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  1. #21
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by Valezra View Post
    LOL it's so funny how rude people get when their favorite build comes into question. I'll rerun the numbers and see what I come up with for various situations.
    Incase you haven't noticed, I am always rude :P. Oh, and my currently favorite build is "The Ravager". I just want the facts to be straight.

    Quote Originally Posted by Valezra View Post
    I'll compare the builds for:

    Burst DPS (20 Second)
    Short Term DPS (5 Minute Fight)
    Long Term DPS (10 Minute Fight)

    And then the above for:
    50% Fortification vs EO
    50% Fortification vs Others
    100% Fortification vs EO
    100% Fortification vs Others

    I'm doing this more to set up a good excel sheet I can use to give me realistic numbers.

    Personally, I don't like to focus on damage via Boosts because no one ever considers the 1~2 second delay to activate the boost which in realistically lowers results.

    Val
    5 minutes is long, 10 minutes is extremly roleplaying long. :P.

    The attack delay after using; boosts, skills, weapon swaps is 1,2 seconds long. With quickdraw that time is reduced to 0,6, the Monster has Quickdraw.
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  2. #22
    Community Member Lymnus's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    The attack delay after using; boosts, skills, weapon swaps is 1,2 seconds long. With quickdraw that time is reduced to 0,6, the Monster has Quickdraw.
    You talk so much about Quickdraw. I really don't see what the big deal is. There must be this elusive secret I'm missing.

  3. #23
    Community Member DragoonPenguin's Avatar
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    Quote Originally Posted by Lymnus View Post
    You talk so much about Quickdraw. I really don't see what the big deal is. There must be this elusive secret I'm missing.
    no man, i have no idea what the draw of quickdraw is either. sounds like a massive waste of a feat.
    Ravensguard

  4. #24
    Community Member Absolute-Omniscience's Avatar
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    Protip: read what you quoted. It lowers the attack delay after using a skill (like intimidate), weapon swap, or boost (like haste boost) by 0,6 seconds leaving it at mere 0,6 seconds.

    Try it, love it, and approve it. Else do not speak of what you do not know, and is too ignorant to try out.
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  5. #25
    Community Member Lymnus's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    Protip: read what you quoted. It lowers the attack delay after using a skill (like intimidate), weapon swap, or boost (like haste boost) by 0,6 seconds leaving it at mere 0,6 seconds.

    Try it, love it, and approve it. Else do not speak of what you do not know, and is too ignorant to try out.
    Ignorant, yes. Inquisitive, yes. However, I'm curious if that benefit actually is real. Quick Draw merely states that

    Quick draw allows the character to switch weapons and armor faster than they would normally be able to. It also increases the rate of fire of thrown weapons, but not of other ranged weapons. This speed increase stacks with the one Rapid Reload also give.
    So. It just seems to make thrown weapons attack faster, and swift weapon/armor sets quicker. Is this cooldown effect actually in game? I ask because I can't get on DDO at this time and test it.

  6. #26
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by Lymnus View Post

    So. It just seems to make thrown weapons attack faster, and swift weapon/armor sets quicker. Is this cooldown effect actually in game? I ask because I can't get on DDO at this time and test it.
    Yes, it is in the game and works like I've stated. A lot of intimidate tanks and fighter dps builds will surely agree with me.

    The thing is, the attack delay that comes from swaping weapon, that "trigger" in the code is used for both skills and boosts as well. So when you lower one, you lower em all. Intentional or not, it works.
    Try it and you wont regret it.
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  7. #27
    Community Member Valezra's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    Incase you haven't noticed, I am always rude :P. Oh, and my currently favorite build is "The Ravager". I just want the facts to be straight.



    5 minutes is long, 10 minutes is extremly roleplaying long. :P.

    The attack delay after using; boosts, skills, weapon swaps is 1,2 seconds long. With quickdraw that time is reduced to 0,6, the Monster has Quickdraw.
    Yeah I dropped 10 minutes... I did calc 5 minutes though since it averages fairly well with the efficiencies of haste boosts.

    The Punisher calcs are done. Just doing the Monster now.

    Val

    CIRCLE OF NIGHT is Recruiting!
    Guild Leader:
    Valhelm / Valgrand

  8. #28
    Community Member Yargore's Avatar
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    Quote Originally Posted by Valezra View Post
    LOL it's so funny how rude people get when their favorite build comes into question. I'll rerun the numbers and see what I come up with for various situations.
    I'm always rude to people who make false statements and defend them with all they got.

    Oh, The Monster isn't my favorite build, I change favorite build very often, as I'm not biased to any specific class/build.

  9. #29
    Community Member Lymnus's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    Yes, it is in the game and works like I've stated. A lot of intimidate tanks and fighter dps builds will surely agree with me.

    The thing is, the attack delay that comes from swaping weapon, that "trigger" in the code is used for both skills and boosts as well. So when you lower one, you lower em all. Intentional or not, it works.
    Try it and you wont regret it.
    Interesting. So, when you use a boost, it considered you "swapping" a weapon?
    That's interesting. I can't try it today, but I'll try it another day. I'll see how well it works. But, thank you for the elaboration, mate.

