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  1. #1
    Community Member Bogenbroom's Avatar
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    Default Back to wizard staves

    Its been mentioned before, but wizards (and sorcs) wandering around dual wielding clubs is kinda silly, and there really are no viable wizard staves in the game. I would love to see some thought put into real wizard staves.

    My first thought was something along the lines of a container. You get an initial cruddy staff that can only hold 1 (or maybe 2) enchantments. As you get higher level you can find staves that let you hold more, and/or those better staves are what controls the level of the enchantment. So, for example, I staff with a level 1 wizzy staff of crudiness. I can get it enchanted (maybe by adding a rune or whatever) with spell pen. So I now have a staff of spell pen 1. Later, with a better, level 5 staff of less crudiness, I can enchant is with a combustion and spell pen so I have a Combustion 5 staff of Spell pen 5.

    But then I also was thinking that a model similar to the DT armor wouldn't be bad. Not so much a container, but a simple item that can be enchanted with runes or some such. I'm not saying blind enchanting, not that part of the DT model... However, even with a method similar to DT, it would be nice to see certain items capable of supporting certain types of enchantments and not others... so those uber staves capable of support more varied enchantments would be more valuable.

    Them's my thoughts.
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  2. #2
    Community Member sisterjinx's Avatar
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    How about the ones wielding metal weapons (like greataxes). Now I never played 3.5 so I don't know if it changed but my DM sure never woulda let my spells work while I was trying to carry something metal. lol
    .............. seems nothing is safe .....................

  3. #3
    Community Member Bogenbroom's Avatar
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    Quote Originally Posted by sisterjinx View Post
    How about the ones wielding metal weapons (like greataxes). Now I never played 3.5 so I don't know if it changed but my DM sure never woulda let my spells work while I was trying to carry something metal. lol
    Oh heck yeah. I have one of my wizzies with a spell pen 7 bastard sword. I keep it and use it because it is goofy.
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  4. #4
    Community Member spifflove's Avatar
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    And very good thoughts they are.

  5. #5
    Community Member VKhaun's Avatar
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    Quote Originally Posted by Bogenbroom View Post
    Its been mentioned before, but wizards (and sorcs) wandering around dual wielding clubs is kinda silly, and there really are no viable wizard staves in the game. I would love to see some thought put into real wizard staves.

    My first thought was something along the lines of a container. You get an initial cruddy staff that can only hold 1 (or maybe 2) enchantments. As you get higher level you can find staves that let you hold more, and/or those better staves are what controls the level of the enchantment. So, for example, I staff with a level 1 wizzy staff of crudiness. I can get it enchanted (maybe by adding a rune or whatever) with spell pen. So I now have a staff of spell pen 1. Later, with a better, level 5 staff of less crudiness, I can enchant is with a combustion and spell pen so I have a Combustion 5 staff of Spell pen 5.

    But then I also was thinking that a model similar to the DT armor wouldn't be bad. Not so much a container, but a simple item that can be enchanted with runes or some such. I'm not saying blind enchanting, not that part of the DT model... However, even with a method similar to DT, it would be nice to see certain items capable of supporting certain types of enchantments and not others... so those uber staves capable of support more varied enchantments would be more valuable.

    Them's my thoughts.

    Your ideas are interesting, but the devs will never do it when they can just put in static loot staffs with ridiculous stats on par with two weapons. It would be 1,000% times easier to go back and change the existing staff in a loot list and up it's stats. Meltwood in WW could have Superior Corrosion II on it and greater acid lore. Especially with spray of acid coming in as a lv1 spell in mod9. Tinder and Lightning Rod could be buffed up. WW, STK, Catacombs, TR, all have staves at low levels they could use to cater to all types of casters. Lots of staves in the game for them to upgrade... if they wanted to.

  6. #6
    Community Member Thrudh's Avatar
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    Quote Originally Posted by VKhaun View Post
    Your ideas are interesting, but the devs will never do it when they can just put in static loot staffs with ridiculous stats on par with two weapons. It would be 1,000% times easier to go back and change the existing staff in a loot list and up it's stats. Meltwood in WW could have Superior Corrosion II on it and greater acid lore. Especially with spray of acid coming in as a lv1 spell in mod9. Tinder and Lightning Rod could be buffed up. WW, STK, Catacombs, TR, all have staves at low levels they could use to cater to all types of casters. Lots of staves in the game for them to upgrade... if they wanted to.
    You're right... it would be easier to just create (and upgrade existing) staffs with enough power to rival two Shroud weapons...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
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    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  7. #7
    Community Member OnyxBMW's Avatar
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    I was wondering about this, when I finally found out that you could, in fact, dual-weild 2 scepters without penalty.

    If you ever allow 2 1 hand weapons, esp to be so universally used, then your 2h weapons should be roughly double the power to even them out, and I was wondering if this was the case.

    I support the idea of at least buffing staves to offer up to 4 stats to rival 2 1h weapons in stats, esp. since staves aren't used as combat weapons.

    A crafting system would be a bit too complicated, but I imagine it could be done and would solve the issue as well.

  8. #8
    Community Member VKhaun's Avatar
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    The easy solution is a single crafting alchemical ritual.


    two one hand weapons bound and attuned
    One staff bound and attuned
    X of collectible 1
    Y of collectible 2
    -------------------
    Becomes staff with 'caster related' bonuses of the above two. Requires the highest level requirement of them all to equip it. Plus <insert something to gain from doing the ritual>. 3 clicks of a random spell at CL=level requirement. +1 all DC's stacks with focus. Whatever. Something that it's better and not just equal, to be worth the ingredients and shards.
    Last edited by VKhaun; 07-04-2009 at 06:54 PM.

  9. #9
    Community Member sephiroth1084's Avatar
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    I'd definitely like to see a staff with:
    -potency
    -spell pen
    -inherent stat
    -arcane lore
    -school focus

    Obviously relevantly high levels of each of those. While this seems unreasonable at first blush, we already have GS weapons that encompass nearly everything a melee character could want in a weapon: att, dam, special damage, AC, and useful spell clicky.
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  10. #10
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    Quote Originally Posted by VKhaun View Post
    The easy solution is a single crafting alchemical ritual.
    Becomes staff with 'caster related' bonuses of the above two. Requires the highest level requirement of them all to equip it. Plus <insert something to gain from doing the ritual>. 3 clicks of a random spell at CL=level requirement. +1 all DC's stacks with focus. Whatever. Something that it's better and not just equal, to be worth the ingredients and shards.
    That's not really a solution, because it gives the player hardly any incentive to do the ritual. All he gets out of it is saving one spot in his inventory, but he loses out on the flexibility to put a different item in one hand. +1 inventory isn't worth meltings two good scepters into a staff.

  11. #11
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Bogenbroom View Post
    Its been mentioned before, but wizards (and sorcs) wandering around dual wielding clubs is kinda silly, and there really are no viable wizard staves in the game. I would love to see some thought put into real wizard staves.

    My first thought was something along the lines of a container. You get an initial cruddy staff that can only hold 1 (or maybe 2) enchantments. As you get higher level you can find staves that let you hold more, and/or those better staves are what controls the level of the enchantment. So, for example, I staff with a level 1 wizzy staff of crudiness. I can get it enchanted (maybe by adding a rune or whatever) with spell pen. So I now have a staff of spell pen 1. Later, with a better, level 5 staff of less crudiness, I can enchant is with a combustion and spell pen so I have a Combustion 5 staff of Spell pen 5.

    But then I also was thinking that a model similar to the DT armor wouldn't be bad. Not so much a container, but a simple item that can be enchanted with runes or some such. I'm not saying blind enchanting, not that part of the DT model... However, even with a method similar to DT, it would be nice to see certain items capable of supporting certain types of enchantments and not others... so those uber staves capable of support more varied enchantments would be more valuable.

