Page 1 of 2 12 LastLast
Results 1 to 20 of 32
  1. #1
    Community Member Khurse's Avatar
    Join Date
    Aug 2007
    Posts
    1,349

    Default 16 Str really that bad?

    So I may (admitting nothing) have started my Barb with a 16 str /16 dex/16 con.
    Was in a group last night, pretty much the entire told me to reroll now (lvl 6) as by the time I capped I'd be missing not starting at 18.
    isn't it a simple -1 to hit (and damage) over someone starting with an 18?
    First melee toon, so I completely admit I may be missing something, but I don't see a -1 to hit as game breaking at cap.

    Am I missing something?

  2. #2
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Khurse View Post
    So I may (admitting nothing) have started my Barb with a 16 str /16 dex/16 con.
    Was in a group last night, pretty much the entire told me to reroll now (lvl 6) as by the time I capped I'd be missing not starting at 18.
    isn't it a simple -1 to hit (and damage) over someone starting with an 18?
    First melee toon, so I completely admit I may be missing something, but I don't see a -1 to hit as game breaking at cap.

    Am I missing something?
    Just take every level up in STR, get the STR rage enhancments when they become availalbe to you, and you will be fine. There are just a lot of "min/maxers" out there who try to squeeze every 0.1DPS out of every build.

  3. #3
    Community Member Gornn's Avatar
    Join Date
    Dec 2007
    Posts
    0

    Default

    Quote Originally Posted by Khurse View Post
    So I may (admitting nothing) have started my Barb with a 16 str /16 dex/16 con.
    Was in a group last night, pretty much the entire told me to reroll now (lvl 6) as by the time I capped I'd be missing not starting at 18.
    isn't it a simple -1 to hit (and damage) over someone starting with an 18?
    First melee toon, so I completely admit I may be missing something, but I don't see a -1 to hit as game breaking at cap.

    Am I missing something?
    You'll be fine! Don't even worry about it. Just make sure you put all your level bumps into strength.
    Gornn 3:16 says: Gornn just hugged yo' @$$!
    Ask Gornn! http://forums.ddo.com/showthread.php?t=156209
    Ask Gornn! archives http://compendium.ddo.com/wiki/Categ..._Gornn_Archive
    "It's only elitist if you're not actually better than everyone else."

  4. #4
    Community Member Draccus's Avatar
    Join Date
    May 2008
    Posts
    1,044

    Default

    You're fine. Unless you have another pressing need to reroll (you changed your mind on Skills, you don't like your nose, you realized that dwarves are so ugly that it's not worth the small benefit to play them, etc.), then keep what you've got.

    Basic, universal rogue build advice
    "Not in the face! Not in the faaaaaace!"

  5. #5
    Community Member dopey69's Avatar
    Join Date
    Nov 2007
    Posts
    0

    Default lol

    Quote Originally Posted by Draccus View Post
    You're fine. Unless you have another pressing need to reroll (you changed your mind on Skills, you don't like your nose, you realized that dwarves are so ugly that it's not worth the small benefit to play them, etc.), then keep what you've got.
    funny +rep

  6. #6
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    It's just that every single point of strength really does matter. Maybe not game breaking, but it can make a difference. And Barbs don't really have much other stats that benefit them much, so maxing 1 stat just makes sense. I can understand on a 28-pnt TWF build going 17 str. not 16. THF should always be 18.. TWF 32 pnt should be 18.

    It's not "just 1 to hit, 1 dmg"

    It's +1 to hit - for 2 rolls, and +1.5 to damage minimum. Because THF = 150% str bonus, or TWF = 100% mainhand, 50% offhand.

    And the to-hit counts twice because GTWF = 2 roll per every attack. THF = 2 rolls per most attacks (glancing blows have a roll too)

    Then also: -1 trip, sunder, stun DC. -1 to jump skill. -1 to str savaes vs knockdown.. Str effects allot for a barb.

    Personally I have 1 TWF barb taht started 17 str and it annoys me.. But he has been capped for years with allot of raidloot so i cant bring myself to reroll him.

    Lvl6? reroll.. Because it takes some players 3-4 hours or less to get to 6.. If it takes you a ton longer then that... i dunno.
    Last edited by Shade; 07-10-2009 at 10:23 AM.

  7. #7
    Community Member spifflove's Avatar
    Join Date
    Apr 2006
    Posts
    2,104

    Default

    16 is fine on my halfling.

  8. #8
    Community Member Khurse's Avatar
    Join Date
    Aug 2007
    Posts
    1,349

    Default

    Quote Originally Posted by spifflove View Post
    16 is fine on my halfling.
    So my Warforge has the same Str as a halfling? Guess I better reroll quick

    Thanks for the opinions all, went with the 16 dex so it'd be simple to grab a tome for GTWF if I went that way, having enough fun (at,uhmm lvl 6..) with THF so I might not bother with the 16. (I have multiple 2 dex tomes, just wasn't sure if I wanted to use one or sell them)

    Although (as a casual player for a while now) How the heck do you hit 6 in 3 hours?
    Think I spend 3 hours checking out the sights on the island..

  9. #9
    Community Member Gornn's Avatar
    Join Date
    Dec 2007
    Posts
    0

    Default

    Quote Originally Posted by Khurse View Post
    So my Warforge has the same Str as a halfling? Guess I better reroll quick

    Thanks for the opinions all, went with the 16 dex so it'd be simple to grab a tome for GTWF if I went that way, having enough fun (at,uhmm lvl 6..) with THF so I might not bother with the 16. (I have multiple 2 dex tomes, just wasn't sure if I wanted to use one or sell them)

    Although (as a casual player for a while now) How the heck do you hit 6 in 3 hours?
    Think I spend 3 hours checking out the sights on the island..
    That halfling was injected with steroids right in the womb, don't be jealous..since you're a robot, you didn't have a womb to inject the 'roids into....hehe

    Seriously, your character is fine as he is. Ignore the calls to reroll and have fun with him. Besides, if you don't tell anyone you started with 16 Str...nobody will know but you.
    Gornn 3:16 says: Gornn just hugged yo' @$$!
    Ask Gornn! http://forums.ddo.com/showthread.php?t=156209
    Ask Gornn! archives http://compendium.ddo.com/wiki/Categ..._Gornn_Archive
    "It's only elitist if you're not actually better than everyone else."

  10. #10
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Shade View Post
    It's just that every single point of strength really does matter. Maybe not game breaking, but it can make a difference. And Barbs don't really have much other stats that benefit them much, so maxing 1 stat just makes sense. I can understand on a 28-pnt TWF build going 17 str. not 16. THF should always be 18.. TWF 32 pnt should be 18.

    It's not "just 1 to hit, 1 dmg"

    It's +1 to hit - for 2 rolls, and +1.5 to damage minimum. Because THF = 150% str bonus, or TWF = 100% mainhand, 50% offhand.

    And the to-hit counts twice because GTWF = 2 roll per every attack. THF = 2 rolls per most attacks (glancing blows have a roll too)

    Then also: -1 trip, sunder, stun DC. -1 to jump skill. -1 to str savaes vs knockdown.. Str effects allot for a barb.

    Personally I have 1 TWF barb taht started 17 str and it annoys me.. But he has been capped for years with allot of raidloot so i cant bring myself to reroll him.

    Lvl6? reroll.. Because it takes some players 3-4 hours or less to get to 6.. If it takes you a ton longer then that... i dunno.
    Barb, 44 STR, GS Min II GreatAxe, force ritual, DPS = 85.52
    Same Barb, 46 STR, DPS = 87.87

    Additional damage with 2 STR, 2.7%.

    Assuming you are one of 4 melee attacking a red named at high level, you 2 STR shortage will result in the boss dying 0.7% slower. How much difference do you think that actually makes?

    Yes, max STR gives you more, but not enough that anyone would notice. You might as well worry that your Barb is gimp because he only has a +1 tome and not a +3.

    You get a larger difference based on player skill, caster/bard buffs, correct weapon for the job, etc.

  11. #11
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Khurse View Post
    Although (as a casual player for a while now) How the heck do you hit 6 in 3 hours?
    Think I spend 3 hours checking out the sights on the island..
    Some people know the XP of quest by heart and they power through the high XP quests repeatedly for maximum effect (ie - run the same quest 8 times in a row then move on to the next high XP quest ).

    Enjoy the game, your way is a lot more fun, they are just bored...

  12. #12
    Community Member jmonty's Avatar
    Join Date
    May 2006
    Posts
    478

    Default

    don't sweat it.

  13. #13
    Community Member herzkos's Avatar
    Join Date
    May 2007
    Posts
    0

    Default

    concur with most of the posters in this thread(so far):
    If you're having fun, keep playing him/her.
    The Office of the Exchequer. 1750 on all live servers via Pure pugging. Thank you very much to all who helped carry a gimp . (wayfinder was a soloist build)


  14. #14
    Community Member kaelis's Avatar
    Join Date
    Dec 2007
    Posts
    0

    Default

    Don't tell anyone but my barb started 16 strength... I always regretted it. Why? because everytime he hits i mentally add +1 and go /sigh. But regardless thats just because he's a gimp to bgein with If its fun to play now the 1 strength modifier won't make or break the game for you be assured. Unless of course you fail, that one knock down check in X raid where your trying to res the cleric and end up not getting it off, because you failed that trip check causing the party to wipe.. but the only place that comes to mind you shouldn't be wiping anyways.
    Beaker is self-centered.
    Quote Originally Posted by Phalcon View Post
    Best Piker: Beak: that son of a ***** always scew's me over in every quest im ever in with him. I honestly Don't know why i keep grouping with him!

  15. #15
    Community Member jddonkeykong's Avatar
    Join Date
    May 2008
    Posts
    0

    Default pine fresh

    Just a note, that WF Barbs are getting love in the coming Mod via abilities and enhancement lines to start proc weapon effects on glancing blows, some playing i did on lama with my barb showed a near consatnt cloud of red numbers using a Frost of PG Great Ax.

    I mention this because you had commented that you may like to go GTWF in the future and after M9 when the crit rage goes bye bye as a WF BARB it is my opinion that since he is built as THF already he will be better off styaing that way.

    If you are on Argo and decide to reroll shoot me a PM ill show you how to get to level 6 as expediently as possible =D.( 4-41/2 hours ish)

  16. #16
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Default

    Quote Originally Posted by Lorien_the_First_One View Post
    Barb, 44 STR, GS Min II GreatAxe, force ritual, DPS = 85.52
    Same Barb, 46 STR, DPS = 87.87

    Additional damage with 2 STR, 2.7%.

    Assuming you are one of 4 melee attacking a red named at high level, you 2 STR shortage will result in the boss dying 0.7% slower. How much difference do you think that actually makes?

    Yes, max STR gives you more, but not enough that anyone would notice. You might as well worry that your Barb is gimp because he only has a +1 tome and not a +3.

    You get a larger difference based on player skill, caster/bard buffs, correct weapon for the job, etc.


    Thats what it boils down to.

    And as you didnt waste your attributepoints you saved but instead made yourself TWF ready i wouldn´t reroll.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  17. #17
    Community Member Grosbeak07's Avatar
    Join Date
    Oct 2007
    Posts
    0

    Default

    My wife is building a barb/fighter that started with a 16 str, she is up to level 9 (I think) and has no trouble tanking and often leads in kill counts. Plus if high level barbs get bonus to rage, which should allow you to get close to 30 str with an item while raging, which is plenty in my opinion.
    Magical Rings are well... magical. - Gandalf

  18. #18
    Community Member BLAKROC's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    as most have said 16 str is fine, no need to reroll, min/maxers will always say you need 18 but that is a false statement. it makes a small difference but not big enough to notice unless your a number cruncher. your starting stats are a good spread. Enjoy.
    Quote Originally Posted by Tarrant View Post
    Dooo00000ooooo000mmmmmm

  19. #19
    Community Member Samadhi's Avatar
    Join Date
    May 2006
    Posts
    827

    Default

    I very rarely start any non-caster with maxed of any attribute anymore. In earlier incarnations of the game (think original tempest spine), it was pretty necessary to start with 18 Str on melees, because the AC of certain mobs was virtually impossible without getting every point you could. That is far from the case these days; and it makes 100% sense IMO to take advantage of more total stat points by less min-maxing.
    sravana, kirtana, smarana, dasya, atma-nivedana
    ...NAMASTE...

  20. #20
    Community Member Phidius's Avatar
    Join Date
    Mar 2006
    Posts
    3,467

    Default

    Quote Originally Posted by Samadhi View Post
    I very rarely start any non-caster with maxed of any attribute anymore. In earlier incarnations of the game (think original tempest spine), it was pretty necessary to start with 18 Str on melees, because the AC of certain mobs was virtually impossible without getting every point you could. That is far from the case these days; and it makes 100% sense IMO to take advantage of more total stat points by less min-maxing.
    Agreed - 2 for 1 is a hard bargain to pass up, let alone 3 for 1...
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload