Please?
And take out the cross-class skill thing. If I wan to put a point into a skill, I better get a full point in that skill. Why should only a few classes get to use magical devices? If I were a fighter, and wanted to learn how to use magical devices, I would go to somebody who knows what theyre doing and learn from them, just like a rogue would...
The skill is available to a fighter - the 1/2 point indicates the extra work you need to put into it to learn it v. those who naturally so inclined. This is why each class has its own skill set for which there i no penalty.
Make sneaking more useful...First, turn it into a single skill(sneak, not hide + move silently, just sneak), then, make it so that mobs lose target of you when you go out of their line of sight...
There is a difference between hiding and moving silently. Mobs DO sometimes lose target when you move out of their line of sight - that does NOT mean they lose aggro too.
Also, add lots of extra damage for attacks while your sneaking. Sneak attacks are cool, but, when your sneak attacking a mob just because he isn't targeting you, is that really a sneak attack? Let us assassinate mobs... Add damage on top of "sneak attack damage" if your actually sneaking, maybe, auto-crit? That would make me happy.
If you want this, make a rogue and take the Way of the Assassin line.
Then you can also add hiding in plain sight as a feat, that I'm sure a ton of people wpuld love to take.
Jumping. Add more places where jump is requred, and quit taking away cool places to jump too...Remove all invisible barriers from stormreach, remove instancing from in-town, let us jump around from the harbor all the way to the back of house k(and on top of their puny bank?). woot?
You do know there is nothing beyond the boundaries, right? It's not like there is a whole world out there. The devs have also limited jump in circumstances to prevent abuse and exploits.
Tumbling...there needs to be an easier way to do it...maybe...if you double-tap a key you can tumble? That would be a really effective way to dodge spells... Also make it add to the reflex save while being used(if it doesnt already...it should...) If it's used at the right time, you should be able to dodge almost anything...
You can change your tumble key in your settings if you would like to find a more efficient way to use it.
Heal and Repair. Let us use healers kits and repair kits on people that aren't incapped. If I'm at 50 hp, and I have a high heal skill ,can I plz use that kit to heal myself a bit? (:
These are not meant to be "heal spells". And I can count on one hand how many times I use them after the harbor. Even within the Harbor now that I think about it.
Swim...eh...this could really be improved if u added underwater fighting into the game...(:
Maybe some day ... admittedly swim is really only useful in 2-3 quests at the moment.
UMD...could use a change, but what I'm thinking, it would take a game change for that one...I'll mention later...
Also, some skills have multiple stats that oculd, and should influence them... Like intimidate, it could get a boost from cha, str, int, and wis...
Asking for some tough programming changes. Perhaps when they institute a skill respec.
Also, you could add another section for some skills, like UMD. A "Trainable skills" section or something like that. Where, in your free time, you can go buy and read a book for a certain magical device, do a mini-game or something, and when you beat it, you can now use that certain magical device? Like, you want to learn how to use runes... So, you buy a tome of understanding(runes style!), read it, play throug ha mini game or something, and then you can use runes... There would be, of course, different levels... This could be a potential 'Content Factory™' here...lol...
Interesting. They have a lot of problems with skills in the programming end though, this would really mess it up - at least until they get a handle on doing skill respecs. I have a feeling they may need a total revamp of the skills one day just like they did with enhancements. But it is on the back-burner until EU comes out.
I could post more, but I feel I've said enough for now...