  10. #30
    Community Member Comfortably's Avatar
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    I see some of the "Monster" fanboi's have taken to following Val around on a crusade of sorts. Just because your but hurt that there are better builds out there, with more survivability, doesn't mean you can make things up about his calcs when you're not even posting ones that are proving him wrong.
    Jeets said he wouldn't tell Turbine. ;(

  11. #31
    Community Member Comfortably's Avatar
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    Quote Originally Posted by Yargore View Post
    Paladin is a poor choice for DPS.



    That is not correct. You ignore the fact that The Monster have 8 haste boosts, and your calcs are pretty flawed.

    With 100% haste boost efficiency (20 seconds) The Monster ends up at 548 DPS while your build ends up at 503 DPS.
    Your build is also way more dependant on SA and EOs.

    Removing SA and EOs leaves your DPS at 360 while the monster ends up at 470.

    You will need alot more rogue levels if you're gonna beat The Monster
    It's sad that a build like the "monster" has to rely on haste boosts to keep up with DPS.
    Jeets said he wouldn't tell Turbine. ;(

  12. #32
    Community Member Yargore's Avatar
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    Quote Originally Posted by Comfortably View Post
    I see some of the "Monster" fanboi's have taken to following Val around on a crusade of sorts. Just because your but hurt that there are better builds out there, with more survivability, doesn't mean you can make things up about his calcs when you're not even posting ones that are proving him wrong.
    I have pointed out to him where his calcs lacked. He aknowledged it and said that he would make new ones.
    What is the problem here? I don't see it.

    Quote Originally Posted by Comfortably View Post
    It's sad that a build like the "monster" has to rely on haste boosts to keep up with DPS.
    Care to explain what you mean by that?

    Haste boost is just as valid DPS sporce as favored enemy on a ranger, or rage on a barb.
    Is it sad that your barb have to rely on rage to keep up with DPS too? (Although even with rage barbs fails to keep up with DPS.)

  13. #33
    Community Member Surista's Avatar
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    Quote Originally Posted by Comfortably View Post
    It's sad that a build like the "monster" has to rely on haste boosts to keep up with DPS.
    If they took out all the activated things and clickies in this game lots of builds would be nerfed down alot......

  14. #34
    Community Member Valezra's Avatar
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    Give me a second to get these numbers posted... on my netbook I couldn't print to JPG for easy posting.

    ....
    Last edited by Valezra; 07-15-2009 at 12:10 AM.

    CIRCLE OF NIGHT is Recruiting!
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  15. #35
    Community Member kingfisher's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    Protip: read what you quoted. It lowers the attack delay after using a skill (like intimidate), weapon swap, or boost (like haste boost) by 0,6 seconds leaving it at mere 0,6 seconds.

    Try it, love it, and approve it. Else do not speak of what you do not know, and is too ignorant to try out.
    how about proving it? i asked aax for this in the monster thread, i asked you for it a week ago. i would ask yargore, but he would just ask you to do it. care to prove it or should we keep dreaming of the as-of-yet unproven unknown benefits of this otherwise useless feat? make us a video wyatt earp, please.

  16. #36
    Community Member Comfortably's Avatar
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    Quote Originally Posted by Surista View Post
    If they took out all the activated things and clickies in this game lots of builds would be nerfed down alot......
    People were saying how you couldn't rely on DS and DM...but haste boost can count? Just seemed kinda funny.
    Jeets said he wouldn't tell Turbine. ;(

  17. #37
    Community Member Valezra's Avatar
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    Quote Originally Posted by Comfortably View Post
    People were saying how you couldn't rely on DS and DM...but haste boost can count? Just seemed kinda funny.

    Agreed... for whatever it's worth I calculated the DPS for the Punisher vs The Monster and over the 5 minute fight as well as against 100% fort mobs the Monster stays ahead by about ~30 DPS. Far different from my original calcs.

    This build is an excellent DPS build still with UMD, saves that can actually use evasion, and excellent burst DPS.

    Val

    CIRCLE OF NIGHT is Recruiting!
    Guild Leader:
    Valhelm / Valgrand

  18. #38
    Community Member Comfortably's Avatar
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    I'd almost say go 6 levels of ranger for tempest1, you'd come very close to beating the monster.
    Jeets said he wouldn't tell Turbine. ;(

  19. #39
    Community Member Yargore's Avatar
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    Quote Originally Posted by Comfortably View Post
    People were saying how you couldn't rely on DS and DM...but haste boost can count? Just seemed kinda funny.
    I think that was because of madstone. But both DM and DF have been accounted for in my calcs, same with smite and DS.

    You have to understand that me and AO doesn't count with haste boost on all the time, we get the average attacks per 5 minutes using a specific amount of haste boosts for each build.

  20. #40
    Community Member Yargore's Avatar
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    Quote Originally Posted by Valezra View Post
    Agreed... for whatever it's worth I calculated the DPS for the Punisher vs The Monster and over the 5 minute fight as well as against 100% fort mobs the Monster stays ahead by about ~30 DPS. Far different from my original calcs.
    I told you so. :P

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