ok so ive been toying with the idea of makeing some kind of arcane tempist build for a wile and finaly brought it in to charicter planer. This is kind of like my rough draft of the build. He is a bit diffrent of a build. Hes kind of a CC build he will throw down a fw or 2 a solid fog and a gliter dust then ehter sheild block some how or just mele stuff down. He is gona use warhammers twf

tell me what you think.

Here he is


Code:
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page

Level 16 Lawful Good Human Male
(7 Ranger \ 9 Wizard) 
Hit Points: 144+48 con item+30 gfl+20 menos+10 favor=252
Spell Points: 762+48 int item+200 archmaji bracers from vod=1010 
BAB: 11\11\16\21
Fortitude: 10
Reflex: 14
Will: 7

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 16)
Strength             15                    16
Dexterity            16                    22
Constitution         12                    14
Intelligence         16                    22
Wisdom                8                     8
Charisma              8                     8

Tomes Used
+1 Tome of Strength used at level 16
+2 Tome of Dexterity used at level 16
+2 Tome of Constitution used at level 16
+1 Tome of Intelligence used at level 16

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 16)
Balance               5                     8
Bluff                -1                    -1
Concentration         5                     6
Diplomacy            -1                    -1
Disable Device        n/a                   n/a
Haggle               -1                    -1
Heal                 -1                    -1
Hide                  7                    12
Intimidate           -1                    -1
Jump                  6                     9
Listen                3                     3
Move Silently         7                    12
Open Lock             n/a                   n/a
Perform              n/a                   n/a
Repair                3                     6
Search                7                    10
Spot                  3                     3
Swim                  6                     7
Tumble                5                     8
Use Magic Device     n/a                   n/a

Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Human Bonus) Weapon Focus: Bludgeoning Weapons


Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 3 (Ranger)
Feat: (Selected) Mental Toughness
Enhancement: Ranger Hide I
Enhancement: Ranger Jump I
Enhancement: Ranger Move Silently I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Ranger Dexterity I


Level 4 (Wizard)
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Swamp Lore I
Enhancement: Ranger Tundra Lore I
Enhancement: Ranger Desert Lore I
Enhancement: Human Improved Recovery I
Enhancement: Wizard Intelligence I


Level 5 (Wizard)


Level 6 (Ranger)
Feat: (Selected) Mobility
Enhancement: Human Adaptability Intelligence I
Enhancement: Human Improved Recovery II


Level 7 (Ranger)
Enhancement: Ranger Sprint Boost II
Enhancement: Wizard Lineage of Elements I


Level 8 (Wizard)


Level 9 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Spring Attack
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II


Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 11 (Wizard)


Level 12 (Ranger)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Ranger Tempest I
Enhancement: Ranger Hide II
Enhancement: Ranger Jump II
Enhancement: Ranger Move Silently II


Level 13 (Ranger)
Enhancement: Ranger Sprint Boost III
Enhancement: Ranger Desert Lore II
Enhancement: Ranger Dexterity II


Level 14 (Wizard)
Enhancement: Wizard Elemental Manipulation III


Level 15 (Wizard)
Feat: (Selected) Improved Mental Toughness
Enhancement: Human Adaptability Dexterity II


Level 16 (Wizard)
Enhancement: Wizard Energy of the Scholar III
ok so heres were im stuck im fine with the sp but im trying to find a way to get more HP right now im planing to hide behind my displace and stoneskin but those cant save me some times. Im hopeing i dont have to resort to a greensteel item or a +3 tome.

thanks

chadman