    Them's my thoughts.
    Great idea... we need a staff crafting system like the DT armor or Shroud... However, we'll need 4 or more slots to equal the power provided by carrying two clubs, or two Greensteel items, and exceptional bonuses need to be an option in there as well (so we can replace our +9 CHA or +9 INT shroud weapons)
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  12. #12
    Stormreach Advisor
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    a new eldritch ritual to combine two 1-handed weapons with arcane abilities into a staff with the abilities of both. Then our wizards could look more wizardly.

  13. #13
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by sisterjinx View Post
    How about the ones wielding metal weapons (like greataxes). Now I never played 3.5 so I don't know if it changed but my DM sure never woulda let my spells work while I was trying to carry something metal. lol
    The metal thing disappeared in 3.x

    Quote Originally Posted by winsom View Post
    a new eldritch ritual to combine two 1-handed weapons with arcane abilities into a staff with the abilities of both. Then our wizards could look more wizardly.
    This idea I like.

  14. #14
    Community Member Bogenbroom's Avatar
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    Assuming, of course, that Wizards wielding staves instead of dual clubs is a desired outcome, then the staves should have something to compensate for the loss of flexibility dual wielding clubs allows. Maybe in a non-caster direction. Like, say, 4 slots for caster type enhancements (making up for the 2 for each hand) and clickie type slots and/or a defensive type slot. Add an acid guard or fearsome to it.

    Just a thought.
    Bogenbroom's legion... 102 characters, 3 accounts, and 1 irate wife.

  15. #15
    Xionanx
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    Personally I'd like to see a general weapon and item crafting system put in place.

    I used to have a Wizard I played in tabletop that wielded a Large Falchion with monkey grip. Yeah, it was a little odd but it added to my characters flavor.

    I would LOVE to be able to make a variety of weapons that would be usefull to me while at the same time being graphically "different" then what I see everyone else running around with.

    Maybe add a "stone of change" recipe where you can put a weapon in with a "form" to change a "+2 Club of Superior Potency V" into a "+2 Axe of Superior Potency V".

  16. #16
    Community Member Galantdramon's Avatar
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    They will never give us (alright, maybe, but only a WF should bother holding their breath) a functional crafting system.

    As for what a 'real staff of power' should look like, next time you go to the Shroud, check the Yellow Wizard bones out, and look at -that-...now that is a real mage stick...heh

    Or the radiance scepter in Rainbow...that in a staff I would love.

    Yes, when I think of 'wizard' I think of 'two-handed stick of magely power' not 'pair of random things that happen to have mage bonuses'.

    No, I really don't expect them to ever do anything to fix that.

    (yes, just on the off <bleep>ing chance I have kept almost every collectable I've ever found, but I mostly play 'forges, and we can hold our breaths a -really- long time)

    Honestly though, GS for melees has everything and the kitchen sink attached to it, plus a really neat clicky or 'occasional on hit' effect...or both.

    The caster version (arcane or divine) has almost nothing...heck, I can get higher lore and potency from random chests than what I can get with a set of large devil scales.

    Sure, with a full T3, we can get +9 to a casting stat...I would rather have Greater Arcane Lore, or Greater Potency (Sup.Pot is better but my cleric uses BB and Heal so GP), or Spell Penetration.

    Heck, last I looked, you couldn't get full Potency or Lore at all with GS, meaning Skivver and Green Blade for lore in a weapon, and potency not at all.

    Yeah, mages really get some good stuff...and most of it is from random chest pulls.

    Also, it would really be nice if there was something for casters (divine or arcane) that -didn't- require us to be 12~14 before we could even start trying to get it...most crafted stuff is really only "pick your end rewards" rather than actual crafting, and that's all Shroud or higher.


    Galantdramon
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    What, I'm supposed to put something here?

  17. #17
    Community Member EKKM's Avatar
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    Quote Originally Posted by Xionanx View Post
    Personally I'd like to see a general weapon and item crafting system put in place.

    I used to have a Wizard I played in tabletop that wielded a Large Falchion with monkey grip. Yeah, it was a little odd but it added to my characters flavor.
    +1 rep for knowing what monkey grip actually does (and having a large falchion wielding wizzie).

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