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  1. #1
    Community Member Onnotangu's Avatar
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    Default Dwarven axe Kensai?

    As a new vip I have reached level 12 and found out about the kensai class. how would I disperse my enhancements so that I can get this enhancement? I have 45 enhancement points currently.

    also are dragon marks worth it for a dwarf fighter?


    Thank you for any replies.

  2. #2
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    Quote Originally Posted by Onnotangu View Post
    As a new vip I have reached level 12 and found out about the kensai class. how would I disperse my enhancements so that I can get this enhancement? I have 45 enhancement points currently.
    also are dragon marks worth it for a dwarf fighter?
    1. To find out about any enhancement, go to your character sheet (or class trainer) and click on Show Unavailable at the bottom of the enhancement list. You'll see all possible enhancements for your class and race, so you can scroll down and see exactly what you'll need to get Kensai. (Probably it'll be Critical Accuracy and Attack Boost, plus stuff you already have). You might have to pay the trainer to reset all your enhancements so you can get Kensai now.

    1b. Kensai comes in 3 tiers at levels 6, 12, and 18. You might not be able to get tier 2 right away, and might have to wait for a few more AP. Tier 2 is the one that provides Power Surge, a 60 sec buff for +8 strength.

    2. Dragonmarks on a dwarf: no, never get them. The dwarf mark sets a weak trap spell a few times, and is terrible.

  3. #3
    Community Member Onnotangu's Avatar
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    I tried looking at the unavailable enhancements but they didn't make sense.

    would taking dwarven axe kensai even be worth it? or should I use some other weapon as a dwarf with axe and shield?

  4. #4
    Founder Garth_of_Sarlona's Avatar
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    Even though it uses an extra feat, and even with the +2 to damage and +2 to attack from the dwarven racial axe enhancements, using khopesh rather than dwarven axe is generally regarded to be better, except against mobs with a high fortification.

    The difference is marginal, and expect to see more high fortification mobs in mod9, so it all depends on whether you have other things to spend the enhancements you would save by not having to take the axe enhancements, or whether you have feats you would take instead of not having to take exotic weapon: Khopesh.

    If you are going for damage output, then kensai and staying pure fighter (for the 10% melee alacrity boost capstone) are the way to go.

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  5. #5
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Onnotangu View Post
    How would I disperse my enhancements so that I can get this enhancement? I have 45 enhancement points currently.
    Check out THIS LINK to see the prereqs for Kensai.

    On Lamannia there has only been one change to the prereqs presented in the first link. The Fighter Action Boost and Fighter Critical Accuracy enhancements have been dropped down from Tier IV to Tier III. However, that may change as Tolero deleted that info from the last release notes. LINKAGE

    Quote Originally Posted by willphase View Post
    Even though it uses an extra feat, and even with the +2 to damage and +2 to attack from the dwarven racial axe enhancements, using khopesh rather than dwarven axe is generally regarded to be better, except against mobs with a high fortification.

    The difference is marginal, and expect to see more high fortification mobs in mod9, so it all depends on whether you have other things to spend the enhancements you would save by not having to take the axe enhancements, or whether you have feats you would take instead of not having to take exotic weapon: Khopesh.

    If you are going for damage output, then kensai and staying pure fighter (for the 10% melee alacrity boost capstone) are the way to go.

    Garth
    To add to Garth’s comments: If someone wants to drop a dwarven fighter for using dwarven axes you should probably add them to your Do Not Group with list. It's a sure sign that they’re going to work very hard at pegging the @$$hat-ometer.
    Last edited by QuantumFX; 07-15-2009 at 12:32 PM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  6. #6
    Community Member Onnotangu's Avatar
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    thanks that helped alot.

  7. #7
    Community Member VKhaun's Avatar
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    You do realize kensai is not actually in the game yet, right?
    That's mod9, august 4th I think.
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    This mod has been delayed so long at least two the Devs have found the time to reproduce within the span of the delay. That's impressive.

  8. #8
    Hero QuantumFX's Avatar
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    Quote Originally Posted by VKhaun View Post
    You do realize kensai is not actually in the game yet, right?
    That's mod9, august 4th I think.
    20 days. It gives him time to make sure he has all the feats he needs before the cost of a feat respec goes up.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  9. #9
    Community Member Onnotangu's Avatar
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    Quote Originally Posted by VKhaun View Post
    You do realize kensai is not actually in the game yet, right?
    That's mod9, august 4th I think.
    beta

    already using it

  10. #10
    Community Member Shade's Avatar
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    Dwarf axes are excellent weps for Kensai.

