Originally Posted by
baddax
1) Divine righteousnes. for Agro management. I doubt many will do the amount of DPS necessary to pull agro should a pally use this ability.
divine righteous is based on the dps you do. the more dps the greater the hate and more importantly, if you invest in the dps to do hate, other abilities will suffer. unless you splash mnk to get wisdom bonus, it is very difficult to have a sufficient ac on a twf pally, go snb you generate so little dps that your hate doesnt matter
2) It doesnt matter that Intim is a cross class skill a well built/equiped pally should be able to intim all but the most dificult mobs if they so choose to spend the skill points for it.
wrong, it matters. a pally lacks the intim enhancements of a fighter (+4) and being a cross class skill 1/2 the skills (+12), kensai PRC gives +3 or defender for +4. thats at least a difference of ~20. try making it up with cha. just in case you have not made an intimitank before, my current fighter spent 2 feats, 13 APs to get 60 intimidate (vod orthons are approx at 45 intim, suulo norm is 56, hound norm 70s). trash mobs do not need intim, they are desposed easily enough so why spend skill points trying to get trash?
3) Divine sacrifice works very well on undead. 7d6 i believe for tier 2. + pally capstone is what 4d6? when it comes out.
10hp 1 sp, cooldown ~3s in which a pure fighter would have made up the difference based on higher str and specialisation. wait, against non "pally FE" a fighter pulls way ahead!
4) Heal and Rez abilites are still nice to have. The nice thing is it is a part of the character build and does not require UMD or other resources (scrolls and wands).
My whole point is a well built pally may not be the best healer, highest dps, etc etc. but can help any party in a variety of ways.