I would say not needing to heal the group a majority of the time, heck even just part of the time would be the most effective healing. I havent said I am a badass and I dont know where your attitude is coming from......
The most EFFICIENT heal is the heal you DO NOT NEED TO CAST.
But then what do I know, I have only been playing a cleric since oh wait..... head start.
Clerics of Fernia
King of Stormreach
(and if you disagree with me, then you can treat me like a Nintendo Cartridge)
We keep them on the spell bars of course, just try to use them as little as possible.
Sometimes that means casting CC, sometimes it means a maximized empowered Blade Barrier, sometimes it means swinging a paralyzer. Sometimes you have to heal, but a NEW Cleric should know that the most effective cleric is one who does not need to just spam cure / heal spells.
You are focusing on healing like that is all a cleric would do... I argue that healing is the LAST THING a cleric should have to do.
Clerics of Fernia
King of Stormreach
(and if you disagree with me, then you can treat me like a Nintendo Cartridge)
I never said I Never heal.... I said it is the least effective thing for a cleric to do. Who cares about the efficiency of a Mass Heal or a Mass Cure Critical.... when you are at that point everything else has already failed, then you are in damage control. For 99% of the game though there is a much more effective way to play.
Clerics of Fernia
King of Stormreach
(and if you disagree with me, then you can treat me like a Nintendo Cartridge)
Yeah? Last thing in shroud4 you do is heal? Last thing you do in VoD is heal? You're saying the LEAST cast hotbar item you have is heal?
No one has said all a cleric should do is heal, stop making things up. The only discussion for the last 4 page was efficiency of maximize versus empower healing. But you've randomly changed that topic back to your hot button 1 issue mantra.
In shroud 4, I melee and mass cure on myself.
Havent played VOD as I have just come back to the game recently.
Yes my hot button issue would be teaching new clerics how to be clerics as opposed to sheep......
I mean as a pure cleric I am sure you sit right there and melee Harry in parts 4 and 5 right as well as take care of your healing duties and still pull off decent dps right?
Clerics of Fernia
King of Stormreach
(and if you disagree with me, then you can treat me like a Nintendo Cartridge)
So, the one thing you cast, in that fight, is mass cures, and you don't care how efficient they are?
My pure cleric doesn't melee him, usually. Normally heals/gnoll destruct.
My splash clerics can melee, but what's your point? They still care about healing efficiency, since all they cast are mass cures ...
Ok, great, no one is disagreeing that clerics shouldn't only heal, care to weigh in on how clerics *should* heal, when they heal?
depends on the situation, the suggestions in this thread though make me ill.
your pure cleric should be able to heal, destruct, and melee Harry. All clerics should, they have the tools.
Everything that is posted here will be irrelevant though when Mass Heal comes out next month anyways.
Clerics of Fernia
King of Stormreach
(and if you disagree with me, then you can treat me like a Nintendo Cartridge)
1) generally agree, no one should use consumables, ever. Maybe you should actually quote or reference the suggestions you say make you ill, instead of spouting your canned cleric response after 4 pages of differences of metamagic efficiences of healing?
2) Perhaps, I don't feel the need to gear my pure cleric for one part of one quest to do negligible damage (not saying all clerics do neglible damage, but my pure certainly would, especially pausing to heal). Otherwise, sure.
3) Maybe. If mass heal is implented per beta then I believe your statement may be incorrect? But we shall see when the time comes.
a cleric should be able to do other stuff, not just heal
pure healbots are bad for the game![]()
If you want to know why...
So far everyone is right to a degree. As the guide states it does not address meleeing OR offensive casting. I consider CC and Damage spells as offensive casting which means CC isn't part of the guide. I DID state however that ALL clerics should be able to melee to a degree and provide some offensive casting.
Please note the guide is not called a Cleric Guide. For that the guide would be 6 pages just by itself. The guide is called a Cleric Healing Guide. It assumes you are in a raid or quest spot where CC, Damage Spells, and Melee isn't going to keep your friends alive but you are needed for your healing prowess. I could go on all day to alternative ways to not have to heal your party. I could make a high AC Intimicleric for example and just intimidate everything and let your party kill it off of you. There are so many ways to skin that cat it's ridiculous... but when you get into high level end game raids there are many moments where sitting there and healing is the only way to succeed.
Also, since you are a returning player Cowdenicus you may not be aware that Greater Command and other Cleric crowd control is rendered almost useless in end-game raids and quests for the most part. Especially when you are running Hard and Elite Raids. Heighten helps but most clerics don't run with that Metamagic.
Val
Just wanted to point out that this is highly unlikely for a couple reasons:
1. It will overheal so much that it will no longer be an efficient use of Spellpoints.
2. It will most likely have a long cooldown timer meaning you cannot just spam this one spell.
3. It is more than likely there will not be a Superior Potency or Superior Devotion item for this spell meaning more loss in efficiency.
I predict that Superior Potency/Devotion VIII will be the norm (whereas Superior VI is now) and that Mass Heal will be too large of a cure to manage efficiently; thus Cure Critical Mass and Cure Serious Mass will become the new "Primary" and "Secondary" spells of choice for healing. Heal Mass will most likely be cast without any potency or devotion item (because it is unnessecary) as a huge "uh-oh" recovery spell to bring several party members back from sub 25% hitpoint values. Incorporating it into the healing chain may be very difficult... we will see though when mod 9 comes out.
Val
my hunch is that this is largely going to be the case UNTIL the big boy quests come out. i'm talking the level 22 elite-ish type quests in mod ten and beyond. (naturally i'm making assumptions). I have a hunch that as quests get harder and higher in challenge levels i suspect mass heal will become staple, then again, who knows.
R
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Faskin-Lorich-Lorichae-Lorichei-Loriches-Lorichh-Lorichha-Lorichie-Lorichies-Lorichiette-Lorichisoul-Lorricch-Lorrich
Shameless plug to let everyone know the guide is finished. It will probably be updated for level 20 end game but otherwise it's finished. Thanks to everyone for their input and suggestions!
Val
Dunno, in our guild we don't leave the clerics high and dry for expenditures to help on raiding. I suppose some guilds do thus leaving the guild or pug clerics they get lighter in the plat department... Personally I think it's better to aid the cleric's you play with by some plat/scroll/wand infusions for helping you get to raid or play through difficult situations. There are always going to be times you have no choice but to go through scrolls/pots whatever it takes to finish (provided you're close already). Like Comf I have several capped clerics and I've not had any problems keeping them loaded for raiding/questing. Supplies are part of the game, I expect to go through some.![]()