Page 1 of 2 12 LastLast
Results 1 to 20 of 37
  1. #1
    Community Member
    Join Date
    Aug 2006
    Posts
    19

    Default Build Help: Dwarf Ranger/Fighter maybe paladin

    I am working on my first real planned build. So my goal for this build is to create a dwarf that has high ac/hp, dual wields dwarven axes and does a good amount of damage, but my main goal is to have a high ac while still dual weilding. I haven't planned out a real build before so this is my real first build and I only really have a base so if you guys could assist me it would be awesome.

    The biggest problem I am having with this build is how much to go into each class. Like how many levels I should go into ranger or how many into fighter. I was also thinking about splashing some paladin. and does it matter the order I take each class? I was thinking of going with ranger first for the more skill points, but I don't know the order I should go after that.

    So I would like to know what class combination you guys recomend, the order I level them, and should I splash some paly so I can start building him

    Edit:
    After some research I came up with these 2 combo's

    6 Ranger/3 Paladin/7 fighter:

    6 ranger for Improved Two Weapon Fighting
    3 paly for this:
    3 Aura of Courage A feeling of confidence and fearlessness surrounds you while near a paladin, granting a bonus to saves against fear.
    3 Divine Health A paladin is immune to all diseases.
    3 Fear Immunity A paladin is immune to fear effects.
    the rest fighter
    Im not sure if the 3rd pally is worth it or not... or should I have less ranger.

    The second one is:
    9 Ranger/3 or 2 Paly/ 4 fighter
    paly same as above
    9 ranger for evasion
    and I don't know if going all the way to 9 for evasion is worth it or not and if I should just stay at 6 or lower and focus more on fighter

    also Im not sure the order I should level each class

    Thanks
    Last edited by noobkid15; 06-29-2009 at 01:13 AM.

  2. #2
    Community Member Demoyn's Avatar
    Join Date
    Mar 2006
    Posts
    1,373

    Default

    Quote Originally Posted by noobkid15 View Post
    So my goal for this build is to create a dwarf that has high ac/hp, dual wields dwarven axes and does a good amount of damage, but my main goal is to have a high ac while still dual weilding.

    The biggest problem I am having with this build is how much to go into each class. Like how many levels I should go into ranger or how many into fighter. I was also thinking about splashing some paladin. and does it matter the order I take each class?
    Well which is it? Do you want to be a ranger/fighter/paladin, or do you want to have a high AC while dual wielding for good damage? You really can't have both.

  3. #3
    Community Member
    Join Date
    Aug 2006
    Posts
    19

    Default

    have a high AC while dual wielding for good damage sounds good Do you mean I cant have it with that exact combo, or I cant have it with ranger/fighter combo ether, My goal is really to dual wield dwarven axes and be good at it. here is what I have so far:

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (10 Fighter \ 6 Ranger) 
    Hit Points: 352
    Spell Points: 25 
    BAB: 16\16\21\26\26
    Fortitude: 18
    Reflex: 10
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             18                    28
    Dexterity            13                    15
    Constitution         17                    22
    Intelligence          8                     8
    Wisdom                9                    10
    Charisma              8                     8
    
    Tomes Used
    +3 Tome of Strength used at level 16
    +2 Tome of Dexterity used at level 16
    +3 Tome of Constitution used at level 16
    +1 Tome of Wisdom used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               1                     6
    Bluff                -1                    -1
    Concentration         3                     6
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  3                     8
    Hide                  1                     2
    Intimidate            1                     8
    Jump                  8                    17
    Listen               -1                     0
    Move Silently         1                     2
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                     0
    Swim                  4                     9
    Tumble                3                     4.5
    Use Magic Device      1                    10
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Toughness
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Fighter)
    Feat: (Selected) Dodge
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Cleave
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Goblinoid
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Selected) Power Critical
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Great Cleave
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Tactics II
    Enhancement: Dwarven Tactics III
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Stunning Blow) III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III

  4. #4
    Community Member Demoyn's Avatar
    Join Date
    Mar 2006
    Posts
    1,373

    Default

    Wow.... that's two builds I've checked in a row that took power critical... give me a minute to collect my thoughts as that just blew my mind. While I'm collecting my thoughts, drop that horrid feat, please.

    Ok now - there's two types of armor characters in DDO... those that wear shields and those that are monk splashes. This build is neither, so your AC will never be worth mentioning.

    On a two weapon fighter cleave will slow your DPS down. I'd advise against taking it.

    Stunning blow isn't going to work nearly as well as you probably believe. I have it on my two weapon fighter barbarian/fighter. My strength gets up to 44 (27 DC), and it works all of about 25% of the time. With your current layout you're looking at about a 26 DC unless you use weighted weapons (which will decrease your DPS considerably).

    In the words of Bobby Bouchet's mom... odd stats are THE DEVIL! Either go 8 wisdom or 10 wisdom. Personally, I'd change that to 16 con, 14 dex, 10 wisdom, but the odd con (still an even buy) is acceptable (though not recomended).

    Great cleave is on about the same level as power critical.... face palm worthy. Drop it at the next stop.

    For the character you have built your enhancements aren't horrible, but that's way too many points to spend on one feat when that wasn't even one of your build foundations. Drop the tactics enhancements and pick up things that help with the build you said you wanted (favored enemy damage, fighter dwarven axe specialization, etc).

    Or, you could just use this build I designed (with intellectual rights belonging to EinarMal) for my wife. It does exactly what you said you wanted minus the fighter and paladin levels. In fact, it even does quite a bit more.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (1 Monk \ 1 Rogue \ 14 Ranger) 
    Hit Points: 284
    Spell Points: 234 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 17
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    22
    Dexterity            14                    18
    Constitution         16                    20
    Intelligence         12                    14
    Wisdom               14                    16
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Intelligence used at level 1
    +2 Tome of Strength used at level 16
    +2 Tome of Dexterity used at level 16
    +2 Tome of Constitution used at level 16
    +2 Tome of Wisdom used at level 16
    +2 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               6                    12
    Bluff                -2                    -1
    Concentration         3                     5
    Diplomacy            -2                    -1
    Disable Device        6                    22
    Haggle                2                     3
    Heal                  2                     3
    Hide                  2                     4
    Intimidate            2                    18
    Jump                  7                    11
    Listen                2                     3
    Move Silently         2                     4
    Open Lock             6                    14
    Perform              n/a                   n/a
    Repair                2                     2
    Search                6                    24
    Spot                  2                     3
    Swim                  3                     6
    Tumble                6                     8
    Use Magic Device      2                    18
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    
    
    Level 2 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 13 (Monk)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Combat Expertise
    
    
    Level 14 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1.5)
    
    
    Level 15 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Skill Boost III
    Enhancement: Ranger Skill Boost IV
    Enhancement: Ranger Sprint Boost I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    Enhancement: Ranger Search I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    If you can't get a +2 int tome you can either forego the open lock skill or you can start with a 14 con (or start with 13 int and 15 con and use two +1 tomes; though again I hate odd stats). If you have any possible way to get the int tome, though, I'd really suggest it. This is definitely a character you can enjoy playing for a long time, so it's well worth the expenditure.
    Last edited by Demoyn; 06-29-2009 at 03:45 AM.

  5. #5
    Community Member
    Join Date
    Feb 2006
    Posts
    234

    Default

    Dwarf Pal makes a nice tank. Rog (Evasion) or Ftr (Feats) splash for Intim.

    Rgr6/Pal14 is also good.

  6. #6
    Community Member
    Join Date
    Aug 2006
    Posts
    19

    Default

    Quote Originally Posted by Demoyn View Post
    Wow.... that's two builds I've checked in a row that took power critical... give me a minute to collect my thoughts as that just blew my mind. While I'm collecting my thoughts, drop that horrid feat, please.

    Ok now - there's two types of armor characters in DDO... those that wear shields and those that are monk splashes. This build is neither, so your AC will never be worth mentioning.

    On a two weapon fighter cleave will slow your DPS down. I'd advise against taking it.

    Stunning blow isn't going to work nearly as well as you probably believe. I have it on my two weapon fighter barbarian/fighter. My strength gets up to 44 (27 DC), and it works all of about 25% of the time. With your current layout you're looking at about a 26 DC unless you use weighted weapons (which will decrease your DPS considerably).

    In the words of Bobby Bouchet's mom... odd stats are THE DEVIL! Either go 8 wisdom or 10 wisdom. Personally, I'd change that to 16 con, 14 dex, 10 wisdom, but the odd con (still an even buy) is acceptable (though not recomended).

    Great cleave is on about the same level as power critical.... face palm worthy. Drop it at the next stop.

    For the character you have built your enhancements aren't horrible, but that's way too many points to spend on one feat when that wasn't even one of your build foundations. Drop the tactics enhancements and pick up things that help with the build you said you wanted (favored enemy damage, fighter dwarven axe specialization, etc).

