Page 6 of 6 FirstFirst ... 23456
Results 101 to 111 of 111
  1. #101
    Community Member
    Join Date
    Jul 2009
    Posts
    56

    Default

    Thanimal,

    Thanks for the explanations. Unfortunately, I had already leveled and now have oTWF and am using two large weapons. No biggie as most mobs have a hard time hitting me (as you know). Oh yeah, Bodyfeeder for the win! I already had great solo ability, but with Bodyfeeder - it is sick!

    Looking forward to a nice holiday weekend with lots of play time! Have a good one.

    Rob

    PS - I have 10 tapestries (my main is exploring in Orchard) and will easily have enough for a Minos Legens by the time I reach 11. I may get enough for two :P.

  2. #102
    Founder Nettrekker's Avatar
    Join Date
    Jan 2006
    Posts
    15

    Default

    I just recently rolled a similar character using you Monster build as the main focal point. You only showed 4 level bumps for Str, so I put all 5 bumps there and then only took Fighter STR II instead of three. I also took OTWD, and then took TWD later. My version does not use CE at all (just not something I normally take). Otherwise I love this build and its a lot of fun to play.

    Thanks



    Frankenstein (my version of the Monster)

    Warforged – Fighter (Defender) 12 / Ranger (Tempest) 6 / Monk 2

    Strength 16 [35] +2 tome, +2 Fighter, +5 bumps, +6 item, +3 stance
    Dexterity 16 [26] +2 tome, +2 Ranger, +6 item
    Constitution 11 [24] +2 tome, +2 Racial, +6 item, +3 stance
    Intelligence 11 [13] +2 tome
    Wisdom 13 [22] +2 tome, +1 monk, +6 item]
    Charisma 06 [08] +2 tome

    Level 1: Ranger – iDR, Favored Enemy: Undead
    Level 2: Ranger
    Level 3: Monk – iDR, Dodge
    Level 4: Monk – Toughness
    Level 5: Fighter – OTWF
    Level 6: Fighter – iDR, Exotic Weapon: Khopesh (re-spec to Mobility @ 12)
    Level 7: Fighter
    Level 8: Fighter – iTWF (re-spec to Spring Attack @14)
    Level 9: Fighter – Weapon Focus: Slashing
    Level 10: Fighter – iCrit: Slashing
    Level 11: Ranger
    Level 12: Ranger – Exotic Weapon: Khopesh (re-spec EW: Khopesh to Mobility prior to leveling)
    Level 13: Ranger – Favored Enemy: Undead
    Level 14: Ranger – (re-spec iTWF to Spring Attack prior to leveling)
    Level 15: Fighter – gTWF
    Level 16: Fighter – Power Attack
    Level 17: Fighter
    Level 18: Fighter – iDR, TWD
    Level 19: Fighter
    Level 20: Fighter – Weapon Spec: Slashing

    Warforged Damage Reduction: I, II, III
    Ranger Tempest: I
    Ranger Dexterity: I, II
    Monk Wisdom: I
    Fighter Haste Boost: I, II
    Fighter Strength: I, II
    Fighter Intimidate: I, II
    Fighter AC Boost: I, II
    Fighter Item Defense: I
    Fighter Toughness: I, II, III
    Fighter Stalwart Defender: I, II
    Warforged Construct Thinking: I
    Warforged Healers Friend: I
    Warforged Brute Fighting: I, II, III, IV
    Warforged Constitution: I, II
    Ranger Sprint Boost: I
    Fighter Khopesh Spec: I
    Warforged Toughness: I, II, III
    Fighter Critical Accuracy: I

  3. #103
    Community Member
    Join Date
    Mar 2006
    Posts
    100

    Default

    Im curious about how this build gona work on the next patch after the monk changes:

    * Monks now automatically receive the first tier of elemental stances for free. These are available in the character’s Feat list as a granted feat. Selecting a philosophy will now automatically grant Fists of Light or Fists of Darkness, which will also be found in the character’s Feat list.
    * Lists of common finishing moves are now visible in the feats list. As a result of these changes, most monks should find that their enhancements have been reset.
    * The Monk's Curse of Healing and Touch of Despair effects now have visual effects on their targets.
    * The Two Weapon Fighting and Two Handed Fighting feats have been added to the martial arts feat list available to monks at levels 1, 2, and 6.
    * The original monk paths have been replaced with new paths that better incorporate the changes that have been made to the class. Characters that are currently on one of the three paths will continue to remain on it, but newly created monks will have a choice of the Shintao Monk, Ninja Spy, or Henshin Mystic paths.

  4. #104
    Community Member
    Join Date
    Dec 2009
    Posts
    10

    Default Splash of Barbarian

    What about taking a lvl of war out and adding a splash of barbarian for the rage?

  5. #105
    Community Member Jiipster's Avatar
    Join Date
    Oct 2009
    Posts
    399

    Default

    Quote Originally Posted by celestinek View Post
    What about taking a lvl of war out and adding a splash of barbarian for the rage?
    You can only take three classes, and the three taken are at optimal breakpoints.

  6. #106
    Community Member
    Join Date
    Sep 2009
    Posts
    1,230

    Default

    I've put this together for my own use while considering various builds. It might be useful to others:


    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Vartan Hate Monster
    Level 20 Lawful Neutral Warforged Male
    (12 Fighter \ 2 Monk \ 6 Ranger) 
    Hit Points: 296
    Spell Points: 70 
    BAB: 19\19\24\29\29
    Fortitude: 18
    Reflex: 17
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            16                    20
    Constitution         11                    15
    Intelligence         11                    13
    Wisdom               13                    16
    Charisma              6                     8
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    25
    Bluff                -2                    -1
    Concentration         4                     9
    Diplomacy            -2                    -1
    Disable Device        n/a                   n/a
    Haggle               -2                    -1
    Heal                  1                     3
    Hide                  3                     5
    Intimidate            0                    28
    Jump                  7                    21
    Listen                1                     3
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     1
    Search                4                     5
    Spot                  5                    16
    Swim                  3                     8
    Tumble                n/a                   8
    Use Magic Device     n/a                   n/a
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Intimidate (+2)
    Skill: Jump (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Improved Damage Reduction
    
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Spot (+1)
    
    
    Level 3 (Monk)
    Skill: Balance (+3)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Improved Damage Reduction
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Tumble (+2)
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+3)
    Feat: (Fighter Bonus) Two Weapon Defense
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+3)
    Feat: (Selected) Improved Damage Reduction
    Feat: (Fighter Bonus) Mobility
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Spring Attack
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 11 (Ranger)
    Skill: Balance (+1)
    Skill: Intimidate (+0.5)
    Skill: Jump (+1)
    Skill: Spot (+3)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Balance (+3)
    Skill: Spot (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 13 (Ranger)
    Skill: Balance (+2)
    Skill: Jump (+1)
    Skill: Spot (+2)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 14 (Ranger)
    Skill: Balance (+2)
    Skill: Jump (+1)
    Skill: Spot (+2)
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+3)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+3)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 17 (Fighter)
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    
    
    Level 18 (Fighter)
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Improved Damage Reduction
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 19 (Fighter)
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Ranger Sprint Boost I
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Stalwart Defender II
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Fighter Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Tempest I
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Warforged Brute Fighting I
    Enhancement: Warforged Brute Fighting II
    Enhancement: Warforged Brute Fighting III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Damage Reduction III
    Enhancement: Warforged Healer's Friend I

  7. #107
    Community Member
    Join Date
    Oct 2009
    Posts
    224

    Default

    Thanimal,
    What Items does Vehemuth your Hate Monster wear? What is his standing HP and AC without all the buffs you mentioned.
    Did you change any of your enhancements or idea's on this build from whats posted with edits on the first page?
    Fist and Faith
    Musashi DragonClaw
    Thelanis Warclaws, DragonClaws, MusashiCLAW, Warsclaw
    www.C-L-A-W.org

  8. #108
    Community Member Henuindohr's Avatar
    Join Date
    Sep 2009
    Posts
    37

    Question

    Probably i'm going to say something dumb, but you use stellward defense with Tempest!? If it is there is a problem, those can't stack; defense requires you to wear the shield, tempest requires you wield two weapons... i can't undesrad how you can have more tha 90 AC

  9. #109
    Community Member Henuindohr's Avatar
    Join Date
    Sep 2009
    Posts
    37

    Default

    Quote Originally Posted by Thanimal View Post
    AC at 16
    Without farming
    10 base
    9 DT docent
    1 alchemical
    8 dex
    6 wis
    5 CE
    2 Tempest
    5 Deflection
    2 stance
    1 Defender
    1 Dodge feat
    1 TWD
    2 Chaosgarde
    1 Centered Bonus
    ---
    54

    Standard self-buff
    1 Haste
    3 Bark
    ---
    58

    "Easy buffs"
    +2 Ranger
    +4 Bard
    ---
    64 (actually a bit better than target)

    With farming
    3 Dodge
    4 Insight
    ---
    71

    Slightly less likely buffs
    +5 Paladin
    +2 Recitation
    ---
    78

    Favored Enemy
    79

    Even more uber equipment
    +2 DEX from +3 Tome and +3 exceptional bonus (Lightning Strike weapon)
    +2 WIS from +3 Tome and +3 exceptional bonus (ring)
    ---
    83

    All-out defensive pose (Wind Stance and Kamas)
    +1 DEX from Wind Stance
    ---
    84

    Short-term
    +2 Shield clickie
    ---
    86

    Very short term
    +3 Fighter AC boost (it's a prereq to Defender, might as well use it!)
    ---
    89

    Stuff that hits at 20
    +1 Defender II
    +1 Defender Stance II
    ---
    91

    I don't understand how do you get 91 AC; since Defender and Tempest don't stack because the first requires shied and the second require to wield two weapons. May be i'm telling something Dumb, but i want to understand that build. thx!
    [excause me for my bad english, isn't my language]
    Last edited by Henuindohr; 10-10-2010 at 06:12 AM.

  10. #110

    Default

    Quote Originally Posted by Henuindohr View Post
    I don't understand how do you get 91 AC; since Defender and Tempest don't stack because the first requires shied and the second require to wield two weapons. May be i'm telling something Dumb, but i want to understand that build. thx!
    [excause me for my bad english, isn't my language]
    Only the DR portion of the Stalwart bonuses depend on using a shield; the AC bonuses apply regardless of weapon sets.
    The Brotherhood of BYOH--Thelanis: Charged, WF Artificer; Venomshade, Half-Elf Monk; Poxs, Fist of an Angry God; Crash, Pale Monkster

  11. #111
    Community Member Merlocke's Avatar
    Join Date
    Jun 2007
    Posts
    524

    Default

    Quote Originally Posted by Thanimal View Post
    AC at 16
    Without farming
    10 base
    9 DT docent
    1 alchemical
    how do you get 9 AC from DT? Been away for a bit but I thought it was lower than that.
    Synergia Merlocke (Wiz, Heroic/Epic/Iconic Completionist x3) Merloc (Cleric Tank) Merlocked (Barb) Merlocc (Rog)

Page 6 of 6 FirstFirst ... 23456

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload