Sorry, I searched as best I could. Just found some 4% wraps (+8 to stunning blow DC). Will these also enhance the Stunning Fist attack?
Thanks
Sorry, I searched as best I could. Just found some 4% wraps (+8 to stunning blow DC). Will these also enhance the Stunning Fist attack?
Thanks
Last edited by QuantumFX; 07-20-2009 at 05:00 PM.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
As far as I know, they do not, though I would like to see it change so that they do.
Luck is what happens when preparation meets opportunity. -Seneca the ElderIryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, VisUbique eo, invenio me esse ducem hominium.
Thanks, guys. I don't have either feat, currently. But with a +8 to DC, it becomes pretty tempting. Is it worth getting just one, or do you want both Fist and Blow to be effective? If just one will do, is one better than the other? (unarmed, I mean, assuming you can't do a Stunning Fist while wielding a quarter staff)
Fist is probably more effective for a Handwrap build across the board since the DC is 10 + 1/2 Monk level + Wisdom Mod vs SB's DC of 10 + Str Mod (weighted HW's don't work for either fist or blow atm). But, if you have room for both and play a balanced build having SB and SF can be fun. Seperate timers is nice especially when combined with the 1 in 20 chance on weighted 5%...(One of my Monks has this set up...)
Last edited by Gadget2775; 07-20-2009 at 06:51 PM.
D.W.A.T: (Now with Non-Dwarf support)
Founder of the (D.W.A.T) Elf Rebellion and Supporter of the H (alfling). I(ntel). T(eam).
I really wish they would work on this. They don't work for stunning blow either. I would like to have my dwarven tactics monk actually be able to do what I designed him to do.
It's definitely frustrating, but they are working on a fix for this. Unfortunately Unarmed requires unique fixes...Usually the modifiers affect the weapons themselves (IE a Flaming Mace has flaming damage) but Handwraps aren't the weapon...The monk is. Which means they have to make the item modify the Monk without breaking any of the other Monk coding.
Fortunately they're making progress on the broken handwraps and have recently added fixes for a couple. Specifically I know Weakenings been fixed, they still need a pass through the stone of change, but they work after that.
D.W.A.T: (Now with Non-Dwarf support)
Founder of the (D.W.A.T) Elf Rebellion and Supporter of the H (alfling). I(ntel). T(eam).
Well, I guess that is a bit of good news, Gadget. Thanks, and I guess I'll just have to try and be patient....grrrr![]()