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  1. #1
    Community Member Demonfire's Avatar
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    Default Healing and Survivability

    Since we have so much to do atm... i'm prolly gonna reroll a healer. A healer that would have tons of HP, mana and above average survivability!

    Questions are:

    #1 Pure cleric or pure FvS?
    #2 Human, Dwarf or WF?
    #3 Evasion or not? If so monk or rogue?

    I have'nt read that much about FvS but from what i understand mana is charisma dependent but is wisdom for dc only?


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  2. #2
    Community Member Visty's Avatar
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    dwarf, pure FS
    max con and cha
    done
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  3. #3
    Community Member Demonfire's Avatar
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    Quote Originally Posted by Visty View Post
    dwarf, pure FS
    max con and cha
    done
    Sound simple but what about wisdom?... what wisdom means for a FvS?


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  4. #4
    Community Member Visty's Avatar
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    Quote Originally Posted by Demonfire View Post
    Sound simple but what about wisdom?... what wisdom means for a FvS?
    wisdom is only for dc

    you want a healer, you dont need dc

    thus you dont need wis
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  5. #5
    Community Member Murgatroyd's Avatar
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    For HP dwarf cleric is the way to go. Currently at lvl 16 my cleric has 437hp and 1655sp

    Starting stats (might be a bit off cause I'm at work):
    13 str (ate +1 tome)
    12 dex
    16 con
    9 int (ate +1 tome)
    18 wis
    6 cha

    Current stats
    22 str
    20 dex
    26 con
    12 int
    36 wis
    8 cha

    Taking the toughness feat and dwarf con will allow you to get racial toughness 3. Add a Minos Legens, +6 con item and a Shroud hp item (EEE) and you'll be swimming in hp.

    Now if only I could get a +3 con tome...
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  6. #6
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    Quote Originally Posted by Visty View Post
    wisdom is only for dc

    you want a healer, you dont need dc

    thus you dont need wis
    Interesting Concept, But Not a very sound concept.

    A Dwarf with a Toughness feat an already easily top out over 400 Hit points as a Cleric and still have a strong DC..... Theres really no reason to dump a bunch of point in CON. Spend 10 build points for 40 Hit points? Not very efficient.

    Since a FvS get a ton more spell points than a cleric an 18FvS 2 Monk is a solid survivable build. you can still easily top out over 2000 Spell points as an 18/2 more if you take the Mental toughness feats...

    Basically, what I'm saying its easy to be Surviveable, AND have a top notch Spell DC.
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  7. #7
    Community Member Visty's Avatar
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    Quote Originally Posted by Demonfire View Post
    Since we have so much to do atm... i'm prolly gonna reroll a healer. A healer that would have tons of HP, mana and above average survivability!
    Quote Originally Posted by Impaqt
    Basically, what I'm saying its easy to be Surviveable, AND have a top notch Spell DC.
    but he said nothing about dc

    i just delivered what he asked for
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  8. #8
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    Quote Originally Posted by Visty View Post
    but he said nothing about dc

    i just delivered what he asked for


    So if someone asked about the best way to driver their car into a brick wall at 100mph and survive would you give him tips onthat or tell him its probobly not a good idea?

    The thing is, many people dont realize what they are asking about. They want advice and they have a concept, but dont realize the build could do so much more. Its better to provide the alternative info rather than sending them down a route they may not enjoy in the future.

    Any self healing class is very surviveable no matter what the hit points are if you play smart.
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  9. #9
    Community Member VKhaun's Avatar
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    Quote Originally Posted by Visty View Post
    but he said nothing about dc

    i just delivered what he asked for


    What's more survivable when something is killing you:...

    A) 40 hit points

    B) Instant kill spell that lands



    This will be on the final.

  10. #10
    Community Member Visty's Avatar
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    Quote Originally Posted by VKhaun View Post
    What's more survivable when something is killing you:...

    A) 40 hit points

    B) Instant kill spell that lands
    .
    the op wanted above average survibility
    thus A is a solution
    ofc B is viable too
    and dont forget C: nuke it to death with searing light
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  11. #11
    Community Member VKhaun's Avatar
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    Quote Originally Posted by Visty View Post
    the op wanted above average survibility
    thus A is a solution
    ofc B is viable too
    and dont forget C: nuke it to death with searing light

  12. #12
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    Human, Monk2/Cleric18 or Human, Monk2/FvS18

    Both high Wis, no Cha if Cleric, min Cha if FvS, the rest balanced Dex, Con, Str.

    Why not Dorf? Yes, dwarf get extra HPs, but Humans don't really count as squishy and get Human Improved recovery. Both Cleric and FvS are very starved of features. None have any need for Int, but 2 skill points/level is still nice.

    Edit: Cha is a noob trap, don't create gimpadin.

  13. #13
    Community Member Visty's Avatar
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    Quote Originally Posted by VKhaun View Post
    weee, success
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  14. #14
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    Quote Originally Posted by Demonfire View Post
    Since we have so much to do atm... i'm prolly gonna reroll a healer. A healer that would have tons of HP, mana and above average survivability!

    Questions are:

    #1 Pure cleric or pure FvS?
    #2 Human, Dwarf or WF?
    #3 Evasion or not? If so monk or rogue?

    I have'nt read that much about FvS but from what i understand mana is charisma dependent but is wisdom for dc only?

    #1 FvS (If you are not into heavy melee or DV).
    #2 Dwarf if you are intrested in general saves against spells. (WF have some nice imunities so ...)
    #3 Evasion for survivablity. (with 18 lvls FS you get access to mass heal)
    Monk for 2 more feats (that can give hp etc). (Rogue can give higher damage. And the other main reason to splash Rogue instaed of Monk for evasion is UMD. But to get UMD as a class-skill is not so intresting on a Cleric). Monk also gives higher AC if you focus on wisdom. If you focus purely on charisma you lose that.

    I have done a FS/Monk 18/2 healer surviablity build at : defensive healer but it's a hafling.
    Dwarfs give higher hit points. And you will get better saves in general with a dwarf. The main defensive advantage on halfling are higher AC.
    Last edited by Favis; 07-06-2009 at 03:20 PM.

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