Quote Originally Posted by spifflove View Post
Its hard for the designers because to adapt to unwanted tactics takes alot of resources. Yet if dungeons could adapt that would increase everyone's experience.
[does not mean the skull system is the answer]




Combat is glory. [if risk is involved]

No matter what the odds, fight until the very end. [ie no quitters]
I'm not really against what you wrote. You just wrote it in response to a question of "why is this an exploit."

And in the typical MMO sense... it's not an exploit. It's not cheating, nor a bannable defense. Just have to be careful with loaded terms, because that's what people assume you mean when you start calling things exploits and people exploiters.