Took this sheet from Codemasters Forum, edited it to put my build on it, I'd like your opinions
Name: Aceoz
Class: 11 Fighter/3Pally/2Monk (will go 12fgt/6paly/2mon to get more dps since AC is done)
Race: Halfling
Allignment: Lawful good
Base Stats:
Str 12
Dex 18
Con 14
Int 11
Wis 14
Cha 11
Ending Stats:
Str 22 (12 base + 6 item + 3 tome + 1 enhancement) (can max out to 24 with fighter enhancements)
Dex 30 (18 base + 3 level + 6 item + 2 tome + 1enhancement)
Con 20 (14 base + 6 item)
Int 13 (11 base + 2 tome)
Wis 24 (14 base + 6 item + 2 tome + 2 Shroud)
Cha 20 (11 base + 6 item + 1 enhancement + 2 tome)
Only the +2 int tome is needed at beginning for CE but you won't use it often before lvl10 or so, enhancements give you some flexibility on wisdom (monk 1 enhancement), str (fighter 3 enhancement), cha (pally 1 enhancement)
Self buffed/Final AC Breakdown:
10 Base
10 dex
7 wis
7 armor bonus
5 deflection
8 dodge bonus
6 misc bonus
7 feat bonus
1 centered bonus ? (think its bugged since Im not centered)
1 halfling
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62
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1 haste
4 shield spell
3 bark
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70 - self buffed/boosted (can take fighter enhancement of +5 ac boosts to get more)
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2 barkskin
2 Recitation
4 bard song
4 Aura
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82 with all buffs
More unbuffed ac from rare ac sources:
4 Icy raiment
3 chatter ring
4 insight
1 ritual
Saves Unbuffed
Fortitude: 32
Reflex: 31
Will: 28
Saves Self Buffed
Fortitude: 36 (32 + 4 GH )
Reflex: 35 (31 + 4 GH )
Will: 32 (28 + 4 GH )
These saves are with a resistance 5 item and the Head from reaver for a total of +7
Hit Points
414
That's without any kind of rage and spells.
Feats:
You have 6 free feats from Fighter, 2 free feats from monk, and 6 feats from level for a total of 14
Toughness
Dodge
Mobility
Spring attack
Whirlwind
Combat Expertise
Dragonmark 1
Dragonmark 2
Dragonmark 3
Weapon finesse
Two weapon fighting
Improve two weapon fighting
Greater two weapon fighting
Two weapon defense
These feats aren't in order, just be sure to take halfing dragonmarks on level feat.
Enhancements
Enhancement: Extra Dragonmark Use IV
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Flanking Mastery I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness IV
Enhancement: Halfing Cunning IV
Enhancement: Halfing Dexterity I
Enhancement: Halfing Guile Iv
Enhancement: Paladin bullwark of good I
Enhancement: Paladin Charisma I
Enhancement: Paladin Extra lay on hands I
Enhancement: Racial Toughness II
Enhancement: Way of the patient tortoise I
Skill Points:
Intimidate 45 (with gh, +15 item, head)
Balance 29.5 (with gh, no item, head)
Items
Main hand - Mineral2, 4 AC boost + Force critical ritual
Off hand - Mineral2, 2 WIS boost + Force critical ritual
Armor - Icy rainment + AC ritual
Bracers - +7 Armor bonus
Ring - Chattering ring
Boots - Innocent(5res)/Madstone
Gloves - Str6
Ring - Tumbleweed (6dex, 2to hit, 10 tumble)
Belt - Electric haze (heavy fort + gfl)
Cloak - Cha6 cloak/ Prot5(rarely use) / resists-> fire/acid/cold
Trinket - bloodstone / Reaver head / voice of the master
Necklace - Con6 / Silverflame
Helmet - Shroud-> +6wisdom, 35hps, blindness immunity, disease immunity, haggle 10, diplo 10 + Save ritual
Goggles - Tharnes goggles, +5 SA, true seeing, +15 search, +15 spot.
This build has decent dps in group since he has good sneak attack with tharnes goggles and halfing enhancement, he has enough to solo once he gets shroud items...
Strengths .v. Weaknesses
Strengths
Very high AC with high intimidate (fighter skills and +5 from charisma)
Decent dps (Tharnes goggles + halfing sneak attack enhancements make it worth saying it.)
High saves (+5pally, cons, wisdom, dex...)
Nice healing for free (5 heals of 225 and many smalls for between fights) -> possibility to get empower healing with lvl20
Very decent hp of an AC build
Weaknesses
Doesn't have the attack speed of a ranger
Need many items to be a one man army...just like all melees.