If you want to know why...
The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
"From a distance you thought this was a chocolate chip kookie. Now you're sad."
Well you could say that this statement is aimed at trying to excuse the shortcomings of the OP's chars, but the following sentences imho are hinting at the real purpose of his post:5/1 Philosophy: The belief that no matter how gimp or nerfed your character is, there will be 5 others (11 in raids) in the party that will aid you in your quest via team-work.
I think this is a good philosophy for new players who may be concerned about the effectiveness of their character, for people who's computers may be slower than others, for people who do not know the quests or are improperly equipped. This is also good for any other "alternative" builds that may not be as effective as they could have been.If you really try, you could read this post as an excuse for bad builds or bad playstyle.It has allowed me to accept others, whether they are new to the game, or whether their playstyle is different.
I read this post as an encouragement for new or unsecure players to try grouping without being to concerned about not knowing all stuff like the back of their hands or not having "uber builds".
I have a friend who started playing DDO quite a while after i did and while he is a fairly competent player, he always soloed when i was not around coz he was afraid he might fail the group. It's people like him this post is aimed at.
(At least thats what i read out of it)
I'm not quite sure why everybody jumps at the OP like this because i don't think it was meant the way, most of you like to understand it.... just my two cents.
The ironic thing is, the majority of the posters against understand, and do, 5/1.
The problem, as Yurgore so succinctly put it, is the appearance of advocating free riders.
If the OP wants to rewrite to say "6 casually equipped and played characters can complete almost any quest in the game through teamwork and mutual aid, so don't be afraid to join or start groups" then I'll sign on no problem. I hazard a guess the majority of posters currently against would also sign on.
Brenna, Tzanna, and Tzinna Wavekin
The Dancing Rogues of Argonnessen
Ascent
While I think most would agree with that, and I probably would too... I find myself questioning all this talk of 'team-work.'
The truth is... team work is derived from everyone doing their share. So... if there are 5 other gimps in the party... then sure... everyone's doing their share. But if there are 5 other people in the quest that can solo it if need be... what exactly is the 6th contributing?
There's no teamwork there. If you can't do anything on your own... what makes people think they're doing something in a group? Obviously this isn't always true.. and some builds are designed purely for aiding others and contribute almost nothing to actually beating the mission, but in propping up those that do. That's a 'form' of teamwork... but it's one I usually try to avoid as well.
Things like buffing bards, heal-bot clerics, or 6 str TWF that think they're actually contributing by doing no damage but destructing all the enemies. Those are just types of builds that bother me... because they could be so much more with a little more focus.
I agree. Teamwork and good leadership can get most groups through most quests in the game. I also think, at least in my opinion, that it's much more fun to play this way (whether you're zerging or taking your time). This implies though that everyone is being a team player and helping out the team as best as they can (whether they are uber or not). It's fine, at least in my groups, if someone is newer to the game, doesn't have all the top-end gear, etc, but what I do expect is that everyone communicates and helps the team. Freeloaders and leaches, by definition, are not going to be helping, so they can go join a different group IMHO.
The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
"From a distance you thought this was a chocolate chip kookie. Now you're sad."
You forget another type of gimped player. The kind that I am ATM. One that has bben drinking to much. Are you going to do a sobriety check when forming you parties?
My real forum Join date is July 2007. Maybe one day someone will develop the awsome technology to fix this currently unfixable bug.
let me recount what happened yesterday. my guildie cleric was new to reaver and did not know how to get a charge where to stand etc. as it was a short man, we failed but i'm happy as he learned something. in the second attempt, everything he did was perfect. he got the charge, he healed, he layed bb to complement the firewalls
this is what teamwork is about. the vets understanding the newbies are green and help them as much as they can without hand holding them. it would have been pointless if we told him "bud, no worries, just stay where you are, no need to do anything". if this is so, he wouldnt learn anything
i pointed out all the mistakes and flaws, and how he can work on them which he readily picked up. its important that a newbie learns to accept criticism and advice. you can go "i'm new, i can learn slowly" and be a liability to the party or you can just plunge into the deep end and say "why not, i rather it be sooner than later"
this is teamwork. teamwork is not about "heh, my build cant dps but no worries, i'm gonna stick with SnB because i like it and let the other 5 carry most of the dps burden"
If you want to know why...
In defense of the other side I would like to say:
We are here to help others. If we are here to help others, then what are the others here for?
I saw this quote and thought of my forum naysayers.
It is true I have always had this philosophy, and while according to the opinion of some; I may have a character that is not as effective as it could be, but to say that I personally do not pull my own weight should be a hard pill for many to swallow considering I have been playing for 3 years, have several capped characters, and lead a guild.
Does this sound like someone who is likely to allow for "leeching" from others let alone himself?
The One True Fighter/Wizard Father of the Alliance General Orcneas of ORC
http://darkside.guildportal.com http://forums.ddo.com/showthread.php?t=174849
If you want to know why...
