I wonder what we have in store for us in the future. I can see the past and understand what I can grasp, but the feeling I get when I look at mods past is 50% patches, and some new content, cut with dungeons/ monsters.
This ratio doesn't seem to hold true tho, as the amount of actual new creatures brought into the game are few and far apart.
For purposes of this thread, I hereby deem all copied meshes, no matter how scaled, to be 1 creature.
for instance, all hellhounds and anything that LOOKS like a hell hound is a freaking hell hound NO MATTER ITS NAME OR STATS.
Reasons are it takes no extra programming time to "borrow" an existing mesh and animation sequence, not to mention textures and skins from a mappers point of veiw, and I want to discuss actual new creatures that need new meshes and animation scripts.
in order to keep DDO to the forefront of new content... we should be seeing 10-20 new creatures per year.
Much like the razor cats was brought backwards into old content.. and bats replaced slimes... new creatures should be introduced backwards.. to boost replay value.
I foresee the death of the static mobs except for the quest required bosses. Mobs should be randomed, and give a new feeling to playing the quest each time you enter.
Random rares will get its own topic someday.
Furb