Page 6 of 9 FirstFirst ... 23456789 LastLast
Results 101 to 120 of 173
  1. #101
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by Yargore View Post
    I get 388 for kensai and 395 for the barb.
    I'm gona make up numbers too!

    Mine are 432 for Kensai and 519 for barb!

    everyone knows now, very imformative post yes?

    Comparing these with math is dumb.

    Barbarian is dps. They don't need math. They just need to get crazy mad raged and murder the enemy.

  2. #102
    Community Member Yargore's Avatar
    Join Date
    Jun 2009
    Posts
    553

    Default

    Quote Originally Posted by Shade View Post
    I'm gona make up numbers too!

    Mine are 432 for Kensai and 519 for barb!

    everyone knows now, very imformative post yes?

    Comparing these with math is dumb.

    Barbarian is dps. They don't need math. They just need to get crazy mad raged and murder the enemy.
    Why don't you prove those numbers wrong instead of comming up with bad trolls like these that only shows how biased you are toward barbs?

    SneakThief had made his own calc that should be pretty similar to mine. So I just posted my results and some thoughts on what might vary between the calcs.


    BTW, every calc I have posted so far have been ignored or disregarded as false math by you. but you have never really said whats false with the math. Nor have you posted your own calcs proving that barbs deal higher DPS than fighters.


    PS. Do you even realise that DPS means damage per second and not damage per swing in this case?

  3. #103
    Community Member Monkey_Archer's Avatar
    Join Date
    May 2008
    Posts
    2,416

    Default

    Quote Originally Posted by Delt View Post
    A joke on so many levels, it's not even worth elaborating. The little Euro fellas really believe the stuff they are spewing, which is sad, because it would be some great schtick otherwise.
    I like this thread

    Got me posting in Shade's favor and agreeing with Delt

    Sorry, but a tempest rouge with agro = tempest wizard with agro
    Both are not even close to a mod 8 barb...

  4. #104
    Community Member Yargore's Avatar
    Join Date
    Jun 2009
    Posts
    553

    Default

    Quote Originally Posted by Monkey_Archer View Post
    I like this thread

    Got me posting in Shade's favor and agreeing with Delt

    Sorry, but a tempest rouge with agro = tempest wizard with agro
    Both are not even close to a mod 8 barb...
    Aye, if that wizard have maxed STR, (Talking about real DPS rogues here:P)

    Do the math yourself, it's not as low as you think. 6 ranger levels add alot of DPS.
    Last edited by Yargore; 07-17-2009 at 09:55 PM.

  5. #105
    Community Member Monkey_Archer's Avatar
    Join Date
    May 2008
    Posts
    2,416

    Default

    Quote Originally Posted by Yargore View Post
    Aye, if that wizard have maxed STR, (Talking about real DPS rogues here:P)

    Do the math yourself, it's not as low as you think. 6 ranger levels add alot of DPS.
    I have... the tempest rogue can keep up for about 2.5 minutes (respectable) but falls behind after that.

  6. #106
    Community Member Feylina's Avatar
    Join Date
    Dec 2006
    Posts
    290

    Default

    question: how is increased movement speed and sprint boosts calculated into dps?

    Not a definate number i'm looking at just something to consider. sure if we could all stand still and beat on portals all day it would be awesome.
    Last edited by Tarrant; 07-20-2009 at 02:38 PM.
    I am roleplaying. My toons are zergers.


  7. #107

    Default

    Quote Originally Posted by Feylina View Post
    great a couple pages of you r-tards arguing back and forth and nothing even remotely resembling relevant information to the topic. oops and i'm refferring to the "swing" threads. i want my 2 minutes of life back after reading that stupidity.

    question: how is increased movement speed and sprint boosts calculated into dps?

    Not a definate number i'm looking at just something to consider. sure if we could all stand still and beat on portals all day it would be awesome.
    DPS has a rather narrow definition of how much damage you can do per time unit in battle. movement and sprint boosts makes you shorten the time you move from battle to battle. the actual amount of time spent in combat is still the same and hence DPS is a constant value

    now if we were to define DPQ or damage per quest, then movement rates will definately figure strongly
    If you want to know why...

  8. #108
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by Yargore View Post
    Why don't you prove those numbers
    Probably the same reason you didn't?
    Quote Originally Posted by Yargore View Post
    BTW, every calc I have posted so far
    Every calc? Where?
    There are zero calculations posted in this thread. Only numbers you pulled out of your *** so far.

    Fill it with nerd math if you want - but don't throw numbers aroudn and act like ther fact without calcs yourself. It's not going to prove anything other then your bad at math, and most people reading this thread already got that.

    DDO is complex enough that you can't throw together some numbers and use those to say 1 class is superior to the other. Not even some actually good at math could do that - tho they'd probably be smart enough not to even attempt it.

  9. #109

    Default

    Quote Originally Posted by Shade View Post
    Probably the same reason you didn't?

    Every calc? Where?
    There are zero calculations posted in this thread. Only numbers you pulled out of your *** so far.

    Fill it with nerd math if you want - but don't throw numbers aroudn and act like ther fact without calcs yourself. It's not going to prove anything other then your bad at math, and most people reading this thread already got that.

    DDO is complex enough that you can't throw together some numbers and use those to say 1 class is superior to the other. Not even some actually good at math could do that - tho they'd probably be smart enough not to even attempt it.
    if you can search and read, do look at gfunks twf dps thread
    If you want to know why...

  10. #110
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by Aranticus View Post
    if you can search and read, do look at gfunks twf dps thread
    If you could get my attitude - I'm trying to say I could care less about mathematic when it comes to comparing classes. Even if it was close to accurate - which I'd never beleive given how wrong it usually is, I still wouldn't care.

    I form my opinions based on ingame expierence, and ONLY ingame expierence. Not numbers.

    I've ofcourse seen his thread, and it's a big waste of time far as im concerned. I've real had real people ingame tell me they read it and try to understand it and pick a build off it, only ending up with a poor character they just reroll because the numbers never tell the real story.

    If you want to select your class and build based on some math that may or may not be at all accurate.. By all means. I won't be.

  11. #111
    Community Member Monkey_Archer's Avatar
    Join Date
    May 2008
    Posts
    2,416

    Default

    Quote Originally Posted by VKhaun View Post
    To the original poster.

    Go 8barbarian, 12fighter, and call it a day.
    Fixed

  12. #112
    Community Member
    Join Date
    Feb 2006
    Posts
    234

    Default

    Quote Originally Posted by Yargore View Post
    It was actually we that started the current trend in The Monster threads.
    Quote Originally Posted by Absolute-Omniscience View Post
    Greydeath:
    The current dps trend started with the Monster thread, period.


    Quote Originally Posted by Delt View Post
    A joke on so many levels, it's not even worth elaborating. The little Euro fellas really believe the stuff they are spewing, which is sad, because it would be some great schtick otherwise.
    QFT

  13. #113

    Default

    Quote Originally Posted by Shade View Post
    If you could get my attitude - I'm trying to say I could care less about mathematic when it comes to comparing classes. Even if it was close to accurate - which I'd never beleive given how wrong it usually is, I still wouldn't care.

    I form my opinions based on ingame expierence, and ONLY ingame expierence. Not numbers.

    I've ofcourse seen his thread, and it's a big waste of time far as im concerned. I've real had real people ingame tell me they read it and try to understand it and pick a build off it, only ending up with a poor character they just reroll because the numbers never tell the real story.

    If you want to select your class and build based on some math that may or may not be at all accurate.. By all means. I won't be.
    i understand what you wrote very well. if you form your perceptions based on ingame stuff, then be on topic. stop dissing numbers with magically conjured numbers. it doesnt prove anything except for the troll you are. your arguments would hold if you choose to just use experience as your basis
    Last edited by Aranticus; 07-18-2009 at 02:42 AM.
    If you want to know why...

