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  1. #1
    Community Member gamer111's Avatar
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    Default looking for kensei pure fighter build

    Everyone seems to be talking about a kensei, but I can't seem to locate an actual build template for one.
    I have 32 points unlocked, and would really appreciate some help in finding a build template(s) any race long as it stays pure fighter. Thanks

  2. #2
    Community Member valorik's Avatar
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    Default

    Quote Originally Posted by gamer111 View Post
    Everyone seems to be talking about a kensei, but I can't seem to locate an actual build template for one.
    I have 32 points unlocked, and would really appreciate some help in finding a build template(s) any race long as it stays pure fighter. Thanks
    two handed fighting two weapon fighting? tomes no tomes? a little more detail is good.
    Arannel, Aqueous, Cocobolo, Arboreous, Erudirion, Congruous, and Cogs
    Ghallanda Rerolled

  3. #3
    Community Member valorik's Avatar
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    Cool standard human 2 weapon fighting kensai

    use character planner up to 16, prety vanilla human 2wf version with intimidate and jump, haven't ru the numbers on ac but I'm sure you could reach a fair amount.

    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page

    Level 16 Lawful Good Human Male
    (16 Fighter)
    Hit Points: 290
    Spell Points: 0

    BAB: 16/16/21/2626
    Fortitude: 12
    Reflex: 8
    Will: 7

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 16)
    Strength 18 26
    Dexterity 16 17
    Constitution 14 15
    Intelligence 8 8
    Wisdom 8 8
    Charisma 8 8

    Tomes Used
    +1 Tome of Dexterity used at level 1

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 16)
    Balance 3 3
    Bluff -1 -1
    Concentration 2 2
    Diplomacy -1 -1
    Disable Device n/a n/a
    Haggle -1 -1
    Heal -1 -1
    Hide 3 3
    Intimidate 3 21
    Jump 8 27
    Listen -1 -1
    Move Silently 3 3
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -1 -1
    Search -1 -1
    Spot -1 -1
    Swim 4 8
    Tumble n/a n/a
    Use Magic Device n/a n/a

    Level 1 (Fighter)
    Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Weapon Fighting

    Level 2 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting

    Level 3 (Fighter)
    Feat: (Selected) Bullheaded

    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

    Level 5 (Fighter)

    Level 6 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Weapon Specialization: Slashing Weapons

    Level 7 (Fighter)

    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons

    Level 9 (Fighter)
    Feat: (Selected) Iron Will

    Level 10 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons

    Level 11 (Fighter)

    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons

    Level 13 (Fighter)

    Level 14 (Fighter)
    Feat: (Fighter Bonus) Power Attack

    Level 15 (Fighter)
    Feat: (Selected) Dodge

    Level 16 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Attack Boost IV
    Enhancement: Fighter Extra Action Booost I
    Enhancement: Fighter Extra Action Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Human Adaptability Constitution II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV

    for level 20 use your extra ap for kensai, and for feats at 18 take superior weapon focus and superior weapon specialization, at 20 take pretty much anything, quick draw maybe, also improved crit pierce is expendable, up to you whether you keep it based on your play style.
    Arannel, Aqueous, Cocobolo, Arboreous, Erudirion, Congruous, and Cogs
    Ghallanda Rerolled

  4. #4

    Default

    Quote Originally Posted by valorik View Post
    use character planner up to 16, prety vanilla human 2wf version with intimidate and jump, haven't ru the numbers on ac but I'm sure you could reach a fair amount.

    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page

    Level 16 Lawful Good Human Male
    (16 Fighter)
    Hit Points: 290
    Spell Points: 0

    BAB: 16/16/21/2626
    Fortitude: 12
    Reflex: 8
    Will: 7

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 16)
    Strength 18 26
    Dexterity 16 17
    Constitution 14 15
    Intelligence 8 8 (10 int is a good idea and can help qualify for CE with a +3 tome, more skill points doesnt hurt)
    Wisdom 8 8
    Charisma 8 8

    Tomes Used
    +1 Tome of Dexterity used at level 1

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 16)
    Balance 3 3 (0 investment in balance is BAD, any builds with no balance should be rejected)
    Bluff -1 -1
    Concentration 2 2
    Diplomacy -1 -1
    Disable Device n/a n/a
    Haggle -1 -1
    Heal -1 -1
    Hide 3 3
    Intimidate 3 21
    Jump 8 27
    Listen -1 -1
    Move Silently 3 3
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -1 -1
    Search -1 -1
    Spot -1 -1
    Swim 4 8
    Tumble n/a n/a
    Use Magic Device n/a n/a

    Level 1 (Fighter)
    Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Weapon Fighting (weapon focus should be here)

    Level 2 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting (at low levels, SnB > twf)

    Level 3 (Fighter)
    Feat: (Selected) Bullheaded

    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons (weapon specialization should be here)

    Level 5 (Fighter)

    Level 6 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Weapon Specialization: Slashing Weapons

    Level 7 (Fighter)

    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons

    Level 9 (Fighter)
    Feat: (Selected) Iron Will

    Level 10 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons

    Level 11 (Fighter)

    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons

    Level 13 (Fighter)

    Level 14 (Fighter)
    Feat: (Fighter Bonus) Power Attack (PA should be taken much earlier)

    Level 15 (Fighter)
    Feat: (Selected) Dodge (if you are not gunning for AC, dodge is pointless)

    Level 16 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Attack Boost IV (until kensai is out, this is pointless)
    Enhancement: Fighter Extra Action Booost I
    Enhancement: Fighter Extra Action Boost II (dun even need extra boost!)
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Khopesh Specialization I (where is specialization II?)
    Enhancement: Human Adaptability Constitution II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II (what are you going to use it on?)
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Intimidate I (why only tier 1?)
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV (i rather drop this and get racial toughness III and save 1 AP)

    for level 20 use your extra ap for kensai, and for feats at 18 take superior weapon focus and superior weapon specialization, at 20 take pretty much anything, quick draw maybe, also improved crit pierce is expendable, up to you whether you keep it based on your play style.
    sorry but there are alot of bad decisions there
    If you want to know why...

  5. #5
    Community Member Absolute-Omniscience's Avatar
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    @ valorik

    1. go Warforged, it's the only race to go as a pure Kensai, all others are far inferior.
    2. Less toughness enhancements (Duh!) and max haste boost. Max WF power attack and 1 enhancement and healer friendly.
    3. stats:
    18
    16 (if you have +2 tome go with 15)
    14
    8
    10 (then up this to 12)
    6

    4. skills:
    balance and jump, your intimidate will be too low anyways

    5. Get lighting reflexes at later levels (18 for example)
    6. Dump bullheaded and take Luck of Heroes
    7. you wont have dodge, (as you will get one less feat)
    8. Take both of the Khopesh specialization enhancements
    9. build your enhancements for the Kensai Pre.
    10. Rebuild the feat order.
    Active
    EU player since release, US player since the summer of 2009.

  6. #6
    Community Member assamite's Avatar
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    Thumbs down

    Quote Originally Posted by Absolute-Omniscience View Post
    @ valorik

    1. go Warforged, it's the only race to go as a pure Kensai, all others are far inferior.

    That statement ****es me off and my dwarf and halfling now feel like kick your wf ass my server is Kyber if you wana test this wf theory lol.
    (\_/) Guardian of Golden Gold
    ~,.,~ Vaapad, Deathwaltz, Fushia, FiveGallonSnapback

  7. #7
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by assamite View Post
    That statement ****es me off and my dwarf and halfling now feel like kick your wf ass my server is Kyber if you wana test this wf theory lol.
    Reasons why:
    not halfling:
    Since you're pure fighter, twf, you wont have any decent ac, if you were aiming for that you would've gone either 12/6/2 or 18/2. Both those would've been very viable as halfling, but as that is not the case. The only real benefit of halfling is the Halfling Guile enhancements, ~6 SA dmg (you wont be able to afford all the of em with the expensive kensai enhancements). 6 very unreliable sneak attack damages is decent, but not good enough. And even if you have them 100% of the time, it's still less dps than +3 dmg from PA and +1 dmg from +2 strength.

    Not dwarf:
    Dwarven axes are subpar in dps, and a pure kensai obviously builds for pure dps, as any other build would've been exceeded by a 12/6/2 or a 18/2 or just a ranger for that matter. So, dwarven axes for less damage (including DA enhancements) or Khopesh for more damage, without spending points in axe enhancements.

    Why WF:
    Best damage, it's a build built for damage, this is the only reason you really need.
    Best immunities
    Can basically dump willsave more or less as you are immune to the worst will-based spells, a mere 10 base wis, item and ironwill will get you more than enough willsave.
    Docent of Defiance is available
    Can be healed by two classes, if you haven't played a WF, then you don't know how good this is, it's better than 100% divine by miles.

    Not playing on your sever, would've been fun to have somekind of contest. So, lets just keep it to numbers and facts shall we? If you continiue this depate that is.
    Last edited by Absolute-Omniscience; 06-29-2009 at 06:15 AM.
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    EU player since release, US player since the summer of 2009.

  8. #8
    Community Member baddax's Avatar
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    wait til he turns his back and then your hafling can get that sweet SA bonus to damage which is sooo useful while tanking.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  9. #9
    Community Member assamite's Avatar
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    lol ya since my halfling uses a radiance falchion and dragon marks.... and my dwarf uses a greataxe and has +5 hit on your ass... not to mention ok ac with my +7 dex bonus in fp. last i checks hitting does more dmg than missing <.<
    (\_/) Guardian of Golden Gold
    ~,.,~ Vaapad, Deathwaltz, Fushia, FiveGallonSnapback

  10. #10
    Community Member gamer111's Avatar
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    Default Thank you

    I appreciate the build ideas, I'm a fairly casual player so I am not great at making the build templates but can usually work with one towards a character for me.
    Thanks again.

  11. #11
    Community Member baddax's Avatar
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    Quote Originally Posted by assamite View Post
    lol ya since my halfling uses a radiance falchion and dragon marks.... and my dwarf uses a greataxe and has +5 hit on your ass... not to mention ok ac with my +7 dex bonus in fp. last i checks hitting does more dmg than missing <.<


    You screwed up now, he'll be farming WW for those elite blindness immunity spot +3 goggles!
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  12. #12
    Community Member assamite's Avatar
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    Wink

    Quote Originally Posted by baddax View Post
    You screwed up now, he'll be farming WW for those elite blindness immunity spot +3 goggles!
    lol luckily most mobs skip that quest ~.o and if they dont..... i can always heal when they hit me
    (\_/) Guardian of Golden Gold
    ~,.,~ Vaapad, Deathwaltz, Fushia, FiveGallonSnapback

  13. #13
    Community Member Yargore's Avatar
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    Go WF, it's undoubtely the best choice for a pure kensai fighter.

    Start with these stats:
    18
    15
    14
    8
    10
    6

    If you don't have a +2 dex tome, lower wisdom to 8 and up dex to 16.

    Feats:
    1. Luck of Heroes.
    1 (Fighter). Weapon Focus: Slashing
    2 (Fighter). Khopesh
    3. Iron Will
    4 (Fighter). Weapon Specialization: Slashing
    6. Two Weapon Fighting
    6 (Fighter). Improved Two Weapon Fighting.
    8 (Fighter). Improved Critical: Slashing.
    9. Power Attack
    10 (Fighter). Greater Weapon Focus: Slashing
    12. Greater Weapon Specialization: Slashing
    12 (Fighter). Greater Two Weapon Fighting.
    14 (Fighter). Oversized Two Weapon Fighting
    15. Toughness
    16 (Fighter). Quickdraw
    18. Lightning Reflexes
    18 (Fighter). Superior Weapon Focus: Slashing
    20 (Fighter). Stunning Blow.

    Enhancements:
    Enhancement: Fighter Attack Boost IV
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Extra Action Boost II
    Enhancement: Fighter Critical Accuracy IV
    Enhancement: Fighter Strategy Stunning Blow I
    Enhancement: Fighter Strenght III
    Enhancement: Fighter Toughness II
    Enhancement: Warforged Toughness I
    Enhancement: Warforged Healers Friend I
    Enhancement: Warforged Power Attack III
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Construct Thinking I
    + all kensai enhancements and both weapon specalization enhancements.

    Stunning blow and the 3 APs used for higher DC is highly optional, but I recommend you atleast try it. It's a nice feat.
    Last edited by Yargore; 06-29-2009 at 09:56 AM.

  14. #14
    Community Member assamite's Avatar
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    OMFG i just stayed up for 3 hours running the numbers on my dwarf and absalutes WF.... i have a novel typed out, i go to post it and there is an error and it erases all my work >.<!!!!!!!!!!!
    conclusion was

    Dwarf THW kensai 1102 dmg 20 swings
    And WF TWF kensai 1107 dmg with 49 swings....

    i would retype alllll that **** again except i dont care now lol....
    that dmg is only count the wf main hand atk because when i counted with his offhand it added 4 strokes.... i didnt take into consideration his hit deacreasing through the round, he maintained a +45 atk vrs my 56 ac.. and i maintaind a 50 ATK vrs his 52 ac..... Glancing blows were not calculated... wf still died and the dwarf laghed at him.

    truth be told THW dwarf with great axe is far superior to your frkin wf on the dps meter buddy. God!!! my novel was so much nicer.
    And as for your docent of defiance... i have a warforged defiance is the shizznit!!!!!!! but you lower your ac for dr against an angry dwarf that hits for 60+..... he will blowwww you awayyy
    Last edited by assamite; 06-29-2009 at 10:58 AM.
    (\_/) Guardian of Golden Gold
    ~,.,~ Vaapad, Deathwaltz, Fushia, FiveGallonSnapback

  15. #15
    Community Member Jay203's Avatar
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    Quote Originally Posted by assamite View Post
    OMFG i just stayed up for 3 hours running the numbers on my dwarf and absalutes WF.... i have a novel typed out, i go to post it and there is an error and it erases all my work >.<!!!!!!!!!!!
    conclusion was

    Dwarf THW kensai 1102 dmg 20 swings
    And WF TWF kensai 1107 dmg with 49 swings....

    i would retype alllll that **** again except i dont care now lol....
    that dmg is only count the wf main hand atk because when i counted with his offhand it added 4 strokes.... i didnt take into consideration his hit deacreasing through the round, he maintained a +45 atk vrs my 56 ac.. and i maintaind a 50 ATK vrs his 52 ac..... Glancing blows were not calculated... wf still died and the dwarf laghed at him.

    truth be told THW dwarf with great axe is far superior to your frkin wf on the dps meter buddy. God!!! my novel was so much nicer.
    And as for your docent of defiance... i have a warforged defiance is the shizznit!!!!!!! but you lower your ac for dr against an angry dwarf that hits for 60+..... he will blowwww you awayyy
    ehehe, keep thinking that
    while you're busy looking for that silver flame necklace and swapping it in, we wf will be murdering that beholder already :P
    it's true dwarves have it pretty well off when it comes to axes
    but wf has better power attack options with a +6 damage count when it comes to two-handed weapons, not to mention improved glancing blow due to Warforged Weapon Aptitude =)
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  16. #16
    Community Member assamite's Avatar
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    Quote Originally Posted by Jay203 View Post
    ehehe, keep thinking that
    while you're busy looking for that silver flame necklace and swapping it in, we wf will be murdering that beholder already :P
    it's true dwarves have it pretty well off when it comes to axes
    but wf has better power attack options with a +6 damage count when it comes to two-handed weapons, not to mention improved glancing blow due to Warforged Weapon Aptitude =)

    lol yayaya i know all that lol im just sayin true dps requirs hit. Yes wf Hit the hardest but they dont hit the most ~.o
    (\_/) Guardian of Golden Gold
    ~,.,~ Vaapad, Deathwaltz, Fushia, FiveGallonSnapback

  17. #17
    Community Member Kaldaka's Avatar
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    Quote Originally Posted by assamite View Post
    truth be told THW dwarf with great axe is far superior to your frkin wf on the dps meter buddy.
    LOL ...

    A THF out-dpsing a TWF at end game?!?!?

    Almost laughable ...
    Officer of ARCHANGELS - Thelanis

    Strummie . Gruffie . Jinksy . Perversion . Sluffie . Indulgent . Adjuration . Wary . Disparage . Subdue . Affinity . Bestial . Contrivance . Indria . Thermo . Outlandish

  18. #18
    Community Member Jay203's Avatar
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    Quote Originally Posted by assamite View Post
    lol yayaya i know all that lol im just sayin true dps requirs hit. Yes wf Hit the hardest but they dont hit the most ~.o
    just a roughdraft, but you get the point xD

    Wf 20 Fighter
    Chaotic Good
    32 pts.

    Stats:
    Code:
    Strength           16 base + 5 lvl ups + 2 enhancement + 1 tome + 6 item = 30 (+10) + 8 Surge = 38 (+14)
    Dexterity          14 base + 6 item = 20 (+5)
    Constitution       16 base + 2 Enhancement + 6 item = 24 (+8)
    Intelligence       12 base
    Wisdom             12 base + 6 item = 18 (+4)
    Charisma            6 base
    Feats:
    Code:
    11 Fighter bonus feats
    7 general feats
    
    
    Fighter Feats:
    ThF, iThF, gThF
    Power Attack
    Weapon Focus, Greater Weapon Focus, Superior Weapon Focus
    Weapon Specialize, Greater WEapon Specialize
    Improved Critical
    Stunning Blow
    
    General Feats:
    Adamantine Body
    Improved Damage Reduction x 5
    Toughness
    Enhancements:

    Code:
    Kensai pre-reqs-
    Fighter Attack Boost IV: 10 APs
    Fighter Critical Accuracy IV: 10 APs
    Kensai I~III: 8 APs
    Kensai Weapon Mastery I~III: 3 APs
    
    APs Spent: 31 
    
    Fighter Strength II: 6 APs
    WF Weapon Aptitude III: 6 APs
    WF Power Attack III: 6 APs
    WF Constitution II: 6 APs
    
    APs Spent: 55
    
    WF Damage Reduction III: 12 APs
    Fighter Stunning Blow II: 3 APs
    WF Tactical FIghting  II: 6 APs
    Fighter Quarterstaff Specialization II: 3 APs
    WF Racial Toughness I: 1 AP
    
    APs Spent: 80
    Saves:
    Code:
     10  /  5  /  5  Fighter 16
      8  /  5  /  4  Ability Bonus
      4  /  4  /  4  Greater Heroism
      2  /  2  /  2  Head of Good Fortune
      1  /  1  /  1  Resistance Ritual
      5  /  5  /  5  Resistance Item
    ------------------
     30  /  22 /  21
    HP:
    Code:
    200 Fighter 20
     20 Heroic Durability
    160 Con bonus
     22 Toughness
     10 WF Toughness
    ---------------
    412 base HP, potential for more
    Combat Stats:
    Code:
    To Hit:
     20 Fighter 20
    + 5 Weapon
    + 3 Weapon Foci
    +10 Strength bonus
    + 2 Kensai Line
    + 4 Greater Heroism
    - 8 Power Attack
    ------
    +36 to hit
    
    Damage:
     3.5 average Quarterstaff
    + 15 Strength Bonus
    +  4 Weapon Specialization
    +  2 Quarterstaff SPecialization
    +  4 Kensai line
    + 16 Power Attack
    -------
     44.5 average damage per attack (18~20/x2)
    
    Stunning Blow DC:
    10 base
    10 Str
     2 Fighter Enhancement
     2 WF Enhancement
     3 Kensai III
    ----
    27 base
    10 Item
    ----
    37 with weighted 5%
     4 Power Surge
    ----
    41 DC
    Runs around with permanent Stoneskin
    this build is a quarterstaff user btw, Dreamspitter FTW!!! =P
    i guess you can change this to a maul user for increased damage o_O
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  19. #19
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    Here is a THF Build with Axes (use any two hander you want) and yeah I went human because I really dont like playing dwarfs or WF but thats just me so go as you wish. I took umd because I like being able to do some things myself or umd items. I also think its wierd that people dont care about will saves at all. I decided to put all points into charisma as you have plenty of feats to take force of personality and it helps umd and intimidate. I took enhancments that help now and you can change as needed for Kensai III after the cap increase. This is very close to my build execept I went Maul spec and put points between cha and wis and I learned that its kinda pointless if you can just raise cha higher and use FoP for will saves.

    At level 18 and 20 you take superior weapon focus and superior weapon spec. The extra feat at 18 can be what you want, perhaps another toughness / will saves +2 or skill focus intimidate.

    The great thing about humans is I will have 36str at 20 with a +4tome and I didnt need a 18 starting str.


    Intimidate will be 51 with a Greensteel +6 cha item and head.

    umd will be 30 with same GS item and head of good fortune & cartouche or silver concord cloak. This makes it easy to res someone if needed and use wands on yourself.

    This isnt some uber build but it works and HP will be plenty high enough to get healed.

    HP - 358 + 30GFL + 10 GH Favor + 48 Con + 18 Minos + 45 GS item = 509 @ lvl 16

    Fort Save - 14 + 3 stat + 5 resist + 2 Head = 25 + 4 GH = 29
    Reflex Save - 6 + 3 stat + 5 resist + 2 Head = 25 + 4 GH = 20
    Will Save - 9 + 3 stat + 5 resist + 2 Head = 25 + 4 GH = 23


    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 True Neutral Human Female
    (16 Fighter) 
    Hit Points: 358
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 14
    Reflex: 6
    Will: 9
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             17                 24                   28
    Dexterity            10                 12                   12
    Constitution         14                 17                   18
    Intelligence         11                 12                   12
    Wisdom                8                  8                    8
    Charisma             15                 18                   18
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    +3 Tome of Strength used at level 16
    +2 Tome of Dexterity used at level 16
    +3 Tome of Constitution used at level 16
    +3 Tome of Charisma used at level 16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               2                 10                   10
    Bluff                 2                  4                    4
    Concentration         2                  4                    4
    Diplomacy             2                  4                    4
    Disable Device        n/a               n/a                   n/a
    Haggle                2                  4                    4
    Heal                 -1                 -1                   -1
    Hide                  0                  1                    1
    Intimidate            6                 23                   25
    Jump                  3                 26                   26
    Listen               -1                 -1                   -1
    Move Silently         0                  1                    1
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    1
    Spot                 -1                 -1                   -1
    Swim                  3                  9                    9
    Tumble                n/a               n/a                   n/a
    Use Magic Device      4                 13                   16
    
    Level 1 (Fighter)
    Skill: Balance (+2)
    Skill: Intimidate (+4)
    Skill: Use Magic Device (+2)
    Feat: (Human Bonus) Force of Personality
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+3)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 3 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+2)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 7 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+2)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 10 (Fighter)
    Skill: Intimidate (+2)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 11 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+2)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Toughness
    
    
    Level 13 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Fighter)
    Skill: Intimidate (+2)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 15 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+2)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Greataxe Specialization I
    Enhancement: Fighter Greataxe Specialization II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Adaptability Strength II
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Last edited by kodiak974; 06-29-2009 at 12:28 PM.

  20. #20
    Community Member Absolute-Omniscience's Avatar
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    Jun 2009
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    Quote Originally Posted by assamite View Post
    OMFG i just stayed up for 3 hours running the numbers on my dwarf and absalutes WF.... i have a novel typed out, i go to post it and there is an error and it erases all my work >.<!!!!!!!!!!!
    conclusion was

    Dwarf THW kensai 1102 dmg 20 swings
    And WF TWF kensai 1107 dmg with 49 swings....

    i would retype alllll that **** again except i dont care now lol....
    that dmg is only count the wf main hand atk because when i counted with his offhand it added 4 strokes.... i didnt take into consideration his hit deacreasing through the round, he maintained a +45 atk vrs my 56 ac.. and i maintaind a 50 ATK vrs his 52 ac..... Glancing blows were not calculated... wf still died and the dwarf laghed at him.

    truth be told THW dwarf with great axe is far superior to your frkin wf on the dps meter buddy. God!!! my novel was so much nicer.
    And as for your docent of defiance... i have a warforged defiance is the shizznit!!!!!!! but you lower your ac for dr against an angry dwarf that hits for 60+..... he will blowwww you awayyy
    If you got to those numbers you didn't think it through right or just didn't know how to do it accuratly. Either use theoretical numbers and get an exact number, or attack a raid boss, which you do not miss.

    Don't know if you're sarcastic or something, but all those statements are so out of the window it's frightening.

    Quote Originally Posted by Assamite
    lol yayaya i know all that lol im just sayin true dps requirs hit. Yes wf Hit the hardest but they dont hit the most ~.o
    No one ever misses, especially not a Kensai.'


    @Jay
    WF dr and stoneskin do not stack, neither would DoD stack with any of those. Horrible feats, horrible starting stats and a horrible weapon with a horrible weapon type (THF). Oh, and really, really bad enhancements.
    Dunno if you were joking or not.

    @everyone
    Follow Yargore's build plan and you've got the best pure fighter you will ever get.
    EDIT: If Sup-Weapon spec if ever introduced remove stunning blow or luck of heroes from that build and you're done.
    Active
    EU player since release, US player since the summer of 2009.

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