There is a difference between advocating helping others and advocating that others remain people who need to be helped. It isn't even true, for the most part...
"All you need to cap is time on your hands" - Black_Scourge, Void-Walkers/Corruption
Newbies become vets, gear gets ground, quests get learned, and if you don't suck, you used to.
I don't know you; I probably have grouped with you at one time or another, but I don't know you.
"Don't worry about it, there will always be someone there to pull you through" just seems horrid advice to give anyone...I'd have said "Don't worry about it, keep trying, you'll get it eventually."
Brenna, Tzanna, and Tzinna Wavekin
The Dancing Rogues of Argonnessen
Ascent
There aint nothing wrong with a heal bot / casting cleric. Sure I could pull out my longsword and burn my one turn attempt to give myself proficiency and get in there and swing for a few points of damage, but is that really as effective as a maximized empowered blade barrier?
Do your barbarians and other melee types want to sit there and watch me train mobs through the blade barrier, because I can guarantee after the second or third hit by the blade barrier you rpobably are not pulling agro off me (unless you have a really good intimidate.)
What is your opinion on a 40+ strength triple raged TWF?
Clerics of Fernia
King of Stormreach
(and if you disagree with me, then you can treat me like a Nintendo Cartridge )
Most people, including me, would not use the term "share." Share implies that everyone is given an equal amount of labor and they have to accomplish precisely that amount or be considered lacking. Work shares are usually affiliated with manual and dislikable chores like shoveling snow, weeding gardens, garbage pickup, etc.
The correct term would be "role." Teamwork is derived from everyone fulfilling a particular role. Notice that with this definition, when someone is running ahead and killing things before anyone else has a chance to help, that someone is failing at teamwork.
Notice the change here. Since we are now correctly talking about roles, instead of shares, the 5 people who can solo the quest need to make sure to allow the 6th player to fulfill his role to some degree. If they don't, they are the slackers that need to be booted.
Ahh the bipolarity of the min/maxxer. Everything is either good, or it's horrible:
1) You are either a healer, or you aren't.
2) You either have really good DPS, or you are worthless as a melee.
3) You either have the best bard songs possible, or you aren't contributing
4) You either can solo the quest, or you are a pile-on
Sorry, that's not how it works. In fact, generalists are good to have in any group because they pull the average up. Overall they are usually better than the average specialist and have more abilities to conform to the demands of the environment. Specialists are, of course, still very useful in a team for fulfilling roles in a symbiotic fashion.
Note that if everyone played the zerger/metagamer "equal shares" mentality, then everyone should build some sort of wizard/rogue or pally/sorc hybrid. They can simply do the most in any quest. The fact that these are not that popular tells me that most of this "equal shares" nonsense is smoke and mirrors. It's a sharade that someone decided to use for the purpose of denigrating others they consider to be lower in the MMO pecking order.
When I first started playing the game I would heal everyone when we weren't in combat. On my rangers I would use wands, on my other characters I would UMD scrolls. On my main character I could also disable traps, pick locks, and imitate a lesser caster when DPS-ing bosses like the Marut and House P Vampire. I did this mainly because I was somewhat insecure about the quests and didn't want to have the group fail and sometimes I stepped on other player's toes in the process.
After 3 years of running the same quests over and over I no longer try to do everything. I let people take care of themselves as much as possible, and I basically only feel obligated to prevent them from dying. Just because I can do more doesn't mean that I should. Teamwork is about letting others take part, especially for a seasoned veteran.
Last edited by Raithe; 07-17-2009 at 10:55 PM.
I think this section is a little extreme...
...but I agree with the weaker statement "Doing everything for a player who currently can't doesn't allow him to learn and grow. This helps no one."
I can't comment on what Bob was or wasn't trying to say, but I think your post is a "must read" on DDO game play.
Brenna, Tzanna, and Tzinna Wavekin
The Dancing Rogues of Argonnessen
Ascent
The One True Fighter/Wizard Father of the Alliance General Orcneas of ORC
http://darkside.guildportal.com http://forums.ddo.com/showthread.php?t=174849
You've already proved and accepted your acceptance of sub-par help me gimp along with my guild in in past posts... a lil late to be trying to plaster a different image of "Mother Teresaness".
Theres a good example of what your argument holds.....
Darn! That means you could be on Sarlona? Nah... I would have sniffed you by now. Your probably on poor Ghallanda...or are all of your toons on Argo?
"Multi-Classing: If you don't know what you are doing...please don't do it."
Arkkanoz / Barbarrus / BoarAxe / Bruttus / Dahlamaar / Dexxaan / Dominattrix / Gregorius / Inquisittor / Mechanikkus / Predattor / Suntzzu / Valkeerya
The One True Fighter/Wizard Father of the Alliance General Orcneas of ORC
http://darkside.guildportal.com http://forums.ddo.com/showthread.php?t=174849