Originally Posted by
Phantomizer
First of all, let me start off by saying that i respect the play style of everyone, as long as my own is respected.
I started playing DDO a few days after the whole going free thing started, i had been wanting to try the game for some time (big D&D fan here although i've never played the PnP thing) and decided to pop in my trial CD that i had ever since i bought Neverwinter Nights a few years ago. Loved the game and decided i didn't want to wait for the game to go free so i hunted down a copy at a GameStop not too far off from where i live, bought it, entered my code and happily went online to start enjoing my game.
First of all, trial players can't send Tells....i had one or two random people message me asking me something when i was still on the trial and since i couldn't reply, in the end i got an insult (or several) in my face, i typically ignore this, but cmon...is it not common knowledge that trial players CANNOT send tells? ok, fine, maybe it's not, but helloooo....maybe i'm afk? :\
When i got my free 30 days game code and became a "regular" player, subscriber or whatever people want to call it, i made a new character because i had messed up my previous one, this time i started off playing a Wizard. Once i got out of Korthos and was i believe lvl 3 or 4 i joined a group (can't recall if i requested or if i was invited) which was doing the Redfang quest in the Marketplace (dunno if i got the name right, but it's the quest near the Catacombs entrance where you have to kill a spider in a basement), i ask where to get the quest, get shown and we all go down, it was my first time in that dungeon and everyone simply assumed i knew what we were doing or thought i would divine where every trap was, i was eventually left behind and in the end i got killed because we either didn't have a Rogue to disarm the traps or if we did, he didn't care to disarm them, everyone i guess thought "Why disarm the traps? we all know where they are and how to avoid them except the idiot newb Wizard". After lying there waiting for a bit and seeing that everyone ignored that i was dead, i rezzed out and left the group.
I eventually learned that that play style were zerg runs, but nevertheless i dropped into several groups who never hinted at doing a zerg run of the quest or dungeon in question yet they did it, leaving me ****ed off and wanting to throttle someone. Why? thats not how i'm playing, i want to take my time and explore the place, maybe once i get a character or 2 or 3 i will get so bored with the whole thing that i'll want to zerg it or maybe not, maybe i'll always avoid zerg runs. ATM i don't care for Zerg Runs, but inevitably still find myself in such groups.
Days later, i got a group together to do STK, all objectives....including Helm's Quest. Once the time came to do Helm's there was someone who didn't want to do it, said i only said ALL side objectives and that Helm's was a quest, not side objective. I conceed (sp?) the point, my bad...but there were still 4 votes for doing Helm's against 2 in favor of not doing it. What happens than? the group is split into 2, 4 of us going for Helm's and the other 2 trying to finish the quest, they were a ranger and i forgot what class the other guy was, but honestly despite it all, it was comical...would have given anything to watch the 2 idiots get pwned at the giant at the end of the dungeon. Nevertheless me and the 3 other's for Helms's went and did the quest and re-joined the other idiots, long story short, we got killed. Honestly, thats poor team play, if you didn't want to do Helm's from the very beginning, point it out and if the rest wanted to doing, go find another group, what happened here is that we went by voting, 4 voted in favor of Helm's, i think that should have cleared things up? idiots.
The next day i got ANOTHER group together to do STK and Helm's, this time on Elite...all went super smooth until we got to the giant, strategy was discussed, caster (me) goes in the left corner while the rest form a line and guard to prevent the giant from getting to the caster (me) while the caster (me) pommels the giant with Magic Missle, simple right? I guess that was too much fr our cleric to understand because instead of simply guarding, he started attacking the giant........
Now, usually Helm's is done AFTER part 2 of STK is finished, that way once we go in, do Helm's, we simply port out, sell loot, repair gear, etc and than go back down and enter part 3 from the sewers. Well, i got in a group this past weekend with my Cleric to do STK and Helm's, apperantly our caster wanted to do Helm's BEFORE finishing part 2, it can be done, but it's much easier to go with the above method. Well, we all go about breaking stuff for the extra XP and hunting the Witch-Doctors and the mage breaks group and runs for Helm's......and gets killed........and starts complaining...the rest of the idiots in the group follow the mage and go down Helm's and what do the bright heads do? leave the cleric......they didn't simply "leave" the cleric behind, but they left him DEAD. ***? i rez, wish them luck and leave the group.
My dissapointment in this game comes from the playerbase, not the game itself, the game rocks. Like i said at the top of my post, i respect everyone's play style as long as they respect mine, but when someone else's play style starts degrading MY experience, than i'm sorry, but respect goes out the window.
Is it to hard to simply state the intent and purpose of the group before starting the quest? i.e We're doing <insert quest name here> and we're skipping all side objectives, we only want to do the main quest, if everyone ok with that? or We are zerging this dungeon, is that ok with everyone? Don't get me wrong, SOME players put it up on their group ad, that their zerging the quest or whatever, but thats only about 2 out of every hundred players.
If you join a group, listen to the group leader or whoever's leading. Friendly reminder: If there's a rogue in the group, let him lead, his a rogue, rogue's disarm traps, nothing more annoying than being a rogue and seeing everyone run ahead and pass through the traps like dolts. Also, don't leave the Cleric behind and if possible, never EVER **** off the Cleric, traps can be by-passed (some times at least), but you won't heal on your own if you run out of potions and there isn't a shrine nearby. ****ed off Clerics won't heal your butt (at least i won't if you **** me off).
The experience has been so bad, that even my friend said that he didn't want to group with more than 1 or 2 players, why? because he was victim of a zerg run.
Grow up guys and gals, remembering proper etiquete (sp?) and being polite isn't THAT hard :\
Plus, it's only being nice!