  14. #114
    Community Member
    Join Date
    Jun 2009
    Posts
    11

    Default

    Quote Originally Posted by Absolute-Omniscience View Post
    Hah, it was me and Yargore that started the whole dps-calc trend you know
    Your arrogance and ignorance is mind boggling. Perhaps you should familiarize yourself with the names of RAM, Illuminati, and Maldini.

  15. #115
    Community Member Yargore's Avatar
    Join Date
    Jun 2009
    Posts
    553

    Default

    Quote Originally Posted by Shade View Post
    Probably the same reason you didn't?
    Ah, so you posted the numbers so SneakThief could use them to compare to the results he got from his calc?

    Quote Originally Posted by Shade View Post
    Every calc? Where?
    There are zero calculations posted in this thread. Only numbers you pulled out of your *** so far.

    Fill it with nerd math if you want - but don't throw numbers aroudn and act like ther fact without calcs yourself. It's not going to prove anything other then your bad at math, and most people reading this thread already got that.

    DDO is complex enough that you can't throw together some numbers and use those to say 1 class is superior to the other. Not even some actually good at math could do that - tho they'd probably be smart enough not to even attempt it.
    This is not the only thread where barb vs fighters have been discussed. I posted many calcs, but when you keep ignoring them it's just pointless to post more.

    How can it prove that I'm bad at math? The numbers are correct, even if I don't post the calc to prove it. I don't think people doubt my calculations, and if they do they can just do the calcs themselves.
    I have posted so many calcs so it would be easy to replicate one.

    No, DDO is not complex.

  16. #116
    Community Member Yargore's Avatar
    Join Date
    Jun 2009
    Posts
    553

    Default

    Quote Originally Posted by Shade
    I form my opinions based on ingame expierence, and ONLY ingame expierence. Not numbers.
    And your only melee is a barb?
    lol, not that's an unbiased opinion

  17. #117
    Community Member Absolute-Omniscience's Avatar
    Join Date
    Jun 2009
    Posts
    1,483

    Default

    Quote Originally Posted by Absolute-Omniscience View Post
    (infact, the Ravager mod 8 deals more dps with aggro than a TWF dwarven barb does in mod 8)
    Quote Originally Posted by Monkeyarcher
    Sorry, but a tempest rouge with agro = tempest wizard with agro
    Both are not even close to a mod 8 barb...
    Sorry, but I'll have to disagree with you Monkey.

    Here's the calc, ravager with aggro vs TWF pure dwarven barb. Just for fun I will also compeltly remove the haste boost from the ravager.


    Dwarven max str twf barb.
    Code:
    Brb16 twf	Dwarf
    Mineral DA, Mineral DA
    ----------------------------------------------
    9	9	Weapon
    17	8	Strength (18+2+2+2+10+4+6=44)
    8	8	Power attack
    2	2	Racial weapon enhancement
    5	5	Weapon mod
    ------------------------------------------
    8	8	Song
    1	1	prayer
    ------------------------------------------
    7	7	Effect 1
    3,5	3,5	Effect 2
    2,5	2,5	Effect 3
    1	1	Effect 4
    ------------------------------------------
    204	177	Critical Total
    150	123	Critical base
    14          14        effects
    11	11	Acid burst
    11	11	Acid Blast
    14	14	Natural 20
    18	18	Seeker
    -------------------------------------------
    0	0	Attack 1
    64	55	Attack 2
    64	55	Attack 3
    64	55	Attack 4
    64	55	Attack 5
    64	55	Attack 6
    64	55	Attack 7
    64	55	Attack 8
    64	55	Attack 9
    64	55	Attack 10
    64	55	Attack 11
    64	55	Attack 12
    64	55	Attack 13
    64	55	Attack 14
    64	55	Attack 15
    64	55	Attack 16
    204	177	Attack 17
    204	177	Attack 18
    204	177	Attack 19
    218	191	Attack 20
    -----------------------------------------
    538,26	538,26	Swings/5M
    83	83	Normal
    107,65	107,65	Haste/tempest
    107,65	107,65	Haste/tempest/Boost
    -----------------------------------------
    17961,57		Total/M
    160,58	138,78	DMG/S
    --------------------------------------------
    299,36		Total/S
    And here comes the Ravager, without boost, without SA.

