate timers is nice especially when combined with the 1 in 20 chance on weighted 5%...(One of my Monks has this set up...)
    Last edited by Gadget2775; 07-20-2009 at 06:51 PM.
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  6. #6
    Community Member D'rin's Avatar
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    I really wish they would work on this. They don't work for stunning blow either. I would like to have my dwarven tactics monk actually be able to do what I designed him to do.

  7. #7
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    Quote Originally Posted by Club'in View Post
    Sorry, I searched as best I could. Just found some 4% wraps (+8 to stunning blow DC). Will these also enhance the Stunning Fist attack?
    No, not yet

  8. #8
    Community Member Club'in's Avatar
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    Quote Originally Posted by Gadget2775 View Post
    Fist is probably more effective for a Handwrap build across the board since the DC is 10 + 1/2 Monk level + Wisdom Mod vs SB's DC of 10 + Str Mod (weighted HW's don't work for either fist or blow atm). But, if you have room for both and play a balanced build having SB and SF can be fun. Seperate timers is nice especially when combined with the 1 in 20 chance on weighted 5%...(One of my Monks has this set up...)
    Wow! They don't work for either? ***? Sometimes the shoddy edges of this game drives me crazy...

  9. #9
    Community Member Gadget2775's Avatar
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    Quote Originally Posted by Club'in View Post
    Wow! They don't work for either? ***? Sometimes the shoddy edges of this game drives me crazy...
    It's definitely frustrating, but they are working on a fix for this. Unfortunately Unarmed requires unique fixes...Usually the modifiers affect the weapons themselves (IE a Flaming Mace has flaming damage) but Handwraps aren't the weapon...The monk is. Which means they have to make the item modify the Monk without breaking any of the other Monk coding.

    Fortunately they're making progress on the broken handwraps and have recently added fixes for a couple. Specifically I know Weakenings been fixed, they still need a pass through the stone of change, but they work after that .
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  10. #10
    Community Member Club'in's Avatar
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    Well, I guess that is a bit of good news, Gadget. Thanks, and I guess I'll just have to try and be patient....grrrr

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