I posted in request a build forum for a pure rogue, but the person who has been doing the builds is pretty swamped. So I thought I would come here. I recently hit enough favor for Drow and I would like to make a pure rogue build.
This is the build that was suggested I try it was a Assassin Rogue with a reason ability to unlock and disable traps without being a heavy trapsin. But it was designed for Halfling who might splash monk - which I would assume would be 1 level?
Couple of questions with it,
1) 10wis enough to get good ac, if I choose too splash? Which might not happen until level cap is raised. I'd then maybe go up to 14instead of 12str or add more dex if I could.
2) How much does this build/path differ from say a pure rogue who is all about max dps?
Code:Character Plan by DDO Character Planner Version 3.00 DDO Character Planner Home Page Level 16 Lawful Good Halfling Male (16 Rogue) Hit Points: 186 Spell Points: 0 BAB: 12\12\17\22 Fortitude: 8 Reflex: 18 Will: 7 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 16) Strength 12 12 Dexterity 16 24 Constitution 14 14 Intelligence 14 14 Wisdom 12 12 Charisma 8 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 7 26 Bluff 3 24 Concentration 2 2 Diplomacy 3 18 Disable Device 6 22 Haggle 3 18 Heal 1 1 Hide 3 17 Intimidate -1 -1 Jump 1 18 Listen 1 3 Move Silently 3 17 Open Lock 7 26 Perform n/a n/a Repair 2 2 Search 6 22 Spot 5 20 Swim 1 1 Tumble 7 11 Use Magic Device 3 18 Level 1 (Rogue) Feat: (Selected) Two Weapon Fighting Level 2 (Rogue) Level 3 (Rogue) Feat: (Selected) Weapon Finesse Level 4 (Rogue) Level 5 (Rogue) Level 6 (Rogue) Feat: (Selected) Toughness Level 7 (Rogue) Level 8 (Rogue) Level 9 (Rogue) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Rogue) Feat: (Rogue Bonus) Improved Evasion Level 11 (Rogue) Level 12 (Rogue) Feat: (Selected) Improved Critical: Piercing Weapons Level 13 (Rogue) Feat: (Rogue Bonus) Cripling Strike Level 14 (Rogue) Level 15 (Rogue) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Rogue) Feat: (Rogue Bonus) Slippery Mind Enhancement: Rogue Damage Boost I Enhancement: Rogue Damage Boost II Enhancement: Rogue Haste Boost I Enhancement: Rogue Skill Boost I Enhancement: Rogue Skill Boost II Enhancement: Rogue Skill Boost III Enhancement: Halfling Dexterity I Enhancement: Halfling Dexterity II Enhancement: Halfling Cunning I Enhancement: Halfling Cunning II Enhancement: Halfling Guile I Enhancement: Halfling Guile II Enhancement: Rogue Subtle Backstabber I Enhancement: Rogue Subtle Backstabber II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Accuracy II Enhancement: Rogue Sneak Attack Accuracy III Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Rogue Sneak Attack Training III Enhancement: Way of the Assassin I Enhancement: Way of the Assassin II Enhancement: Rogue Disable Device I Enhancement: Rogue Hide I Enhancement: Rogue Hide II Enhancement: Rogue Move Silently I Enhancement: Rogue Move Silently II Enhancement: Rogue Search I Enhancement: Rogue Dexterity I Enhancement: Rogue Dexterity II Enhancement: Rogue Improved Trap Sense I Enhancement: Rogue Improved Trap Sense II