    Or, you could just use this build I designed (with intellectual rights belonging to EinarMal) for my wife. It does exactly what you said you wanted minus the fighter and paladin levels. In fact, it even does quite a bit more.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (1 Monk \ 1 Rogue \ 14 Ranger) 
    Hit Points: 284
    Spell Points: 234 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 17
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    22
    Dexterity            14                    18
    Constitution         16                    20
    Intelligence         12                    14
    Wisdom               14                    16
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Intelligence used at level 1
    +2 Tome of Strength used at level 16
    +2 Tome of Dexterity used at level 16
    +2 Tome of Constitution used at level 16
    +2 Tome of Wisdom used at level 16
    +2 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               6                    12
    Bluff                -2                    -1
    Concentration         3                     5
    Diplomacy            -2                    -1
    Disable Device        6                    22
    Haggle                2                     3
    Heal                  2                     3
    Hide                  2                     4
    Intimidate            2                    18
    Jump                  7                    11
    Listen                2                     3
    Move Silently         2                     4
    Open Lock             6                    14
    Perform              n/a                   n/a
    Repair                2                     2
    Search                6                    24
    Spot                  2                     3
    Swim                  3                     6
    Tumble                6                     8
    Use Magic Device      2                    18
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    
    
    Level 2 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 13 (Monk)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Combat Expertise
    
    
    Level 14 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1.5)
    
    
    Level 15 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Skill Boost III
    Enhancement: Ranger Skill Boost IV
    Enhancement: Ranger Sprint Boost I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    Enhancement: Ranger Search I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    If you can't get a +2 int tome you can either forego the open lock skill or you can start with a 14 con (or start with 13 int and 15 con and use two +1 tomes; though again I hate odd stats). If you have any possible way to get the int tome, though, I'd really suggest it. This is definitely a character you can enjoy playing for a long time, so it's well worth the expenditure.

    Thanks man, but I was looking more at just making a tank that dual wields. Should I focus on fighter and splash ranger and monk? What would be the best combination for the highest ac while duel wielding dwarven axes? I was reading some more and I thought this might be good: 9 Ranger / 2 Monk / 5 Fighter I would also take tempest for ac, but I still dont understand one thing does it realy matter in the order you take your classes not including the first one, is the olny thing you need to take under consideration when picking the order to choose classes is playing at that level?

    Thanks, David
    Last edited by noobkid15; 06-29-2009 at 05:08 AM.

  7. #7
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Default

    Quote Originally Posted by noobkid15 View Post
    Thanks man, but I was looking more at just making a tank that dual wields.
    That build is a tank that dual-wields.


    To get the best AC while dual-wielding Dwarfen Axes you need 18 Ranger levels. That leaves you 2 levels to splash into to other classes.
    - 1 Monk / 1 Rogue for AC and utility.
    - 1 Monk / 1 Paladin for highest AC and a little save boost.

    - 2 Fighter for DPS if you are a bit more "exotic".
    Wear a Fullplate, take all the dwarfen armor max-dex-raising enhancements, later aim for the Dragoncrafted Fullplate from the Reaver´s Refuge. Yu will loose out Evasion in situations where you go for best-AC, but are more "tankish" and you dont need to wear a dress. Only done a light armor when you know Evasion is more important in the coming fight than AC. (Pit Fiend in the Shroud comes to mind).



    P.S.
    Do you have PB32 unlocked? Also which tomes can we expect for your build to be available?
    Without that i cant give you proper stat distribution advice.
    Last edited by Noctus; 06-29-2009 at 09:30 AM.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  8. #8
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by Demoyn View Post
    Stunning blow isn't going to work nearly as well as you probably believe. I have it on my two weapon fighter barbarian/fighter. My strength gets up to 44 (27 DC), and it works all of about 25% of the time. With your current layout you're looking at about a 26 DC unless you use weighted weapons (which will decrease your DPS considerably).
    Just a note on this... even if it is only 25%.... 25% auto kill with zero danger is still worth a feat, especially if you have fighter levels and have extra feats...

    I think Stunning Blow is a very good feat... and it lands more often on casters (who are usually more dangerous anyway)
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  9. #9
    Community Member Yargore's Avatar
    Join Date
    Jun 2009
    Posts
    553

    Default

    Quote Originally Posted by Demoyn View Post
    Ok now - there's two types of armor characters in DDO... those that wear shields and those that are monk splashes. This build is neither, so your AC will never be worth mentioning.
    How about droping that BS?

    A well built TWF fighter in defensive stance and CE can reach 70 self buffed AC. That's higher than the oh so great exploiter.
    Granted, the exploiter is like 8 % ahead in DPS, and have got evasion.
    But it can't swap to a shield and reach 76 selfbuffed AC and boost it up to 80 and at the same time gaining 6 dr/-.
    Oh, dont forget 70+ intimidate and 500+ HP.

    While the exploiter is a good build, but don't underestimate pure fighters.

    Quote Originally Posted by Demoyn View Post
    Or, you could just use this build I designed (with intellectual rights belonging to EinarMal) for my wife. It does exactly what you said you wanted minus the fighter and paladin levels. In fact, it even does quite a bit more.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (1 Monk \ 1 Rogue \ 14 Ranger) 
    Hit Points: 284
    Spell Points: 234 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 17
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    22
    Dexterity            14                    18
    Constitution         16                    20
    Intelligence         12                    14
    Wisdom               14                    16
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Intelligence used at level 1
    +2 Tome of Strength used at level 16
    +2 Tome of Dexterity used at level 16
    +2 Tome of Constitution used at level 16
    +2 Tome of Wisdom used at level 16
    +2 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               6                    12
    Bluff                -2                    -1
    Concentration         3                     5
    Diplomacy            -2                    -1
    Disable Device        6                    22
    Haggle                2                     3
    Heal                  2                     3
    Hide                  2                     4
    Intimidate            2                    18
    Jump                  7                    11
    Listen                2                     3
    Move Silently         2                     4
    Open Lock             6                    14
    Perform              n/a                   n/a
    Repair                2                     2
    Search                6                    24
    Spot                  2                     3
    Swim                  3                     6
    Tumble                6                     8
    Use Magic Device      2                    18
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    
    
    Level 2 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 13 (Monk)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Open Lock (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Combat Expertise
    
    
    Level 14 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1.5)
    
    
    Level 15 (Ranger)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Skill Boost III
    Enhancement: Ranger Skill Boost IV
    Enhancement: Ranger Sprint Boost I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    Enhancement: Ranger Search I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    If you can't get a +2 int tome you can either forego the open lock skill or you can start with a 14 con (or start with 13 int and 15 con and use two +1 tomes; though again I hate odd stats). If you have any possible way to get the int tome, though, I'd really suggest it. This is definitely a character you can enjoy playing for a long time, so it's well worth the expenditure.
    Dwarf is a very illogical choice of race for an "Exploiter". The saves are already pretty high so spelldefense is meh.
    All you get is slightly higher HP potential while getting much lower DPS (if you stick with DAs).
    Last edited by Yargore; 06-29-2009 at 01:14 PM.

  10. #10
    Community Member Yargore's Avatar
    Join Date
    Jun 2009
    Posts
    553

    Default

    Quote Originally Posted by Noctus View Post
    To get the best AC while dual-wielding Dwarfen Axes you need 18 Ranger levels.
    Mind showing an AC breakdown to back that up?

  11. #11
    Community Member
    Join Date
    Aug 2006
    Posts
    19

    Default

    Quote Originally Posted by Yargore View Post
    How about droping that BS?

    A well built TWF fighter in defensive stance and CE can reach 70 self buffed AC. That's higher than the oh so great exploiter.
    Granted, the exploiter is like 8 % ahead in DPS, and have got evasion.
    But it can't swap to a shield and reach 76 selfbuffed AC and boost it up to 80 and at the same time gaining 6 dr/-.
    Oh, dont forget 70+ intimidate and 500+ HP.

    While the exploiter is a good build, but don't underestimate pure fighters.
    This is really what I was looking for but didn't know how to reach it so I assumed a bit of ranger for the dual wielding what advice do you have for a build like mentioned above? Is it a pure fighter or does it splash a little in ranger or monk?

    Also this might seem like a really stupid question but I haven't played in 9 months so I cant remember if your equipment stat increases satisfy feat prerequisite, my first assumption is no because if you took it off then you would still have the feet but not satisfy the prerequisite.

    ps:
    I do have 32pnt build available and can get +1 and +2 tomes but +3 would be more of a challenge.
    Last edited by noobkid15; 06-29-2009 at 02:19 PM.

