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  1. #1
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    Default Pure Rogue Build Question

    I posted in request a build forum for a pure rogue, but the person who has been doing the builds is pretty swamped. So I thought I would come here. I recently hit enough favor for Drow and I would like to make a pure rogue build.
    This is the build that was suggested I try it was a Assassin Rogue with a reason ability to unlock and disable traps without being a heavy trapsin. But it was designed for Halfling who might splash monk - which I would assume would be 1 level?
    Couple of questions with it,

    1) 10wis enough to get good ac, if I choose too splash? Which might not happen until level cap is raised. I'd then maybe go up to 14instead of 12str or add more dex if I could.
    2) How much does this build/path differ from say a pure rogue who is all about max dps?

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (16 Rogue) 
    Hit Points: 186
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 8
    Reflex: 18
    Will: 7
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             12                    12
    Dexterity            16                    24
    Constitution         14                    14
    Intelligence         14                    14
    Wisdom               12                    12
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    26
    Bluff                 3                    24
    Concentration         2                     2
    Diplomacy             3                    18
    Disable Device        6                    22
    Haggle                3                    18
    Heal                  1                     1
    Hide                  3                    17
    Intimidate           -1                    -1
    Jump                  1                    18
    Listen                1                     3
    Move Silently         3                    17
    Open Lock             7                    26
    Perform              n/a                   n/a
    Repair                2                     2
    Search                6                    22
    Spot                  5                    20
    Swim                  1                     1
    Tumble                7                    11
    Use Magic Device      3                    18
    
    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Skill Boost III
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Subtle Backstabber II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Way of the Assassin I
    Enhancement: Way of the Assassin II
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Hide I
    Enhancement: Rogue Hide II
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Move Silently II
    Enhancement: Rogue Search I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Improved Trap Sense II

  2. #2
    Community Member Noctus's Avatar
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    To be on the safe side concerning a potential monk splash i´d lower STR by 2 and raise WIS by 2.


    The rest of the build looks fine.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  3. #3
    Community Member Absolute-Omniscience's Avatar
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    Drop 2 int, add 2 wis. (if you're going monk splash that is.)
    Don't go with lower strength that 12, you wont be dealing any damage to elementals and other dr mobs if you do. Going less than 12 strength on any melee character is gimping yourself.
    I wouldn't go lower than 13/14.
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    EU player since release, US player since the summer of 2009.

  4. #4
    Community Member Feylina's Avatar
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    sorry i wasn't thinking and forgot you could get the ac bonus uncentered. with a monk splash i would drop the str to 8. bump dex to 18 and wis to 14. the +2 to hit > +2 damage imo. if going pure rogue or 1 level of fighter / ranger i would drop wis down and bump dex. just my opinion though.
    Last edited by Feylina; 06-27-2009 at 04:32 PM.
    I am roleplaying. My toons are zergers.


  5. #5
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    Quote Originally Posted by Aenoanx View Post
    I recently hit enough favor for Drow and I would like to make a pure rogue build.
    So why ask about a halfling build?

    Drow have different starting stats and your stats will be better as a Drow even though you are only working with 28 build points.

    Decision time from the very first moment -- is AC going to matter to you or not? Current wisdom on the forums is that AC under 65 or so is not worth having. The compensation is to have as many HP as possible since your AC isn't going to stop anything.

    If you think you can hit 65+ for AC then you have to put build points into DEX and WIS -- and you have to take 1 level of monk. In terms of build points you get the most mileage from DEX 16 and WIS 14. You then raise DEX because it is the rogue class stat (you get enhancements to improve DEX). So, even though you could start with a 20 DEX you get more value from 17 DEX and 14 WIS. The actual starting stats are 12 17 12 14 14 10.

    OTOH, if you think you are not going to hit 65+ for AC then don't waste time with the monk splash and don't waste time with WIS. The only skill WIS affects is Spot -- and most traps are well known. Instead invest in CON. DEX can be left at 16 (the highest you get w/o spending 2 build points per stat point). Your stats then look more like this 14 16 14 14 10 10.

    You can fiddle with INT a bit. INT affects both Search and Disable Device. Choose either 12 or 14 depending on what skills you are planning to use. INT 14 gives you 10 skill points per level, INT 12 gives only 9.

    Choice of Assassion or Acrobat -- recommending Acrobat at the moment.

  6. #6
    Community Member Varr's Avatar
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    I like your stats as is.....maybe slide two con or int to wis for twenty less hp or twenty five less skill points for one more ac and will save if you are really going to push ac. One point of str damage is not much really but to get you ac you need to stay unencumbered. I load my rogues up with weapons toys and scrolls, so have to pay attention to load. Now way eight str is playable unless your only going to carry a pair of vorp kamas and one gird.
    Varr's all over. Cannith Varr getting the love currently.

  7. #7
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    Quote Originally Posted by Leyoni View Post
    So why ask about a halfling build?

    Drow have different starting stats and your stats will be better as a Drow even though you are only working with 28 build points.

    Decision time from the very first moment -- is AC going to matter to you or not? Current wisdom on the forums is that AC under 65 or so is not worth having. The compensation is to have as many HP as possible since your AC isn't going to stop anything.

    If you think you can hit 65+ for AC then you have to put build points into DEX and WIS -- and you have to take 1 level of monk. In terms of build points you get the most mileage from DEX 16 and WIS 14. You then raise DEX because it is the rogue class stat (you get enhancements to improve DEX). So, even though you could start with a 20 DEX you get more value from 17 DEX and 14 WIS. The actual starting stats are 12 17 12 14 14 10.

    OTOH, if you think you are not going to hit 65+ for AC then don't waste time with the monk splash and don't waste time with WIS. The only skill WIS affects is Spot -- and most traps are well known. Instead invest in CON. DEX can be left at 16 (the highest you get w/o spending 2 build points per stat point). Your stats then look more like this 14 16 14 14 10 10.

    You can fiddle with INT a bit. INT affects both Search and Disable Device. Choose either 12 or 14 depending on what skills you are planning to use. INT 14 gives you 10 skill points per level, INT 12 gives only 9.

    Choice of Assassion or Acrobat -- recommending Acrobat at the moment.
    Im aware its a assling build (halfling) but if you read my post - you'd know this is the build I was shown for my first rogue. So I am pretty much bassing my DROW rogue around this

    I haven't decided if I want to splash monk yet. I am looking for basically the pro's and con's at the moment, right now I like the pure rogue.

    Right now my Drow Rogue is looking like this, like the above spec.

    14str
    16dex
    14con
    14int
    10wis
    10cha

    Which gave me 40 skill points to play with. And I invested pretty much it all to stealth, lock picking, and search/spot things of this nature, and balance of course. I left tumble more or less a lone (1pt wonder)
    I am not sure if I should be putting continuous points into both bluff and diplomacy or just pick one of the two.
    And then from there going the standard finesse route which I like. Skill points will take some tweaking, still not sure whats considered more useful and which isn't ie, listen worth anything more then the base points it already has?

    PS> I don't think AC is gunna matter, if I find some items w/ bonus ac on it like the +2str +1 armor bracer I found, Im more considered on focusing on sneak attack damage and over all dps.
    Last edited by Aenoanx; 06-27-2009 at 05:35 PM.

  8. #8
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    Quote Originally Posted by Noctus View Post
    To be on the safe side concerning a potential monk splash i´d lower STR by 2 and raise WIS by 2.


    The rest of the build looks fine.
    I would think 10str would be way to low, but if I consider a monk splash it wouldn't be until I was 18 or 19, when the patch finally hits.

    Quote Originally Posted by Varr View Post
    I like your stats as is.....maybe slide two con or int to wis for twenty less hp or twenty five less skill points for one more ac and will save if you are really going to push ac. One point of str damage is not much really but to get you ac you need to stay unencumbered. I load my rogues up with weapons toys and scrolls, so have to pay attention to load. Now way eight str is playable unless your only going to carry a pair of vorp kamas and one gird.
    This is a good point too. I carry a ton of junk and my first toon (rogue) is only level 5 and hes already 3 tabs full of clickies, wands and scrolls. and 3 changes of weapons, piercers, slashing and maces for appropriate opponents (zombies ftl )

  9. #9
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    Quote Originally Posted by Aenoanx View Post
    I am not sure if I should be putting continuous points into both bluff and diplomacy or just pick one of the two.
    Sorry for not getting back on this.

    You do not need much bluff. There is only one quest in the game where you should use bluff -- and that is to get the quest given to you without having to shell out gold pieces. After that it becomes a personal preference whether it is better to bluff or diplo.

    Personally, I'd recommend diplo over bluff every time. I'm sure someone has reasons why this is bad advice....

    With 40 skill points at L1 and 10 per level after that you can keep all the key rogue skills maxed out -- disable, search, hide, move silently, UMD, jump. You have enough to keep open locks and spot maxed out. Then you have 2 more points.

    I recommend NOT putting skill points into balance and instead taking Way of the Acrobat. Balance helps you get up after being knocked down. Acrobat prevents your being knocked down.

    But, if you really want to go with Assassin then put points into balance. That leaves 1 point. I've seen some really good twitch players who can tumble like crazy. If that is you then tumble. If not, then your last point goes into diplomacy.

    If you decide on Acrobat then your last points go into diplomacy and whatever else you like (tumble, bluff, whatever).

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