Originally Posted by
Valezra
Build Goals:
1 - Achieve Self-Buffed Sustained AC of 70+
2 - Achieve above average DPS when not tanking.
3 - Achieve Premium Hate generation for tanking.
4 - Beholder Saves over 30.
5 - Evasion.
Level 16 Drow - 14 Paladin/2 Monk
HP: 421
Saves with GH buff only:
Fort: 37
Reflex: 37
Will: 36
Stats:
Str: 14 +4 Levelups +2 Tome +6 Item = 26
Dex: 15 +2 Tome +6 Item +1 Light II +2 Race = 26
Con: 10 +2 Tome +6 Item = 18
Int: 11 +2 Tome = 13
Wis: 14 + 2 Tome +1 monk +3 Shroud +6 Item = 26
Cha: 16 +2 Tome +2 Pally +6 Item = 26
Feats:
Toughness
TWF
Dodge
TWF Defense
ITWF
GTWF
Power Attack
Combat Expertise
Skills:
UMD: 9.5+...
Balance: 19+...
a few points elsewhere...
Armor Class:
Base 10
Armor 8
Icy 4
Insight 4
Aura 4
CE 5
Prot 5
Chattering 3
Dodge 1
Shield 4
Dex 8
Wis 8
Bark 3
Armor ritual 1
Haste 1
TWF Defense 1
Self Buffed and Sustained = 70
Bard Song 4
Recitation 2
Bark 2
Raid Buffed and Sustained = 78
Mod 9
Aura 1
Siberys III Aura 1
+? Aura
+4 Superior Stance
= 85+
UMD (easy):
9.5 ranks
8 Charisma
3 Cartouche
4 Greater Hero
1 Voice
6 Shroud
31.5 = 65% Shield (10) wand
UMD (raid):
9.5 ranks
8 Charisma
5 7FG
4 Greater Hero
2 HoGF
6 Shroud
34.5 = 80% Shield (10) wand
Attack: 15 + 5 + 8 + 2 enhancements + 2 Tumbleweed - 2 TWF = 30 Beholder
Attack: 15 + 5 + 8 + 2 enhancements + 2 Tumbleweed -2 TWF + 3 Divine Favor + 1 Haste + 4 Greater Hero = 38
Raid: +2-3 Bard = 40-41 Attack
Beholder Values:
AC: 63
Attack: 25-30
Saves: 32+
GEAR
Mainhand: Lightning II Shortsword (Holy, +1 Dex, +4 AC, Lightning Proc)
Offhand: Mineral II Shortsword (Holy, +3 Wisdom, Keen, Transmuting, Bleed)
Head: Minos Legen
Cloak: Charisma +6
Necklace: Mineral II (45 HP, Heavy Fort, +5 Protection)
Goggles: Tharne's Goggles
Trinket: Bloodstone
Bracers: Armor +8
Boots: Greensteel A-A-A (+300 SP, +6 Charisma Skills, 4.5 minutes of Haste)
Gloves: Strength +6
Ring 1: Tumbleweed (+2 Attack, Tumble, +6 Dexterity)
Ring 2: Chattering Ring (+3 Dodge)
Belt: Constitution +6
Armor: Icy Raiments (+4 Dodge Bonus)
Discussion:
Hate Tanking is based on generating enough aggro via melee damage to keep the target's attention. Currently this is accomplished by heavy hitters such as Barbarians and Fighters. Monks and monk splash builds often Hate Tank as well but much less effectively. In any case, most (not all, I know there are exceptions) of the time we have to wait on the tank to get enough hate stacked up that the other melee can go in without fear of pulling the mob... particularly in Vision of Destruction.
Specifically building around Hate Tanking is the concept of generating more DPS aggro than the rest of the party in order to reduce or altogether eliminate the wait and reduce the chance of someone pulling aggro off of you.
This build utilizes 4 things to boost it's Hate generation:
1 - Zeal: Attacking 10% faster puts you on par with Tempest attack speeds and helps close the gap on high strength Barbarians. Alone this is not enough.
2 - Divine Righteousness: This 1 minute clicky allows the Paladin to generate double threat from his or her melee attacks.
3 - Base Strength of sufficient magnitude to assist in generating more damage. Most monk splashes focus so much on Dex and Wis that Strength is often left too low to generate lots of aggro right out of the chute.
4 - GTWF for maximum damage output.
With a 26 Strength, Divine Favor, Racial enhancements, and Divine Righteousness this build generates the approximate equivilant threat of a 110 Strength Tempest Ranger.
13+ Turn Undead attempts means this build can maintain Divine Righteousness for 13+ minutes... plenty of time to finish all bosses.
So what about the other 90% of the time when you're not tanking? Turn off Combat Expertise and turn on Power Attack. Then, instead of using Divine Righteousness to boost your aggro you will have 13+ minutes of Divine Might II (+4 Damage). Combine 26 Base Strength, Divine Might II, Power Attack, a Rage Pot, Divine Favor, and Zeal and you will be dealing a large amount of punishment. This would be the approximate equivilant of a 40 strength Tempest also using Power Attack and Rage pots. Not mind shattering, but definately notable. Note, this build is set up for taking Divine Might III at level 17 (Paladin 15).
Before someone points out the lack of Extend, I would just like to point out that I have used Combat Expertise extensively on my Ranger Tank and the delay in turning CE back on after casting is not that big of deal. Without Extend, Zeal lasts almost 2 minutes and you really don't need more than the first minute of Divine Favor when tanking. So, the typical strategy would be to cast Zeal, then Divine Favor, then turn on CE and swing away. If the fight goes over 2 minutes you will probably be so far ahead of everyone else on the aggro table that you won't need to refresh either spell to finish the fight. When not tanking I don't mind having to recast those spells to keep my DPS up. The alternative is to drop TWF Defense and lose 1 AC to grab Extend.
There is more than one way to skin a cat and I know you could go with Halfling and focus more heavily on dex to get another +4 to +6 AC but I felt that was getting to be overkill and I was missing out on a lot of strength and Divine Mights.
What do you guys think?
Val