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  1. #41
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    I understand the benefits of warforge with power attack and the kensai's very high to hit, but there are negatives of being warforge which after close to a 1000 shrouds I have seen time and time again. I have seen many warforge die in the shroud clearly they die more then any other race. The big negative is 50% less healing (with enhancements this can get up to 25%). Since fighters do not have evasion nor as many hit points as barbarians they are susceptible to deaths especially on a warforge when subjected to a bunch of area of effect attacks. My dwarven fighter Norg has 120% (DT armor or leviks bracer) healing at all times. A melee can not contribute to dps if it is dead.
    A wf easily reaches 85% healing. I've seen far more non-wfs die than wfs in all my 1000 shroud runs. It's all up to player skill and build.
    And pure wf figther in the current content reaches 450-500 hp, close to twf barbarians. Throw in dod and 100% healing from arcanes and you've got more survivability.

    Really, what kills the wfs is the ****-ass clerics refusing to heal them for gods know what reasons. A heal is still a full hp heal.
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  2. #42
    Founder Crarites's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    I understand the benefits of warforge with power attack and the kensai's very high to hit, but there are negatives of being warforge which after close to a 1000 shrouds I have seen time and time again. I have seen many warforge die in the shroud clearly they die more then any other race. The big negative is 50% less healing (with enhancements this can get up to 25%). Since fighters do not have evasion nor as many hit points as barbarians they are susceptible to deaths especially on a warforge when subjected to a bunch of area of effect attacks. My dwarven fighter Norg has 120% (DT armor or leviks bracer) healing at all times. A melee can not contribute to dps if it is dead.
    I found adding the folowing to my wf fighter build largely removed any issues with sudden fails against delayed blast fireballs.

    fire resistance 45
    fire absorption 33%
    cold shield

    But I'm not sure evaluating a build based on a single encounter is very worthwhile to begin with. Perhaps we should compare how your dwarf does against a doomshpere and then surmise that time and time again we see fleshling fighters die to energy drain. Of course you'll point to the silverflame talisman/eye of the beholder but isn't eq used to shore up weaknesses such as what your describing to reach conclusions concerning WF.
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  3. #43
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    A wf easily reaches 85% healing. I've seen far more non-wfs die than wfs in all my 1000 shroud runs. It's all up to player skill and build.
    And pure wf figther in the current content reaches 450-500 hp, close to twf barbarians. Throw in dod and 100% healing from arcanes and you've got more survivability.

    Really, what kills the wfs is the ****-ass clerics refusing to heal them for gods know what reasons. A heal is still a full hp heal.
    Here I thought you were arguing the numbers. Warforge clearly get less healing % and thus are more likely to die in Shrouds part 4 and 5 then a dwarf of the same ilk. I am not arguing a wf is a poor option just there is a big negative for it as well as numerous positives. Some players in my guild despise warforge due to the healing % and others in my guild like them for a variety of reasons. This has become a running joke in our guild. We will frequently use a warforge as a primary tank in Sulu which is a nice side benefit (I have always felt that the ability to reconstruct through a curse was a bug, but that is another story).
    Last edited by maddmatt70; 06-29-2009 at 04:00 PM.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  4. #44
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Crarites View Post
    I found adding the folowing to my wf fighter build largely removed any issues with sudden fails against delayed blast fireballs.

    fire resistance 45
    fire absorption 33%
    cold shield

    But I'm not sure evaluating a build based on a single encounter is very worthwhile to begin with. Perhaps we should compare how your dwarf does against a doomshpere and then surmise that time and time again we see fleshling fighters die to energy drain. Of course you'll point to the silverflame talisman/eye of the beholder but isn't eq used to shore up weaknesses such as what your describing to reach conclusions concerning WF.
    Understood, but my dwarf can put on the same fire protection gear and still have a higher healing %. Fair response regarding energy drain although I can put on silvertalisman/beholders eyes. Since the healing % penalities occur throughout ddo I would submit that it is a bigger negative then energy drain is for my fighter. I will do less dps on my fighter then a warforge especially next mod when a kensai fighter will have such a ridiculous high to hit which is a + for a warforge.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  5. #45
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Here I thought you were arguing the numbers. Warforge clearly get less healing % and thus are more likely to die in Shrouds part 4 and 5 then a dwarf of the same ilk. I am not arguing a wf is a poor option just there is a big negative for it as well as numerous positives. Some players in my guild despise warforge due to the healing % and others in my guild like them for a variety of reasons. This has become a running joke in our guild. We will frequently use a warforge as a primary tank in Sulu which is a nice side benefit (I have always felt that the ability to reconstruct through a curse was a bug, but that is another story).
    Yea, wf's will recieve less healing in shroud for example, but they can potential recieve more.
    100% arcane
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  6. #46
    Community Member The_Phenx's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    @ valorik
    go Warforged, it's the only race to go as a pure Kensai, all others are far inferior.
    Sigh... is this already starting? It used to be you had to be dwarf to kill things.. now you've got to be re-animated driftwood.

    Its A choice...

    All races and build types have advantages and disadvantages.

    Warforged are best with THF

    Halflings fcan squeeze in dragonmarks and be able to efficiently self heal, and have additional damage with the guile line, and higher saves, and with a set of kopeshs are insane.

    Dwarfs will have higher hit points and with their ax enhancements along with the kensai enhancements they will be devastating.

    Elfs/drow rapier specialization and with the increased critical and a shroud burst/blast weapon would be pretty crazy.

    Humans... well not much here.. sorry guys...the extra feats really arent very necessary, but a strong build is still a strong build.

    It all depends on the flavor/role you want with your build, and toss in the right gear...

    Me I have a twf kopesh halfling who can self heal and drop 14 pts S/A damage, will have 4 guard items (slay living, salt guard, fire shield (cold), Radiance), with stoneskin always on...
    Last edited by The Phenx; 06-29-2009 at 04:15 PM.
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  7. #47
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    Yea, wf's will recieve less healing in shroud for example, but they can potential recieve more.
    100% arcane
    ~65-85% divine
    = 165-185%
    If you are referring to the current mod and advocating for a caster to reconstruct instead of polar ray means less dps for the party. Caster and dwarven fighter > dps then just warforge fighter. Perhaps an all warforged party might work to resolve this issue next mod, but perhaps not as this is contigent on alot of factors.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  8. #48
    Founder Crarites's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Understood, but my dwarf can put on the same fire protection gear and still have a higher healing %. Fair response regarding energy drain although I can put on silvertalisman/beholders eyes. Since the healing % penalities occur throughout ddo I would submit that it is a bigger negative then energy drain is for my fighter. I will do less dps on my fighter then a warforge especially next mod when a kensai fighter will have such a ridiculous high to hit which is a + for a warforge.
    I see the point your trying to make but its only a situational liability if you let it be one. I've found that clerics in general are optional unless i'm running a raid and even then my WF is better off taking recon's from a friendly mage.
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  9. #49
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    If you are referring to the current mod and advocating for a caster to reconstruct instead of polar ray means less dps for the party. Caster and dwarven fighter > dps then just warforge fighter. Perhaps an all warforged party might work to resolve this issue next mod, but perhaps not as this is contigent on alot of factors.
    So first you compare a really bad group where the WF dies in the first place. And then you compare the bad group with a repair bot to a speed run? Keep it consistent please.
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  10. #50
    Community Member The_Phenx's Avatar
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    Quote Originally Posted by Crarites View Post
    I'm a fan of the WF kensai pure fighter build for mod 9 but your investment into DR seems expensive when stone skin clickies are relatively easy to make and provide the same benefits. Whats the main advantage of having non-dispellable dr versus a clickie as you see it? It doesn't seem like you'll have the ac to bring the new game change sinto play for this build.
    No Kensai will be able to have a good ac...sadly...mid 40's with all the best gear in the game? better to go with no ac and very well picked guard items.

    I dumped it entirely... stoneskin and displacement seem to have things well in hand tho...
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  11. #51
    Community Member The_Phenx's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    If you are referring to the current mod and advocating for a caster to reconstruct instead of polar ray means less dps for the party. Caster and dwarven fighter > dps then just warforge fighter. Perhaps an all warforged party might work to resolve this issue next mod, but perhaps not as this is contigent on alot of factors.
    Heh I thnk maybe halflings and drawves will finally unite behind a common foe... Tree's with swords...
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  12. #52
    Founder Crarites's Avatar
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    Quote Originally Posted by The Phenx View Post
    No Kensai will be able to have a good ac...sadly...mid 40's with all the best gear in the game? better to go with no ac and very well picked guard items.

    I dumped it entirely... stoneskin and displacement seem to have things well in hand tho...
    Yah, thats the way I'm leaning as well. Radiance guard, smoke screen, displacement, crushing wave, air guard or inceneration, cold shield, fire guard, lesser lightning guard,10x's stone skin clickies. I had considered upping natural dr but recycling my body feat to something else is appealing as well. Just haven't settled on what I want.
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  13. #53
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    So first you compare a really bad group where the WF dies in the first place. And then you compare the bad group with a repair bot to a speed run? Keep it consistent please.
    Lol. You need to play end game with lag before you make such comments. All I ever due is run speed runs in the shroud by the way which is different then a shroud record attempt of course ( low 20 minutes completion time but 0 resources used vs. significant resources used in the mid teens minutes completion time) . When I was on Thelanis with my cleric people made comments to the caster in the shroud that he should spot throw reconstructs on the warforged melee which it sounds like you are advocating in your earlier post.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  14. #54
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Lol. You need to play end game with lag before you make such comments. All I ever due is run speed runs in the shroud by the way which is different then a shroud record attempt of course ( low 20 minutes completion time but 0 resources used vs. significant resources used in the mid teens minutes completion time) . When I was on Thelanis with my cleric people made comments to the caster in the shroud that he should spot throw reconstructs on the warforged melee which it sounds like you are advocating in your earlier post.
    Ah okay, just a missunderstanding then. I am not in any way telling the sorc to only reconstruct, etc. I'm just saying that it's possible, which would be a good way to solve it for a bad group, where healing is lacking.
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  15. #55
    Community Member Inspire's Avatar
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    Warforged are harder to heal sure Ill believe that. But saying that you see more of them die than any other race is very biased, for me Ive seen more elves(drow included) die in the shroud more than Warforged, usually its the casters who forget to re-prot themselves after taking a DBF to the noggin.

    Then again, I havent seen anyone die in a guild shroud run in quite a few days.

  16. #56
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Inspire View Post

    Then again, I havent seen anyone die in a guild shroud run in quite a few days.
    That is what happens when you do not do shrouds fast. We do shrouds fast hence have a few casualties at times especially if we grab a few pug clerics.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  17. #57
    Founder Crarites's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    That is what happens when you do not do shrouds fast. We do shrouds fast hence have a few casualties at times especially if we grab a few pug clerics.
    I was unaware that dieing sped things along. Maybe thats been my mistake.
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  18. #58
    Community Member Inspire's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    That is what happens when you do not do shrouds fast. We do shrouds fast hence have a few casualties at times especially if we grab a few pug clerics.
    I havent done a guild shroud over 30-35mins in about 2 months...

  19. #59
    Founder Riggs's Avatar
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    Default Soooo...back to builds...

    I went for a mod 9 WF 18/2 ftr rogue for whenever mod 9 might come.

    Gambling on glancing blows being actually useful, so full two handed weapon lines, specialization etc. If things like vorpal, wounding, min 2 acid blast hits on a significant number of glancing blows the dps will be very nice.

    If not can respec to two weapon fighting as 16 dex +1 tome will still get improved two weapon fighting.

    AC once specced out will be more than the "40 max with the best gear in the game" someone said, and with a shield will be able to hit 60 in raids once the chattering ring comes along. (54 with shield clickies and a greataxe is still nothing to sneer at for a lot of content)

  20. #60
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Inspire View Post
    I havent done a guild shroud over 30-35mins in about 2 months...
    I have not been on a shroud that was 30 mins long in months. Shrouds generally take in the low 20s minute wise.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

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