    The khopesh is a good wep.. But all the number nerds rate it too highly because they never calculate in things like DR and Fortificatino.. They assuem the entire game is 100% squishy mobs with zero dr and zero fort and zero AC... Which is almost never the case in the real game.

  11. #11
    Community Member Yargore's Avatar
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    Quote Originally Posted by Shade View Post
    Dwarf axes are excellent weps for Kensai.

    The khopesh is a good wep.. But all the number nerds rate it too highly because they never calculate in things like DR and Fortificatino.. They assuem the entire game is 100% squishy mobs with zero dr and zero fort and zero AC... Which is almost never the case in the real game.
    Dwarfen axes are not that good for kensai actually.

    VS 0% fort mobs khopesh is ~12% ahead in DPS and VS 100% fort the DA is ~4.5% ahead.

    The amount of mobs with with 0-50% fort VASTLY outnumber the amount of mobs with 100% fort in end game, so khopesh is indeed better than DA.
    Khopesh doesn't cost 12 APs(Well, you don't have to take them all ofcourse), on a very AP starved class either, it just costs a feat and fighters get plenty of those.

  12. #12
    Community Member assamite's Avatar
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    Quote Originally Posted by Shade View Post
    Dwarf axes are excellent weps for Kensai.

    The khopesh is a good wep.. But all the number nerds rate it too highly because they never calculate in things like DR and Fortificatino.. They assuem the entire game is 100% squishy mobs with zero dr and zero fort and zero AC... Which is almost never the case in the real game.
    Dude...... your my hero
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  13. 07-17-2009, 03:56 AM


  14. #13
    Community Member Soldarm's Avatar
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    lol.Shade..nice
    Because you are here for a good time..not a long time

  15. #14
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Yargore View Post
    Dwarfen axes are not that good for kensai actually.

    VS 0% fort mobs khopesh is ~12% ahead in DPS and VS 100% fort the DA is ~4.5% ahead.

    The amount of mobs with with 0-50% fort VASTLY outnumber the amount of mobs with 100% fort in end game, so khopesh is indeed better than DA.
    Khopesh doesn't cost 12 APs(Well, you don't have to take them all ofcourse), on a very AP starved class either, it just costs a feat and fighters get plenty of those.
    I would say da axes are pretty good for the kensai actually. Not as good as the khopesh or the heavy pick but still pretty good.
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  16. #15
    Community Member Yargore's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    I would say da axes are pretty good for the kensai actually. Not as good as the khopesh or the heavy pick but still pretty good.
    Well, they work. But very unsynergic. Even as a dwarf is better to spend a feat on khopeshes than wasting APs on the axes.

  17. #16
    Community Member Yargore's Avatar
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    Quote Originally Posted by Shade View Post
    I see you didn't calculate any fort or ac or dr into your calculations? how un-surprising.
    Ah, you must have missed it then, it was in the middle of the post. Let me repost it:
    VS 0% fort mobs khopesh is ~12% ahead in DPS and VS 100% fort the DA is ~4.5% ahead.


    There you go.


    No, I didn't calculate AC as a kensai will most likely hit on a 2 anyways.
    Is guessing that mobs will have super AC better than guessing that they won't?

    How exactly is DR going to benefit DAs?
    Perhaps you think the mobs will have like 200 DR so only DA crits will do damage
    Last edited by Yargore; 07-17-2009 at 08:26 AM.

  18. #17
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    Quote Originally Posted by willphase View Post
    Even though it uses an extra feat, and even with the +2 to damage and +2 to attack from the dwarven racial axe enhancements, using khopesh rather than dwarven axe is generally regarded to be better
    That's dependent on being able to get good khopeshes, though. You can easily get some if you've been playing for a while or have friends who have. But if you're a really new player, then dwarf axes will be what drops from quest loot and you'll rarely ever see khops.

    An additional point: he didn't actually mention if he has GTWF. If not, then Greataxe (or soon Falchion) is preferred for Kensai over any onehand weapon.

  19. #18
    Community Member Shade's Avatar
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    Quote Originally Posted by Yargore View Post
    Is guessing that mobs will have super AC better than guessing that they won't?
    It's not a guess.

    Go try some Lamannia. Zerg any quest to redskull. Go melee the endboss with power attack on. Basque in the steam of misses. They get like +10-15AC.

    There have also been Dev posts hinting at higher AC mobs to make the Kensais bonuses and set items more worth while.

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