Hiya,
Finally unlocked 32 point builds and was trying to decide what kind of character i would like to play. Currently i am sorta taken with the idea of a WF wizard/rogue. Can help out with traps and chests, self heal, buff, CC, basically do a whole bunch of stuff depending on the situation.
Below is the first draft of my build with some thoughts I have been tossing around.
Can't make up my mind how important Spell penetration is. Ideally...I would have Spell Pen, Greater Spell Pen. and a school focus. Atm I have taken Spell Pen. and max'd out the enhancement line.
Not too sure what kind of (unbuffed) numbers I need to be seeing on my DD, OL and Search skills. Do I need Nimble Fingers?
Is SF: UMD a waste of time?
What metamagics are going to be good on a build such as this? I've pretty much taken a stock standard selection of meta's, with the addition of Quicken (I am not exactly sure why Quicken is so good, something to do with Quicken self-heals...is there an animation delay on regular repair spells?)
Spell points: I would personally consider the Mental Toughness line a waste on a pure caster, but hybrids seem like they might struggle abit on this front.
Comments welcome.
Ok, thanks for your time.
-Sweom
Code:Character Plan by DDO Character Planner Version 3.00 DDO Character Planner Home Page Level 16 Lawful Good Warforged Male (2 Rogue \ 14 Wizard) Hit Points: 184 Spell Points: 921 BAB: 8\8\13 Fortitude: 10 Reflex: 14 Will: 7 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 8 8 Dexterity 8 8 Constitution 20 22 Intelligence 18 25 Wisdom 6 6 Charisma 6 6 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 3 3 Bluff -2 -2 Concentration 7 26 Diplomacy -2 -2 Disable Device 8 29 Haggle 2 2 Heal -2 -2 Hide -1 -1 Intimidate -2 -2 Jump 3 3 Listen -2 -2 Move Silently -1 -1 Open Lock 3 21 Perform n/a n/a Repair 8 11 Search 8 27 Spot 2 2 Swim 3 3 Tumble 3 3 Use Magic Device 2 11 Level 1 (Rogue) Feat: (Selected) Insightful Reflexes Enhancement: Rogue Skill Boost I Enhancement: Rogue Disable Device I Enhancement: Rogue Open Lock I Enhancement: Rogue Search I Level 2 (Wizard) Feat: (Wizard Bonus) Maximize Spell Enhancement: Wizard Concentration I Enhancement: Wizard Force Manipulation I Enhancement: Wizard Energy of the Scholar I Enhancement: Warforged Inscribed Armor I Level 3 (Wizard) Feat: (Selected) Spell Penetration Enhancement: Wizard Intelligence I Enhancement: Warforged Constitution I Level 4 (Wizard) Enhancement: Wizard Lineage of Force I Level 5 (Wizard) Enhancement: Wizard Force Manipulation II Level 6 (Wizard) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Quicken Spell Enhancement: Wizard Lineage of Deadly Force I Enhancement: Wizard Spell Penetration I Enhancement: Wizard Energy of the Scholar II Level 7 (Wizard) Enhancement: Wizard Intelligence II Level 8 (Wizard) Enhancement: Wizard Lineage of Force II Enhancement: Wizard Force Manipulation III Level 9 (Rogue) Feat: (Selected) Nimble Fingers Enhancement: Warforged Constitution II Level 10 (Wizard) Level 11 (Wizard) Enhancement: Wizard Lineage of Deadly Force II Enhancement: Wizard Spell Penetration II Enhancement: Wizard Energy of the Scholar III Level 12 (Wizard) Feat: (Wizard Bonus) Heighten Spell Feat: (Selected) Skill Focus: Use Magic Device Enhancement: Wizard Force Manipulation IV Level 13 (Wizard) Enhancement: Wizard Lineage of Force III Level 14 (Wizard) Enhancement: Wizard Intelligence III Level 15 (Wizard) Feat: (Selected) Empower Spell Enhancement: Wizard Lineage of Deadly Force III Level 16 (Wizard) Enhancement: Wizard Spell Penetration III