Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
All I know is when I hit a new raid without having done it before or if its still pretty new in general I would want the following in group in no particular order (a character in group can fill multiple roles):
1. high ac character (twf or S&B) i.e. somebody that can tank ac style.
2. high hit point melee likely a (thf) barbarian who does decent dps and has alot of hp.
3. rogue or multi-class character with adequate to good rogue skills.
4. ranger that at least has quality bows & arrows and can use them.
5. paladin with a nice aura for saves and ac as well as good will save.
6. bard
7. 3 clerics/FVS.
8. wizard
9. sorc
10. one wf melee and one of the arcanes have the reconstruct spell.
11. generally the melee are dps oriented.
Note: Fighter is not necessarily the best at any of these roles and really is not a needed class. Yes, my main melee is a fighter.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
To some extent. I did start posting on the forums about DPS because it seemed that many of the arguements on the forums were going in circles (as people didn't have good numbers to go off of). The Monster and Exploiter threads in particular motivated me to begin a thread that I hoped would become an unbiased reference to aid in solving some of these arguements. Even when I created the thread, I had a few misconceptions and misunderstandings that other posters in the thread helped me work through.
To a certain degree I regret using damage per swing as a metric, however I felt that it would be easier for the average person to follow. Of course, it presented complexities when trying to add in the effect of attack rate changes, so ultimately I conformed to damage per second which is a better way to convey an accurate picture of the damage potentail of builds (though it may be harder to follow unless people are willing to go through all the details).
I also wanted to use damage per swing for awhile until Cforce had wrapped up his thread, which was the first comprehensive effort that I had seen to analyse the effects of different enhancements to attack rate.
It seems that there is much more work that still needs to be done. Especially concerning the THF frenzied barbarian (wrt glancing blow damage: reg procs, crits, vicious). My instinct is, that if you choose barbarian for mod 9, there is a good chance that THF will work out better than TWF (whereas I think that most people will find that the fighter does more damage with TWF and less with THF). I would like to post some numbers on this, but there are a few variables that I have not yet worked out. I am quite intrigued with the possibilities of WF and elven Falchion barbarians, and think they may turn out to be very fun dps builds in the coming mod.
<Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>
Per haps ... or you could have just said per attack and been irrefutable.
I knew what the frenzy damage was the hour it was posted, and unlike some, I actually have tested it. I was just correcting a statement that was ambigous at best, so that people reading it would not leave thinking frenzy caused twice as much self damage as it does.
Um ... not even close ... using my previous example ... even counting in the fighter capstone, its still K3 = 315 and FB3 = 366
Agreed ... if you are defining marathon DPS as 30 min or so between shrines. Well ... Fenzy is not dependent on rage, but the crit mult is ... so I could see it being close. STR will be equal at that point, so its whether the attack speed is that much better than the frenzy.
The problem with saying Rogue is the best DPS is the same as the one saying K3 is. You can only be the best by so much for a short time. Once you get aggro, your DPS is gone and if you didnt build for the HP, you're 1-2 shotted and dead. Yeah ... people say manage aggro, but most of the time that means stepping back or switching targets ... no great DPS in not fighting... or spamming diplo/bluff which interupts the attack the same as boost ... The enhancements help ... but again ... only so far. And the haste boost has the same problem as K3 ... its not 30 becuase of the cool down its 20 ... and only for 5 min
So yes ... while they are getting the SA and have haste boosts, 10d6 + extras is very nice.
See, even the EULA says its a game and supposed to be fun.Originally Posted by EULA
EvilDuckie-DuckieBot
There's not really a realistic raid or quest in the game they could make where a properly pure barb would run out of rage at level20. The game is designed for quests to take an absolute maximum of 1 hour (as seen by the fact some quests have a 1 hour time limit), and really only shroud-style raids to potentially take a bit longer (with allot of shrines on the way)
You can have well over 40 minuits of rage without any real sacrifices to dps.. And you don't need to use it continously.. Easily maintained for over an hour if some of that is downtime buffing/looting.
The math on it is fairly simple: Extend rage IV + a high con = 4+ minuit rages (even over 5 on a extreme con build/setup)
6 base rages + 3 enhancement, +1 FB set = 10 Rages
10 x 4+ min= 40+ min
Realisticly, no quest or raid should take more then that about of time (between shrines). If it does, there is a severe issue with the other group member DPS - so they have zero chance in hell of out DPS'ing that barbarian anyways (or any skilled player in the game period)
So in conclusion you have
Kensai/Paladin - high but very limited burst DPS
Barbarian - Long time sustained DPS
Fighter/Paladin/Ranger (after smites/boosts exhausted) - Support DPS with more flexibility
There no real backup marathon dps class unless the Barbarian in the group just sucls and never spec'd for perma rage.
The keyword in what you quoted is "One of the first". And my meaning with that was not that I posted the very first calculations ever on the boards, more that I was there when the calculation-mania started, and I was one of the if not the person who shed some light onto fighters.
Any rogue that does not have.Originally Posted by Sneakthief
A. Selfbuffed ac over 60 (raid buffed closer to 70-80)
B. Hps over 300, closer to 400.
Is gimped in my opinion. Oh and builds like the Ravager for example don't lose all their dps with aggro, still deals "good enough" dps with it. (infact, the Ravager mod 8 deals more dps with aggro than a TWF dwarven barb does in mod 8)
Last edited by Absolute-Omniscience; 07-17-2009 at 05:48 PM.
bah.. First drivel. There were people who posted alot of dps calcs in a variety of builds back in the first 6 months of these boards. Most of them do not post or play anymore.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Don't congratulate mediocrity,It makes people comfortable with being Normal. (Hurtzz)
Nameerror,Bluezz,Tankzz,Powersupply,Rezzin,Ohmzz, Critz,Skillzz,Bullzzeye,Frenzyzz,Killzz,Mishezz, Favorzz,Hurtzz,Stuntzz,Panttera,Stuntzz,Beastzz, and Sinnzz
Last edited by SneakThief; 07-17-2009 at 06:33 PM.
See, even the EULA says its a game and supposed to be fun.Originally Posted by EULA
EvilDuckie-DuckieBot
I get 388 for kensai and 395 for the barb.
Weapons are Min II with force ritual.
Party buffs add 10 damage.
Our str numbers might be different as we might use different tomes, DT armors etc.
Calcing without haste boost does not give an accurate estimation of a fighters DPS though, I just did it to prove a point to Shade.