Why don't you prove those numbers wrong instead of comming up with bad trolls like these that only shows how biased you are toward barbs?
SneakThief had made his own calc that should be pretty similar to mine. So I just posted my results and some thoughts on what might vary between the calcs.
BTW, every calc I have posted so far have been ignored or disregarded as false math by you. but you have never really said whats false with the math. Nor have you posted your own calcs proving that barbs deal higher DPS than fighters.
PS. Do you even realise that DPS means damage per second and not damage per swing in this case?
question: how is increased movement speed and sprint boosts calculated into dps?
Not a definate number i'm looking at just something to consider. sure if we could all stand still and beat on portals all day it would be awesome.
Last edited by Tarrant; 07-20-2009 at 02:38 PM.
I am roleplaying. My toons are zergers.
DPS has a rather narrow definition of how much damage you can do per time unit in battle. movement and sprint boosts makes you shorten the time you move from battle to battle. the actual amount of time spent in combat is still the same and hence DPS is a constant value
now if we were to define DPQ or damage per quest, then movement rates will definately figure strongly
If you want to know why...
Probably the same reason you didn't?
Every calc? Where?
There are zero calculations posted in this thread. Only numbers you pulled out of your *** so far.
Fill it with nerd math if you want - but don't throw numbers aroudn and act like ther fact without calcs yourself. It's not going to prove anything other then your bad at math, and most people reading this thread already got that.
DDO is complex enough that you can't throw together some numbers and use those to say 1 class is superior to the other. Not even some actually good at math could do that - tho they'd probably be smart enough not to even attempt it.
If you want to know why...
If you could get my attitude - I'm trying to say I could care less about mathematic when it comes to comparing classes. Even if it was close to accurate - which I'd never beleive given how wrong it usually is, I still wouldn't care.
I form my opinions based on ingame expierence, and ONLY ingame expierence. Not numbers.
I've ofcourse seen his thread, and it's a big waste of time far as im concerned. I've real had real people ingame tell me they read it and try to understand it and pick a build off it, only ending up with a poor character they just reroll because the numbers never tell the real story.
If you want to select your class and build based on some math that may or may not be at all accurate.. By all means. I won't be.
i understand what you wrote very well. if you form your perceptions based on ingame stuff, then be on topic. stop dissing numbers with magically conjured numbers. it doesnt prove anything except for the troll you are. your arguments would hold if you choose to just use experience as your basis
Last edited by Aranticus; 07-18-2009 at 02:42 AM.
If you want to know why...
Ah, so you posted the numbers so SneakThief could use them to compare to the results he got from his calc?
This is not the only thread where barb vs fighters have been discussed. I posted many calcs, but when you keep ignoring them it's just pointless to post more.
How can it prove that I'm bad at math? The numbers are correct, even if I don't post the calc to prove it. I don't think people doubt my calculations, and if they do they can just do the calcs themselves.
I have posted so many calcs so it would be easy to replicate one.
No, DDO is not complex.
And your only melee is a barb?Originally Posted by Shade
lol, not that's an unbiased opinion![]()
Sorry, but I'll have to disagree with you Monkey.Originally Posted by Monkeyarcher
Here's the calc, ravager with aggro vs TWF pure dwarven barb. Just for fun I will also compeltly remove the haste boost from the ravager.
Dwarven max str twf barb.
And here comes the Ravager, without boost, without SA.Code:Brb16 twf Dwarf Mineral DA, Mineral DA ---------------------------------------------- 9 9 Weapon 17 8 Strength (18+2+2+2+10+4+6=44) 8 8 Power attack 2 2 Racial weapon enhancement 5 5 Weapon mod ------------------------------------------ 8 8 Song 1 1 prayer ------------------------------------------ 7 7 Effect 1 3,5 3,5 Effect 2 2,5 2,5 Effect 3 1 1 Effect 4 ------------------------------------------ 204 177 Critical Total 150 123 Critical base 14 14 effects 11 11 Acid burst 11 11 Acid Blast 14 14 Natural 20 18 18 Seeker ------------------------------------------- 0 0 Attack 1 64 55 Attack 2 64 55 Attack 3 64 55 Attack 4 64 55 Attack 5 64 55 Attack 6 64 55 Attack 7 64 55 Attack 8 64 55 Attack 9 64 55 Attack 10 64 55 Attack 11 64 55 Attack 12 64 55 Attack 13 64 55 Attack 14 64 55 Attack 15 64 55 Attack 16 204 177 Attack 17 204 177 Attack 18 204 177 Attack 19 218 191 Attack 20 ----------------------------------------- 538,26 538,26 Swings/5M 83 83 Normal 107,65 107,65 Haste/tempest 107,65 107,65 Haste/tempest/Boost ----------------------------------------- 17961,57 Total/M 160,58 138,78 DMG/S -------------------------------------------- 299,36 Total/S
*Cough*Code:Rog 9/Rng 6/Fgt 1 Halfling Mineral Mineral Weapon -------------------------------------------- 5,5 5,5 Weapon 12 6 Strength 5 5 Power attack 6 6 Favored mob 5 5 Weapon mod ------------------------------------------- 2 2 Ram's Might 8 8 Song 1 1 prayer ----------------------------------------- 7 7 Effect 1 3,5 3,5 Effect 2 2,5 2,5 Effect 3 1 1 Effect 4 ----------------------------------------------- 187,5 169,5 Critical total 133,5 115,5 Crit base 14 14 Effects 11 11 Acid Burst 11 11 Acid blast 14 14 Natural 20 18 18 Seeker ------------------------------------------------ 0 0 Attack 1 58,5 52,5 Attack 2 58,5 52,5 Attack 3 58,5 52,5 Attack 4 58,5 52,5 Attack 5 58,5 52,5 Attack 6 58,5 52,5 Attack 7 58,5 52,5 Attack 8 58,5 52,5 Attack 9 58,5 52,5 Attack 10 58,5 52,5 Attack 11 58,5 52,5 Attack 12 58,5 52,5 Attack 13 58,5 52,5 Attack 14 58,5 52,5 Attack 15 58,5 52,5 Attack 16 187,5 169,5 Attack 17 187,5 169,5 Attack 18 187,5 169,5 Attack 19 201,5 183,5 Attack 20 ------------------------------------------------ 581,25 581,25 Swings/5M 83 83 Normal 116,25 116,25 Haste/tempest 116,25 116,25 Haste/tempest/Boost NO HASTE BOOST ---------------------------------------------------- 18140,78 Total/M 159,02 143,33 DMG/S -------------------------------------------------------- 302,35 Total/S
TWF pure dwarven barb = 299
Ravager, without boost, and without SA = 302
Counting average over 5 minutes, the ravager boosts to 325. And with SA it's 492.
Last edited by Absolute-Omniscience; 07-18-2009 at 11:26 AM.
Shrug, it really is less about builds then it is about the weapons at the moment which is something that everybody already knew. In mod 9 the builds catch up or at least the devs hope so with the pre. That is what all the damage calcs that have been done since mod 6 came out have really shown. Make some weapons and acquire items and the difference in builds is minor other then perhaps a rogue, but the rogue almost never gets max damage for one reason or another.
Edited: weapons and items.
Last edited by maddmatt70; 07-18-2009 at 08:17 AM.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.