  12. #12
    Community Member Yargore's Avatar
    Join Date
    Jun 2009
    Posts
    553

    Default

    Quote Originally Posted by noobkid15 View Post
    This is really what I was looking for but didn't know how to reach it so I assumed a bit of ranger for the dual wielding what advice do you have for a build like mentioned above? Is it a pure fighter or does it splash a little in ranger or monk?

    ps:
    I do have 32pnt build available and can get +1 and +2 tomes but +3 would be more of a challenge.
    Here's a dwarven version: http://community.codemasters.com/for...&postcount=397

    And here comes a Human version:

    Name: XXXXXX
    Class: Fighter 20
    Race: Human
    Allignment: Neutral

    Starting Stats:
    Str 16
    Dex 15
    Con 14
    Int 12
    Wis 8
    Cha 12


    Ending Stats:
    Str 36 (16 base + 5 level + 6 item + 2 tome + 3 enhancement + 4 defensive stance)
    Dex 24 (15 base + 2 tome + 1 enhancement + 6 item)
    Con 26 (14 base + 1 tome + 6 item + 4 defensive stance)
    Int 14 (12 base + 2 tome)
    Wis 8 (8 base)
    Cha 20 (12 base + 2 tome +6 item)



    Final AC Breakdown:
    10 Base
    6 dex
    15 Dragontouched fp
    5 deflection
    5 combat expertise
    1 Dodge
    3 Chattering Ring
    4 insight
    2 chaos
    1 Rituals
    3 stalwart defender
    (10 shield + ritual)
    ----------------
    55 (65) - unbuffed
    ----------------
    3 bark pot
    1 haste
    4 shield wand/clickie/cookie
    2 recitation
    ----------------
    65 (71) - self buffed
    ----------------
    4 defensive stance
    ----------------
    69 (75) - stance
    ----------------
    4 armor boost
    ----------------
    73 (79) - self buffed + boost
    ----------------
    2 barkskin
    4 bard song
    6 aura
    ----------------
    85 (91) with party buffs
    ----------------


    Enhancements

    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Extra Action Boost II
    Enhancement: Human Adaptability I: Dexterity
    Enhancement: Human Adaptability II: Strenght
    Enhancement: Human Improved Recovery I
    Enhancement: Human Toughness II
    Enhancement: Fighter Armor Mastery III
    Enhancement: Fighter Item Defense II
    Enhancement: Fighter Intimidate IV
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Stalwart Defender III
    Enhancement: Fighter Khopesh Specalization II
    Enhancement: Fighter Weapon Alacrity

    Feats:
    1. Iron Will
    1 (Human). Khopesh
    1 (Fighter). Two Weapon Fighting
    2 (Fighter). Combat Expertise
    3. Force of Personality
    4 (Fighter). Weapon Focus: Slashing
    6. Dodge
    6. (Fighter). Weapon Specalization: Slashing
    8 (Fighter). Improved Two Weapon Fighting
    9. Improved Critical: Slashing (swap to pierce when you get 2 x mineral II)
    10 (Fighter). Power attack
    12. Skill Focus: Intimidate
    12 (Fighter). Greater Weapon Specalization: Slashing
    14 (Fighter).Greater Two Weapon Fighting
    15. Toughness
    16 (Fighter). Oversized Two Weapon Fighting
    18. Luck of Heroes
    18 (Fighter). Greater Weapon Focus: Slashing
    20 (Fighter). Quickdraw

    Saves Unbuffed
    Fortitude: 25 (12 fighter + 6 con + 5 res + 1 ritual +1 luck of heroes)
    Reflex: 20 (6 fighter + 7 dex + 5 res +1 luck of heroes )
    Will: 20 (6 fighter + 5 cha + 5 res +2 iron will + 1 ritual +1 luck of heroes)


    Saves Self Buffed
    Fortitude: 34 ( + 4 GH + 3 Dstance + 2 recitation)
    Reflex: 30( + 4 GH + 1 haste + 3 Dstance + 2 recitation)
    Will: 29 ( + 4 GH + 3 Dstance + 2 recitation)


    Hit Points
    200 Fighter
    160 con
    20 heroic durability
    10 draconic vitality
    22 toughness
    40 tougness enhancements
    30 greater false life
    45 shroud item
    ---------------
    527 hp

    Skill Points:

    Eat a +2 int tome at level 1 and take balance, jump, intimidate, UMD
    Don't forget to take 1 rank of tumble too.

    Intimidate:
    23 ranks
    5 cha
    4 enhancement
    6 stalwart defender
    3 feat
    15 item
    6 crafted item
    2 reaver trinket
    4 GH
    2 bard song
    --------------
    70


    UMD:
    11 ranks
    5 cha
    6 crafted item
    2 reaver trinket
    4 GH
    5 Titan gloves
    --------------
    33


    The dwarven version have 1 higher AC and better saves, but the human version have way higher DPS, so I recommend that you go human.

  13. #13
    Community Member Demoyn's Avatar
    Join Date
    Mar 2006
    Posts
    1,373

    Default

    Quote Originally Posted by Yargore View Post
    Dwarf is a very illogical choice of race for an "Exploiter". The saves are already pretty high so spelldefense is meh.
    All you get is slightly higher HP potential while getting much lower DPS (if you stick with DAs).
    My wife specifically asked for a dwarf. Who am I to say no? It's still a VERY good character.

    It gets an extra 36 hp, +4 AC vs giants, and higher spell saves for a tradeoff of around 20 DPS. Plus... it keeps me in the good graces of the woman who controls my extra curricular activities, if you know what I mean.

  14. #14
    Community Member
    Join Date
    Aug 2006
    Posts
    19

    Default

    Quote Originally Posted by Yargore View Post
    The dwarven version have 1 higher AC and better saves, but the human version have way higher DPS, so I recommend that you go human.
    How much better is the dps on the human vs the dwarf

  15. #15
    Community Member Yargore's Avatar
    Join Date
    Jun 2009
    Posts
    553

    Default

    Quote Originally Posted by Demoyn View Post
    My wife specifically asked for a dwarf. Who am I to say no? It's still a VERY good character.

    It gets an extra 36 hp, +4 AC vs giants, and higher spell saves for a tradeoff of around 20 DPS. Plus... it keeps me in the good graces of the woman who controls my extra curricular activities, if you know what I mean.
    Okay, the choice doesn't seem illogical anymore

  16. #16
    Community Member Absolute-Omniscience's Avatar
    Join Date
    Jun 2009
    Posts
    1,483

    Default

    Quote Originally Posted by noobkid15 View Post
    How much better is the dps on the human vs the dwarf
    5-10% or so, almost as much as the tempest attackspeed protion increases your damage.
    Active
    EU player since release, US player since the summer of 2009.

  17. #17
    Community Member Demoyn's Avatar
    Join Date
    Mar 2006
    Posts
    1,373

    Default

    Quote Originally Posted by Yargore View Post
    Final AC Breakdown:
    10 Base
    6 dex
    15 Dragontouched fp
    5 deflection
    5 combat expertise
    1 Dodge
    3 Chattering Ring
    4 insight
    2 chaos
    1 Rituals
    3 stalwart defender
    (10 shield + ritual)
    ----------------
    55 (65) - unbuffed
    ----------------
    3 bark pot
    1 haste
    4 shield wand/clickie/cookie
    2 recitation
    ----------------
    65 (71) - self buffed
    ----------------
    4 defensive stance
    ----------------
    69 (75) - stance
    ----------------
    4 armor boost
    ----------------
    73 (79) - self buffed + boost
    ----------------
    2 barkskin
    4 bard song
    6 aura
    ----------------
    85 (91) with party buffs
    ----------------


    Enhancements

    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Extra Action Boost II
    Enhancement: Human Adaptability I: Dexterity
    Enhancement: Human Adaptability II: Strenght
    Enhancement: Human Improved Recovery I
    Enhancement: Human Toughness II
    Enhancement: Fighter Armor Mastery III
    Enhancement: Fighter Item Defense II
    Enhancement: Fighter Intimidate IV
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Stalwart Defender III
    Enhancement: Fighter Khopesh Specalization II
    Enhancement: Fighter Weapon Alacrity

    Hit Points
    200 Fighter
    160 con
    20 heroic durability
    10 draconic vitality
    22 toughness
    40 tougness enhancements
    30 greater false life
    45 shroud item
    ---------------
    527 hp

    Intimidate:
    23 ranks
    5 cha
    4 enhancement
    6 stalwart defender
    3 feat
    15 item
    6 crafted item
    2 reaver trinket
    4 GH
    2 bard song
    --------------
    70


    UMD:
    11 ranks
    5 cha
    6 crafted item
    2 reaver trinket
    4 GH
    5 Titan gloves
    --------------
    33
    When you're talking level 20 and we're talking level 16 it kind of makes a bit of a difference. Let's advance ours for level 20, shall we?

    10 Base
    7 dex
    8 armor bracers
    4 icy raiments
    6 wisdom
    5 deflection
    5 combat expertise
    1 Dodge
    3 Chattering Ring
    4 insight
    1 Rituals
    3 stalwart defender
    4 tempest shield
    ---
    60 unbuffed

    5 barskin
    1 haste
    2 recitation
    ---
    68 self-buffed

    4 defensive stance
    ---
    72 stance

    4 bard song
    6 aura
    ---
    82 with party buffs

    Now since you can't really count your armor boost as AC (since it's limited time), we have a better unbuffed AC, a better self-buffed AC, and a better DPS mode AC (you win in turtle mode only).

    144 ranger
    6 rogue
    8 monk
    160 con
    20 heroic durability
    10 draconic vitality
    22 toughness
    40 tougness enhancements
    30 greater false life
    20 minos legens
    45 shroud item
    ---
    505 hp

    23 ranks
    -1 cha
    6 stalwart defender
    15 item
    6 crafted item
    4 GH
    2 bard song
    ---
    57 intimidate (of course, our build tanks better through damage anyway)

    23 ranks
    2 cha
    6 crafted item
    2 reaver trinket
    4 GH
    5 Titan gloves
    ---
    42 UMD (plus we auto-succeed on all ranger spells during low levels where self-healing is nice)

    In exchange for having a lower intimidate which we rarely use and slightly less hit points (though we still have more than enough to adequately tank), we get a significant amount of extra damage (1d6+3 sneak attack and +6 vs favored enemies), full rogue skills, more non-turtle AC, evasion (very nice for tanking), and bow strength/manyshot for those times when ranged is needed.

    Now let's take a look at equipment:

    Your build's equipment will look like ...

    Trinket - head of good fortune
    Head - greensteel hp item
    Goggles - tharne's goggles
    Neck - con +6
    Back - cha +6
    Body - dragontouched full plate (with +5 protection rune)
    Wrist - chaosguardes
    Waist - titan belt (str +6, greater false life)
    Ring - chattering ring
    Ring - disease immunity of heavy fortification
    Glove - dex +6
    Boots - greensteel +6 cha item
    Weapon - Greensteel insight weapon
    Weapon -


    However, ours will be...

    Trinket - bloodstone
    Head - minos legens
    Goggles - tharne's goggles
    Neck - con +6
    Back - greensteel hp with protection +5 (switch to cha for UMD)
    Body - icy raiments
    Wrist - armor +8
    Waist - disease immunity of greater false life
    Ring - chattering ring
    Ring - str +6
    Glove - greensteel with +6 cha skills
    Boots - the new deminisonal lock boots
    Weapon - Greensteel insight weapon
    Weapon -

    So we also get to add a bloodstone and deminsional lock boots whereas you'll be dismissed out of Shavarath and deal even less damage.\

    Now I'm not saying that your build sucks or anything; it's actually quite ingenious. It can't do all that you claim without sacrifices, though. Those sacrifices just don't add up to something I'd be comfortable making personally.

    EDIT: I also forgot about the tempest III STWF bonus. That's another significant damage source to add to our build.
    Last edited by Demoyn; 06-29-2009 at 03:42 PM.

  18. #18
    Community Member Yargore's Avatar
    Join Date
    Jun 2009
    Posts
    553

    Default

    Quote Originally Posted by Demoyn View Post
    When you're talking level 20 and we're talking level 16 it kind of makes a bit of a difference. Let's advance ours for level 20, shall we?

    10 Base
    7 dex
    8 armor bracers
    4 icy raiments
    6 wisdom
    5 deflection
    5 combat expertise
    1 Dodge
    3 Chattering Ring
    4 insight
    1 Rituals
    3 stalwart defender
    4 tempest shield
    ---
    60 unbuffed

    5 barskin
    1 haste
    2 recitation
    ---
    68 self-buffed

    4 defensive stance
    ---
    72 stance

    4 bard song
    6 aura
    ---
    82 with party buffs

    Now since you can't really count your armor boost as AC (since it's limited time), we have a better unbuffed AC, a better self-buffed AC, and a better DPS mode AC (you win in turtle mode only).

    144 ranger
    6 rogue
    8 monk
    160 con
    20 heroic durability
    10 draconic vitality
    22 toughness
    40 tougness enhancements
    30 greater false life
    20 minos legens
    45 shroud item
    ---
    505 hp

    23 ranks
    -1 cha
    6 stalwart defender
    15 item
    6 crafted item
    4 GH
    2 bard song
    ---
    57 intimidate (of course, our build tanks better through damage anyway)

    23 ranks
    2 cha
    6 crafted item
    2 reaver trinket
    4 GH
    5 Titan gloves
    ---
    42 UMD (plus we auto-succeed on all ranger spells during low levels where self-healing is nice)

    In exchange for having a lower intimidate which we rarely use and slightly less hit points (though we still have more than enough to adequately tank), we get a significant amount of extra damage (1d6+3 sneak attack and +6 vs favored enemies), full rogue skills, more non-turtle AC, evasion (very nice for tanking), and bow strength/manyshot for those times when ranged is needed.

    Now let's take a look at equipment:

    Your build's equipment will look like ...

    Trinket - head of good fortune
    Head - greensteel hp item
    Goggles - tharne's goggles
    Neck - con +6
    Back - cha +6
    Body - dragontouched full plate (with +5 protection rune)
    Wrist - chaosguardes
    Waist - titan belt (str +6, greater false life)
    Ring - chattering ring
    Ring - disease immunity of heavy fortification
    Glove - dex +6
    Boots - greensteel +6 cha item
    Weapon - Greensteel insight weapon
    Weapon -


    However, ours will be...

    Trinket - bloodstone
    Head - minos legens
    Goggles - tharne's goggles
    Neck - con +6
    Back - greensteel hp with protection +5 (switch to cha for UMD)
    Body - icy raiments
    Wrist - armor +8
    Waist - disease immunity of greater false life
    Ring - chattering ring
    Ring - str +6
    Glove - greensteel with +6 cha skills
    Boots - the new deminisonal lock boots
    Weapon - Greensteel insight weapon
    Weapon -

    So we also get to add a bloodstone and deminsional lock boots whereas you'll be dismissed out of Shavarath and deal even less damage.\

    Now I'm not saying that your build sucks or anything; it's actually quite ingenious. It can't do all that you claim without sacrifices, though. Those sacrifices just don't add up to something I'd be comfortable making personally.

    EDIT: I also forgot about the tempest III STWF bonus. That's another significant damage source to add to our build.
    Stalwart defender and tempest III. Hmm something doesn't add up here.

    Unless ofcourse you are planning it for mod 1x, but then you can't in no reasonable way compare it to a mod 9 build.
    It's not even certain that dwarfs will get stalwart defender. Even if they get it, it will be very expensive to have 2 tier III PrEs.

    I am still correct though, you don't need shield or monksplash to reach high AC, if 70 self buffed AC is not worth mentioning, then I don't know what is.

    I can use bloodstone aswell you know, that build will manage just fine with 2 less intimi 98% of the time.
    And this is how I would do the items:

    Mainhand: Mineral II Khopesh Insight
    Offhand: Mineral II DKhopesh +2 con
    Shield: Leviks defender
    Head: +15 intimi
    Goggles: Tharnes
    Armor: Dragontouched fp with +5 resistance, +6 con and Destruction
    Bracers: Chaosgarde
    Gloves: 45 hp, +5 prot, heavy fort,
    Ring: chattering ring
    Ring: Tumbleweed (+6 dex)
    Boots: Fancy mod 9 boots.
    Belt: +6 str, greater false life
    Cloak: +6 cha
    Necklace: +6 cha skills
    Trinket: Reavers head/bloodstone

    Have fun with no dex item.

  19. #19
    Community Member Demoyn's Avatar
    Join Date
    Mar 2006
    Posts
    1,373

    Default

    Quote Originally Posted by Yargore View Post
    Have fun with no dex item.
    Heh, doh! I had originally slotted the Tharne's bracers for my build. After thinking about it, though, I switched it to the higher AC bracers because the OP wanted more of a tank than a DPSer, and -20% aggro doesn't help that. I just forgot to reslot the dex item.

  20. #20
    Community Member Kaldaka's Avatar
    Join Date
    Dec 2006
    Posts
    419

    Default

    Quote Originally Posted by Greydeath View Post
    Rgr6/Pal14 is also good.


    This one is THE highest dps of anything mentioned here ... 10% sacred bonus to attack speed (Zeal spell) PLUS the 10% tempest attack speed bonus ... you can't go wrong here.
    Officer of ARCHANGELS - Thelanis

    Strummie . Gruffie . Jinksy . Perversion . Sluffie . Indulgent . Adjuration . Wary . Disparage . Subdue . Affinity . Bestial . Contrivance . Indria . Thermo . Outlandish

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload