Everyone seems to be talking about a kensei, but I can't seem to locate an actual build template for one.
I have 32 points unlocked, and would really appreciate some help in finding a build template(s) any race long as it stays pure fighter. Thanks
Everyone seems to be talking about a kensei, but I can't seem to locate an actual build template for one.
I have 32 points unlocked, and would really appreciate some help in finding a build template(s) any race long as it stays pure fighter. Thanks
use character planner up to 16, prety vanilla human 2wf version with intimidate and jump, haven't ru the numbers on ac but I'm sure you could reach a fair amount.
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page
Level 16 Lawful Good Human Male
(16 Fighter)
Hit Points: 290
Spell Points: 0
BAB: 16/16/21/2626
Fortitude: 12
Reflex: 8
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 26
Dexterity 16 17
Constitution 14 15
Intelligence 8 8
Wisdom 8 8
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 3
Bluff -1 -1
Concentration 2 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 3 3
Intimidate 3 21
Jump 8 27
Listen -1 -1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 4 8
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Weapon Fighting
Level 2 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Level 3 (Fighter)
Feat: (Selected) Bullheaded
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 7 (Fighter)
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Feat: (Selected) Iron Will
Level 10 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 15 (Fighter)
Feat: (Selected) Dodge
Level 16 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Attack Boost IV
Enhancement: Fighter Extra Action Booost I
Enhancement: Fighter Extra Action Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Khopesh Specialization I
Enhancement: Human Adaptability Constitution II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Intimidate I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV
for level 20 use your extra ap for kensai, and for feats at 18 take superior weapon focus and superior weapon specialization, at 20 take pretty much anything, quick draw maybe, also improved crit pierce is expendable, up to you whether you keep it based on your play style.
Arannel, Aqueous, Cocobolo, Arboreous, Erudirion, Congruous, and Cogs
Ghallanda Rerolled
If you want to know why...
@ valorik
1. go Warforged, it's the only race to go as a pure Kensai, all others are far inferior.
2. Less toughness enhancements (Duh!) and max haste boost. Max WF power attack and 1 enhancement and healer friendly.
3. stats:
18
16 (if you have +2 tome go with 15)
14
8
10 (then up this to 12)
6
4. skills:
balance and jump, your intimidate will be too low anyways
5. Get lighting reflexes at later levels (18 for example)
6. Dump bullheaded and take Luck of Heroes
7. you wont have dodge, (as you will get one less feat)
8. Take both of the Khopesh specialization enhancements
9. build your enhancements for the Kensai Pre.
10. Rebuild the feat order.
Reasons why:
not halfling:
Since you're pure fighter, twf, you wont have any decent ac, if you were aiming for that you would've gone either 12/6/2 or 18/2. Both those would've been very viable as halfling, but as that is not the case. The only real benefit of halfling is the Halfling Guile enhancements, ~6 SA dmg (you wont be able to afford all the of em with the expensive kensai enhancements). 6 very unreliable sneak attack damages is decent, but not good enough. And even if you have them 100% of the time, it's still less dps than +3 dmg from PA and +1 dmg from +2 strength.
Not dwarf:
Dwarven axes are subpar in dps, and a pure kensai obviously builds for pure dps, as any other build would've been exceeded by a 12/6/2 or a 18/2 or just a ranger for that matter. So, dwarven axes for less damage (including DA enhancements) or Khopesh for more damage, without spending points in axe enhancements.
Why WF:
Best damage, it's a build built for damage, this is the only reason you really need.
Best immunities
Can basically dump willsave more or less as you are immune to the worst will-based spells, a mere 10 base wis, item and ironwill will get you more than enough willsave.
Docent of Defiance is available
Can be healed by two classes, if you haven't played a WF, then you don't know how good this is, it's better than 100% divine by miles.
Not playing on your sever, would've been fun to have somekind of contest. So, lets just keep it to numbers and facts shall we? If you continiue this depate that is.
Last edited by Absolute-Omniscience; 06-29-2009 at 06:15 AM.
wait til he turns his back and then your hafling can get that sweet SA bonus to damage which is sooo useful while tanking.
