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  1. #1
    Community Member Tanks's Avatar
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    Default If weapon swing speeds have been "fixed" in Mod9...

    ...which THF greensteel weapon (Min2) does the most damage for a buffed strength-based Warchanter bard with Divine Power and PA up? Greataxe has been the weapon of choice because of the 3% attack speed difference...does two-handed sword or falchion bridge the gap now or are all things pretty much equal?

  2. #2
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    If swing speeds are fixed (this would be the first I've heard of it), then I think the SoS might make a comeback.

  3. #3

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    Quote Originally Posted by Tanks View Post
    ...which THF greensteel weapon (Min2) does the most damage for a buffed strength-based Warchanter bard with Divine Power and PA up? Greataxe has been the weapon of choice because of the 3% attack speed difference...does two-handed sword or falchion bridge the gap now or are all things pretty much equal?
    Falchion wins.
    Quote Originally Posted by Strakeln View Post
    If swing speeds are fixed (this would be the first I've heard of it), then I think the SoS might make a comeback.
    Let's at what point a Min II falchions wins over the Sword of Shadows against a devil with 15 DR.

    1.35x+1.35*(7-15)=1.25x+1.25*7+9.5
    1.35x-10.8=1.25x+18.25
    0.10x=29.05
    x=290.5

    Unless your base damage is 290.5, then Min II falchions are better.

    If we assume no DR at all but still assume acid resistance, the required base damage for the Sword of Shadows to beat the Mineral II falchion changes to 88 base damage which is still ridiculously high. Plus, most monsters with no DR will most likely have no acid resistance which means that the Mineral II falchion will be dealing even more damage.
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  4. #4
    Community Member kamimitsu's Avatar
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    As I'm bringing up a WF Barbarian (to be FB later), I'm curious at what Fortification point Falchions start to lose out to GSwords and GAxes? Any number-cruncher's in the know? I'm not really up on how you guys do your thing, so if it's necessary, assume a Max STR WF Barb fully raged with PA (plus some extra Barb/WF PA) and a choice of MIN2s.
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  5. 07-18-2009, 02:03 PM


  6. #5
    Community Member Hadrian's Avatar
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    The falchion wins, but due to its crit profile. Fortification can change things.

  7. #6

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    Quote Originally Posted by kamimitsu View Post
    As I'm bringing up a WF Barbarian (to be FB later), I'm curious at what Fortification point Falchions start to lose out to GSwords and GAxes? Any number-cruncher's in the know? I'm not really up on how you guys do your thing, so if it's necessary, assume a Max STR WF Barb fully raged with PA (plus some extra Barb/WF PA) and a choice of MIN2s.
    If we assume no elemental burst nor seeker damage, the formula is 33.25/d=f where d is the base damage and f the fortification percentage at which both are equal.
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  8. #7
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    Quote Originally Posted by Borror0 View Post
    Falchion wins.

    Let's at what point a Min II falchions wins over the Sword of Shadows against a devil with 15 DR.

    1.35x+1.35*(7-15)=1.25x+1.25*7+9.5
    1.35x-10.8=1.25x+18.25
    0.10x=29.05
    x=290.5

    Unless your base damage is 290.5, then Min II falchions are better.

    If we assume no DR at all but still assume acid resistance, the required base damage for the Sword of Shadows to beat the Mineral II falchion changes to 88 base damage which is still ridiculously high. Plus, most monsters with no DR will most likely have no acid resistance which means that the Mineral II falchion will be dealing even more damage.
    There's a lot of factors not considered here which may or may not change the outcome. Such as: FB vs CR, fortification, seeker, greatsword damage bonuses. There are more as well, not to mention combinations of these factors. (edit - yes, some are implicitly included in the base damage requirement).

    My point is, it isn't so cut-and-dry that the SoS will continue to gather dust. It could just be wishful thinking on my part.

    That said, all of this discussion is moot, right? They aren't fixing swing speeds in mod 9, are they?

  9. #8
    Community Member Tanks's Avatar
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    Quote Originally Posted by Strakeln View Post
    That said, all of this discussion is moot, right? They aren't fixing swing speeds in mod 9, are they?
    I believe that people are reporting that it's already fixed on the beta server and I believe Eladrin stated that it's been fixed.

  10. #9
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by Tanks View Post
    I believe that people are reporting that it's already fixed on the beta server and I believe Eladrin stated that it's been fixed.
    If I remember the quote right (and I might not), he specifically said greatsword swing speed was fixed, but nowhere was the falcion or maul mentioned.
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  11. #10
    Community Member Tanks's Avatar
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    Quote Originally Posted by Lithic View Post
    If I remember the quote right (and I might not), he specifically said greatsword swing speed was fixed, but nowhere was the falcion or maul mentioned.
    Here ya go:

    http://forums.ddo.com/showpost.php?p...8&postcount=18

  12. #11
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    That is good news, I like fixes. Painful news, wish there were GS Decon, but hey, can't have it all.

    edit: I didn't miss any posts about them fixing the attack chain animation penalty, did I? I know there was some discussion, but I seem to remember it being along the lines of "not gonna happen".

  13. #12

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    Quote Originally Posted by Strakeln View Post
    Such as: FB vs CR, fortification, seeker, greatsword damage bonuses.
    Seeker slightly favors falchions. Frenzied Berserker is neutral and leads to more DPS than unless Critical Rage II on both weapons.

    As for greatsword damage bonuses, it is not going to make up for the ridiculous gap between the two.
    Quote Originally Posted by Strakeln View Post
    I didn't miss any posts about them fixing the attack chain animation penalty, did I?
    Eladrin quoted one of my suggestions (here) and said "I like that. You might see it happen in the future."
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