    Code:
    Rog 9/Rng 6/Fgt 1	Halfling
    Mineral	 Mineral	Weapon
    --------------------------------------------
    5,5	5,5	Weapon
    12	6	Strength
    5	5	Power attack
    6	6	Favored mob
    5	5	Weapon mod
    -------------------------------------------
    2	2	Ram's Might 
    8	8	Song
    1	1	prayer
    -----------------------------------------
    7	7	Effect 1
    3,5	3,5	Effect 2
    2,5	2,5	Effect 3
    1	1	Effect 4
    -----------------------------------------------
    187,5	169,5	Critical total
    133,5	115,5	Crit base
    14	14	Effects
    11	11	Acid Burst
    11	11	Acid blast
    14	14	Natural 20
    18	18	Seeker
    ------------------------------------------------
    0	0	Attack 1
    58,5	52,5	Attack 2
    58,5	52,5	Attack 3
    58,5	52,5	Attack 4
    58,5	52,5	Attack 5
    58,5	52,5	Attack 6
    58,5	52,5	Attack 7
    58,5	52,5	Attack 8
    58,5	52,5	Attack 9
    58,5	52,5	Attack 10
    58,5	52,5	Attack 11
    58,5	52,5	Attack 12
    58,5	52,5	Attack 13
    58,5	52,5	Attack 14
    58,5	52,5	Attack 15
    58,5	52,5	Attack 16
    187,5	169,5	Attack 17
    187,5	169,5	Attack 18
    187,5	169,5	Attack 19
    201,5	183,5	Attack 20
    ------------------------------------------------
    581,25	581,25	Swings/5M
    83	83	Normal
    116,25	116,25	Haste/tempest
    116,25	116,25	Haste/tempest/Boost    NO HASTE BOOST
    ----------------------------------------------------
    18140,78		Total/M
    159,02	143,33	DMG/S
    --------------------------------------------------------
    302,35		Total/S
    *Cough*
    TWF pure dwarven barb = 299
    Ravager, without boost, and without SA = 302

    Counting average over 5 minutes, the ravager boosts to 325. And with SA it's 492.
    Last edited by Absolute-Omniscience; 07-18-2009 at 11:26 AM.
    Active
    EU player since release, US player since the summer of 2009.

  18. #118
    Community Member Zippo's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    Quote Originally Posted by Absolute-Omniscience View Post
    Mathematics, that is all.


    Greydeath:
    The current dps trend started with the Monster thread, period.
    Like i said before show the numbers otherwise it is just conjecture.



    edit: Doh that'll teach me not to go the end of the thread first, I missed it by one. Numbers shown.
    Last edited by Zippo; 07-18-2009 at 08:03 AM.
    Quote Originally Posted by Keeper View Post
    Hi welcome!

    (I wonder if I'll get banned for this?)

  19. #119
    Community Member Yargore's Avatar
    Join Date
    Jun 2009
    Posts
    553

    Default

    Quote Originally Posted by Zippo View Post
    Like i said before show the numbers otherwise it is just conjecture.
    *laughs*
    Look at the post above yours.

  20. #120
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    Shrug, it really is less about builds then it is about the weapons at the moment which is something that everybody already knew. In mod 9 the builds catch up or at least the devs hope so with the pre. That is what all the damage calcs that have been done since mod 6 came out have really shown. Make some weapons and acquire items and the difference in builds is minor other then perhaps a rogue, but the rogue almost never gets max damage for one reason or another.

    Edited: weapons and items.
    Last edited by maddmatt70; 07-18-2009 at 08:17 AM.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

Page 6 of 9 FirstFirst ... 23456789 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload