![Quote](images/misc/quote_icon.png)
Originally Posted by
VKhaun
Any strength check based attack will be permanently -1 difficulty for a halfling vs any other race with the same stats/gear at the time, simply because they're starting with -2 strength. It will have +1 to the dice rolls to land vs missing in the first place though.
AFAIK - IMPROVED TRIP is the only one having issues. Regular trip, stunning blow, sunder, improved sunder, should all be working. I have not personally gone out and tested any of them, that's just what I got out of other threads I've read.