“If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu
lol ya since my halfling uses a radiance falchion and dragon marks.... and my dwarf uses a greataxe and has +5 hit on your ass... not to mention ok ac with my +7 dex bonus in fp. last i checks hitting does more dmg than missing <.<
(\_/)∞ Guardian of Golden Gold ∞
~,.,~ Vaapad, Deathwaltz, Fushia, FiveGallonSnapback √√√√
I appreciate the build ideas, I'm a fairly casual player so I am not great at making the build templates but can usually work with one towards a character for me.
Thanks again.
Go WF, it's undoubtely the best choice for a pure kensai fighter.
Start with these stats:
18
15
14
8
10
6
If you don't have a +2 dex tome, lower wisdom to 8 and up dex to 16.
Feats:
1. Luck of Heroes.
1 (Fighter). Weapon Focus: Slashing
2 (Fighter). Khopesh
3. Iron Will
4 (Fighter). Weapon Specialization: Slashing
6. Two Weapon Fighting
6 (Fighter). Improved Two Weapon Fighting.
8 (Fighter). Improved Critical: Slashing.
9. Power Attack
10 (Fighter). Greater Weapon Focus: Slashing
12. Greater Weapon Specialization: Slashing
12 (Fighter). Greater Two Weapon Fighting.
14 (Fighter). Oversized Two Weapon Fighting
15. Toughness
16 (Fighter). Quickdraw
18. Lightning Reflexes
18 (Fighter). Superior Weapon Focus: Slashing
20 (Fighter). Stunning Blow.
Enhancements:
Enhancement: Fighter Attack Boost IV
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Extra Action Boost II
Enhancement: Fighter Critical Accuracy IV
Enhancement: Fighter Strategy Stunning Blow I
Enhancement: Fighter Strenght III
Enhancement: Fighter Toughness II
Enhancement: Warforged Toughness I
Enhancement: Warforged Healers Friend I
Enhancement: Warforged Power Attack III
Enhancement: Warforged Tactics I
Enhancement: Warforged Construct Thinking I
+ all kensai enhancements and both weapon specalization enhancements.
Stunning blow and the 3 APs used for higher DC is highly optional, but I recommend you atleast try it. It's a nice feat.
Last edited by Yargore; 06-29-2009 at 09:56 AM.
OMFG i just stayed up for 3 hours running the numbers on my dwarf and absalutes WF.... i have a novel typed out, i go to post it and there is an error and it erases all my work >.<!!!!!!!!!!!
conclusion was
Dwarf THW kensai 1102 dmg 20 swings
And WF TWF kensai 1107 dmg with 49 swings....
i would retype alllll that **** again except i dont care now lol....
that dmg is only count the wf main hand atk because when i counted with his offhand it added 4 strokes.... i didnt take into consideration his hit deacreasing through the round, he maintained a +45 atk vrs my 56 ac.. and i maintaind a 50 ATK vrs his 52 ac..... Glancing blows were not calculated... wf still died and the dwarf laghed at him.
truth be told THW dwarf with great axe is far superior to your frkin wf on the dps meter buddy. God!!! my novel was so much nicer.
And as for your docent of defiance... i have a warforged defiance is the shizznit!!!!!!! but you lower your ac for dr against an angry dwarf that hits for 60+..... he will blowwww you awayyy
Last edited by assamite; 06-29-2009 at 10:58 AM.
(\_/)∞ Guardian of Golden Gold ∞
~,.,~ Vaapad, Deathwaltz, Fushia, FiveGallonSnapback √√√√
ehehe, keep thinking that
while you're busy looking for that silver flame necklace and swapping it in, we wf will be murdering that beholder already :P
it's true dwarves have it pretty well off when it comes to axes
but wf has better power attack options with a +6 damage count when it comes to two-handed weapons, not to mention improved glancing blow due to Warforged Weapon Aptitude =)
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
Officer of ARCHANGELS - Thelanis
Strummie . Gruffie . Jinksy . Perversion . Sluffie . Indulgent . Adjuration . Wary . Disparage . Subdue . Affinity . Bestial . Contrivance . Indria . Thermo . Outlandish
just a roughdraft, but you get the point xD
Wf 20 Fighter
Chaotic Good
32 pts.
Stats:
Feats:Code:Strength 16 base + 5 lvl ups + 2 enhancement + 1 tome + 6 item = 30 (+10) + 8 Surge = 38 (+14) Dexterity 14 base + 6 item = 20 (+5) Constitution 16 base + 2 Enhancement + 6 item = 24 (+8) Intelligence 12 base Wisdom 12 base + 6 item = 18 (+4) Charisma 6 base
Enhancements:Code:11 Fighter bonus feats 7 general feats Fighter Feats: ThF, iThF, gThF Power Attack Weapon Focus, Greater Weapon Focus, Superior Weapon Focus Weapon Specialize, Greater WEapon Specialize Improved Critical Stunning Blow General Feats: Adamantine Body Improved Damage Reduction x 5 Toughness
Saves:Code:Kensai pre-reqs- Fighter Attack Boost IV: 10 APs Fighter Critical Accuracy IV: 10 APs Kensai I~III: 8 APs Kensai Weapon Mastery I~III: 3 APs APs Spent: 31 Fighter Strength II: 6 APs WF Weapon Aptitude III: 6 APs WF Power Attack III: 6 APs WF Constitution II: 6 APs APs Spent: 55 WF Damage Reduction III: 12 APs Fighter Stunning Blow II: 3 APs WF Tactical FIghting II: 6 APs Fighter Quarterstaff Specialization II: 3 APs WF Racial Toughness I: 1 AP APs Spent: 80
HP:Code:10 / 5 / 5 Fighter 16 8 / 5 / 4 Ability Bonus 4 / 4 / 4 Greater Heroism 2 / 2 / 2 Head of Good Fortune 1 / 1 / 1 Resistance Ritual 5 / 5 / 5 Resistance Item ------------------ 30 / 22 / 21
Combat Stats:Code:200 Fighter 20 20 Heroic Durability 160 Con bonus 22 Toughness 10 WF Toughness --------------- 412 base HP, potential for more
Runs around with permanent StoneskinCode:To Hit: 20 Fighter 20 + 5 Weapon + 3 Weapon Foci +10 Strength bonus + 2 Kensai Line + 4 Greater Heroism - 8 Power Attack ------ +36 to hit Damage: 3.5 average Quarterstaff + 15 Strength Bonus + 4 Weapon Specialization + 2 Quarterstaff SPecialization + 4 Kensai line + 16 Power Attack ------- 44.5 average damage per attack (18~20/x2) Stunning Blow DC: 10 base 10 Str 2 Fighter Enhancement 2 WF Enhancement 3 Kensai III ---- 27 base 10 Item ---- 37 with weighted 5% 4 Power Surge ---- 41 DC
this build is a quarterstaff user btw, Dreamspitter FTW!!! =P
i guess you can change this to a maul user for increased damage o_O
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
Here is a THF Build with Axes (use any two hander you want) and yeah I went human because I really dont like playing dwarfs or WF but thats just me so go as you wish. I took umd because I like being able to do some things myself or umd items. I also think its wierd that people dont care about will saves at all. I decided to put all points into charisma as you have plenty of feats to take force of personality and it helps umd and intimidate. I took enhancments that help now and you can change as needed for Kensai III after the cap increase. This is very close to my build execept I went Maul spec and put points between cha and wis and I learned that its kinda pointless if you can just raise cha higher and use FoP for will saves.
At level 18 and 20 you take superior weapon focus and superior weapon spec. The extra feat at 18 can be what you want, perhaps another toughness / will saves +2 or skill focus intimidate.
The great thing about humans is I will have 36str at 20 with a +4tome and I didnt need a 18 starting str.
Intimidate will be 51 with a Greensteel +6 cha item and head.
umd will be 30 with same GS item and head of good fortune & cartouche or silver concord cloak. This makes it easy to res someone if needed and use wands on yourself.
This isnt some uber build but it works and HP will be plenty high enough to get healed.
HP - 358 + 30GFL + 10 GH Favor + 48 Con + 18 Minos + 45 GS item = 509 @ lvl 16
Fort Save - 14 + 3 stat + 5 resist + 2 Head = 25 + 4 GH = 29
Reflex Save - 6 + 3 stat + 5 resist + 2 Head = 25 + 4 GH = 20
Will Save - 9 + 3 stat + 5 resist + 2 Head = 25 + 4 GH = 23
Code:Character Plan by DDO Character Planner Version 3.00 DDO Character Planner Home Page Level 16 True Neutral Human Female (16 Fighter) Hit Points: 358 Spell Points: 0 BAB: 16\16\21\26\26 Fortitude: 14 Reflex: 6 Will: 9 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 16) (Level 16) Strength 17 24 28 Dexterity 10 12 12 Constitution 14 17 18 Intelligence 11 12 12 Wisdom 8 8 8 Charisma 15 18 18 Tomes Used +1 Tome of Intelligence used at level 1 +3 Tome of Strength used at level 16 +2 Tome of Dexterity used at level 16 +3 Tome of Constitution used at level 16 +3 Tome of Charisma used at level 16 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 16) (Level 16) Balance 2 10 10 Bluff 2 4 4 Concentration 2 4 4 Diplomacy 2 4 4 Disable Device n/a n/a n/a Haggle 2 4 4 Heal -1 -1 -1 Hide 0 1 1 Intimidate 6 23 25 Jump 3 26 26 Listen -1 -1 -1 Move Silently 0 1 1 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 1 1 1 Search 1 1 1 Spot -1 -1 -1 Swim 3 9 9 Tumble n/a n/a n/a Use Magic Device 4 13 16 Level 1 (Fighter) Skill: Balance (+2) Skill: Intimidate (+4) Skill: Use Magic Device (+2) Feat: (Human Bonus) Force of Personality Feat: (Selected) Toughness Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 2 (Fighter) Skill: Intimidate (+1) Skill: Jump (+3) Feat: (Fighter Bonus) Two Handed Fighting Level 3 (Fighter) Skill: Balance (+1) Skill: Use Magic Device (+1) Feat: (Selected) Skill Focus: Use Magic Device Level 4 (Fighter) Ability Raise: STR Skill: Intimidate (+2) Skill: Jump (+2) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 5 (Fighter) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Jump (+1) Level 6 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Level 7 (Fighter) Skill: Balance (+1) Skill: Use Magic Device (+1) Level 8 (Fighter) Ability Raise: STR Skill: Intimidate (+2) Skill: Jump (+2) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 9 (Fighter) Skill: Balance (+1) Skill: Use Magic Device (+1) Feat: (Selected) Power Attack Level 10 (Fighter) Skill: Intimidate (+2) Skill: Jump (+2) Feat: (Fighter Bonus) Improved Two Handed Fighting Level 11 (Fighter) Skill: Balance (+1) Skill: Use Magic Device (+1) Level 12 (Fighter) Ability Raise: STR Skill: Intimidate (+2) Skill: Jump (+2) Feat: (Fighter Bonus) Greater Two Handed Fighting Feat: (Selected) Toughness Level 13 (Fighter) Skill: Balance (+1) Skill: Use Magic Device (+1) Level 14 (Fighter) Skill: Intimidate (+2) Skill: Jump (+2) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Level 15 (Fighter) Skill: Balance (+1) Skill: Use Magic Device (+1) Feat: (Selected) Toughness Level 16 (Fighter) Ability Raise: STR Skill: Intimidate (+2) Skill: Jump (+2) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Haste Boost III Enhancement: Fighter Haste Boost IV Enhancement: Fighter Item Defense I Enhancement: Fighter Greataxe Specialization I Enhancement: Fighter Greataxe Specialization II Enhancement: Human Adaptability Constitution I Enhancement: Human Adaptability Strength II Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Fighter Intimidate I Enhancement: Fighter Intimidate II Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III
Last edited by kodiak974; 06-29-2009 at 12:28 PM.
If you got to those numbers you didn't think it through right or just didn't know how to do it accuratly. Either use theoretical numbers and get an exact number, or attack a raid boss, which you do not miss.
Don't know if you're sarcastic or something, but all those statements are so out of the window it's frightening.
No one ever misses, especially not a Kensai.'Originally Posted by Assamite
@Jay
WF dr and stoneskin do not stack, neither would DoD stack with any of those. Horrible feats, horrible starting stats and a horrible weapon with a horrible weapon type (THF). Oh, and really, really bad enhancements.
Dunno if you were joking or not.
@everyone
Follow Yargore's build plan and you've got the best pure fighter you will ever get.
EDIT: If Sup-Weapon spec if ever introduced remove stunning blow or luck of heroes from that build and you're done.