Results 1 to 10 of 10
  1. #1
    Community Member jarlaxle_dourden's Avatar
    Join Date
    May 2006
    Posts
    614

    Default Human Fighter/Pally/Monk

    Two Handed Fighting
    Pally levels for immunities
    Monk levels for evasion and extra toughness

    Very interested in any feedback ...

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Human FighterPallyMonk
    Level 16 Lawful Good Human Male
    (11 Fighter \ 3 Paladin \ 2 Monk) 
    Hit Points: 348
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 21
    Reflex: 18
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    26
    Dexterity            16                    18
    Constitution         12                    16
    Intelligence          8                     8
    Wisdom               12                    16
    Charisma             12                    16
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1
    +3 Tome of Constitution used at level 7
    +3 Tome of Wisdom used at level 7
    +3 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               8                    10
    Bluff                 2                     3
    Concentration         2                     3
    Diplomacy             2                     3
    Disable Device       n/a                   n/a
    Haggle                2                     3
    Heal                  2                     3
    Hide                  4                     4
    Intimidate            4                    23.5
    Jump                  8                    23
    Listen                2                     3
    Move Silently         4                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  2                     3
    Swim                  4                     8
    Tumble                8                    10
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Human Bonus) Lightning Reflexes
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Intimidate I
    
    
    Level 3 (Paladin)
    Feat: (Selected) Cleave
    Enhancement: Paladin Extra Smite Evil I
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Monk Balance I
    Enhancement: Fighter Jump I
    Enhancement: Monk Tumble I
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Human Adaptability Constitution I
    Enhancement: Fighter Strength I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 7 (Paladin)
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Charisma I
    
    
    Level 8 (Fighter)
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Toughness II
    
    
    Level 10 (Fighter)
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Fighter Intimidate II
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Strength II
    
    
    Level 12 (Fighter)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Power Critical
    Enhancement: Fighter Toughness III
    
    
    Level 14 (Fighter)
    Enhancement: Human Adaptability Strength II
    
    
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Toughness
    Enhancement: Fighter Toughness IV
    
    
    Level 16 (Fighter)
    Enhancement: Fighter Critical Accuracy IV
    Enhancement: Fighter Falchion Specialization I
    Enhancement: Fighter Greataxe Specialization I
    Enhancement: Fighter Greatsword Specialization I

    Athorgatte Bennder Confusius Fumanchue Mendicant Rufferto Sneakaboot Dagnabet Tahz Tazmie Tazmikella Tazx Tazs Tazzs

  2. #2
    Community Member baddax's Avatar
    Join Date
    Jun 2006
    Posts
    0

    Default

    Seems like alot of wasted tomes. jk.

    Seriously though dump wisdom, bump cha. and take force of personality.
    drop lightning reflexes, for quck draw its not necessary.
    drop power crit. for improved trip or stunning blow. last i heard improved crit only adds to confim but not damage, which is not normally an issue.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  3. #3

    Default

    Quote Originally Posted by jarlaxle_dourden View Post
    Two Handed Fighting
    Pally levels for immunities
    Monk levels for evasion and extra toughness

    Very interested in any feedback ...

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Human FighterPallyMonk
    Level 16 Lawful Good Human Male
    (11 Fighter \ 3 Paladin \ 2 Monk) 
    Hit Points: 348
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 21
    Reflex: 18
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    26
    Dexterity            16                    18 you dun need such a high dex unless you are going to wear robes. problem is your con is too low and that would pose a problem
    Constitution         12                    16 
    Intelligence          8                     8
    Wisdom               12                    16
    Charisma             12                    16
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1
    +3 Tome of Constitution used at level 7
    +3 Tome of Wisdom used at level 7
    +3 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               8                    10
    Bluff                 2                     3
    Concentration         2                     3
    Diplomacy             2                     3
    Disable Device       n/a                   n/a
    Haggle                2                     3
    Heal                  2                     3
    Hide                  4                     4
    Intimidate            4                    23.5
    Jump                  8                    23
    Listen                2                     3
    Move Silently         4                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  2                     3
    Swim                  4                     8
    Tumble                8                    10
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Human Bonus) Lightning Reflexes get the offensive feats 1st, if not take toughness
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I 
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Intimidate I
    
    
    Level 3 (Paladin)
    Feat: (Selected) Cleave
    Enhancement: Paladin Extra Smite Evil I
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Monk Balance I
    Enhancement: Fighter Jump I
    Enhancement: Monk Tumble I
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Human Adaptability Constitution I
    Enhancement: Fighter Strength I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 7 (Paladin)
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Charisma I
    
    
    Level 8 (Fighter)
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Toughness II
    
    
    Level 10 (Fighter)
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Fighter Intimidate II
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Strength II
    
    
    Level 12 (Fighter)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Power Critical pointless feat
    Enhancement: Fighter Toughness III
    
    
    Level 14 (Fighter)
    Enhancement: Human Adaptability Strength II
    
    
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Toughness
    Enhancement: Fighter Toughness IV
    
    
    Level 16 (Fighter)
    Enhancement: Fighter Critical Accuracy IV
    Enhancement: Fighter Falchion Specialization I
    Enhancement: Fighter Greataxe Specialization I
    Enhancement: Fighter Greatsword Specialization I
    your enhancements are too spread out. selecting multiple boosts or specialisation is counter productive. get monk windstance so that you have a higher melee speed when u dual wield vorpal kamas
    If you want to know why...

  4. #4
    Community Member baddax's Avatar
    Join Date
    Jun 2006
    Posts
    0

    Default

    /agree drop dex by 1 to 15 add 2 into wisdom, +2 tomes are easy to get for ITWF,GTWF.which requires a 17 base dex.
    348 hp is more than most Ranger monk splashes. The problem is grinding for the gear and the lack of UMD for shield wands and no CE.
    Last edited by baddax; 07-17-2009 at 09:29 PM.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  5. #5
    Community Member jarlaxle_dourden's Avatar
    Join Date
    May 2006
    Posts
    614

    Default

    Quote Originally Posted by Aranticus View Post
    your enhancements are too spread out. selecting multiple boosts or specialisation is counter productive. get monk windstance so that you have a higher melee speed when u dual wield vorpal kamas
    This is a two handed fighter ... not two weapon fighter.

    I think you may have confused that.

    Athorgatte Bennder Confusius Fumanchue Mendicant Rufferto Sneakaboot Dagnabet Tahz Tazmie Tazmikella Tazx Tazs Tazzs

  6. #6
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Default

    If you already start with a high DEX, why not go TWF?


    The traditional advantage of THF is that you can mostly dump DEX and invest the freed up buildpoints into other attributes.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  7. #7
    Community Member Demoyn's Avatar
    Join Date
    Mar 2006
    Posts
    1,373

    Default

    Quote Originally Posted by baddax View Post
    Seems like alot of wasted tomes. jk.
    I hope you're actually NOT joking. There's so many things wrong with this build that it needs a reset button.

  8. #8
    Community Member baddax's Avatar
    Join Date
    Jun 2006
    Posts
    0

    Default

    Quote Originally Posted by Demoyn View Post
    I hope you're actually NOT joking. There's so many things wrong with this build that it needs a reset button.

    I am assuming the multiple tomes at multiples levels was a mistake in using the character planner. Which is what i was referring to.

    Sure this build needs some work, but a little constructive criticism might help. I have a 12 ftr 2 monk 2 pally that is quite capable of soloing a large portions of the current content, up to and incldung the vale content.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  9. #9

    Default

    Quote Originally Posted by jarlaxle_dourden View Post
    This is a two handed fighter ... not two weapon fighter.

    I think you may have confused that.
    no i have not. 18 dex will allow you to get gtwf which is a ~30% improvement in DPS
    If you want to know why...

  10. #10
    Community Member RATRACE931's Avatar
    Join Date
    Feb 2006
    Posts
    544

    Default

    Quote Originally Posted by jarlaxle_dourden View Post
    This is a two handed fighter ... not two weapon fighter.

    I think you may have confused that.

    Would politely like to point out that maybe YOU are confussed, 16 DEX is a little rediculous if youre planning on THF infact this build is rediculous for THF, TWF would be the way to go bud, at least for this build.
    Sarlona-
    Grimbite Goblin Muncher, King of Storm Cleave.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload