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Thread: Favored Soul!!!

  1. #1
    Community Member ZaxisDakmorr's Avatar
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    Post Favored Soul!!!

    HAHA! Finally, a divine nuker...ummm, maybe? Let's see how Turbine implements this class. YEZZAH!

  2. #2
    Community Member cbj192's Avatar
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    Default Yup....

    A new class is always welcome.

    Not the Druid the masses are waiting for but it will do for now.

    Nothing like having a new class to play. Helps give the game a little bit of a new feel.

    Big question however is the wings. Are they gonna give them wings? I not sure but I think they only are capable of limited flight. I f that was the case then I could see FS toons sprouting their wings but they would'nt fly around, they would act like a natural feather fall effect.
    Player 1: Help I'm getting killed here! I need a cleric!
    Player 2: Dude you are the cleric!
    Player 1: Oh! I Forgot!

  3. #3
    Community Member Reverand's Avatar
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    Default Wings

    While i think 'Fly' spell effect might be a bit much, i don't see how FS would be game breaking by getting a Class Type 'feather fall' effect. Monks already get slow fall, maybe something like that.


    Just a thought.


    **Edit**

    Another idea would be adding a Jump bonus, or combine the 2, for a jump and glide. Again, its nothing thats not already in the game with a jump clickie and a featherfall item.

    Easy enough to put in the game, its already there.
    Last edited by Reverand; 06-24-2009 at 09:41 PM.

  4. #4
    Community Member cbj192's Avatar
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    Quote Originally Posted by Reverand View Post
    While i think 'Fly' spell effect might be a bit much, i don't see how FS would be game breaking by getting a Class Type 'feather fall' effect. Monks already get slow fall, maybe something like that.


    Just a thought.
    Is slow fall that much different than feather fall?

    (I never played a monk)
    Player 1: Help I'm getting killed here! I need a cleric!
    Player 2: Dude you are the cleric!
    Player 1: Oh! I Forgot!

  5. #5
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by cbj192 View Post
    Is slow fall that much different than feather fall?

    (I never played a monk)
    You fall at normal speed (almost) but you barely take any damage. Slow fall is much better than feather fall imo. As rushing goes faster with slow fall.
    Active
    EU player since release, US player since the summer of 2009.

  6. #6
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by Absolute-Omniscience View Post
    You fall at normal speed (almost) but you barely take any damage. Slow fall is much better than feather fall imo. As rushing goes faster with slow fall.
    or you can have decent tumble and fall down walls to take no damage, the only time I use FF is coasting thru the air in the 12; and on occasion have misclicked my FF item and down a long trek into the lava
    Shadowsteel [TR train wreck]

  7. #7
    Community Member Thrudh's Avatar
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    Default

    FF is also pretty useful for the Mario type dungeons like the Pit, etc.

    Easier to land where you want if you're moving slower.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

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