ok so ive been toying with the idea of makeing some kind of arcane tempist build for a wile and finaly brought it in to charicter planer. This is kind of like my rough draft of the build. He is a bit diffrent of a build. Hes kind of a CC build he will throw down a fw or 2 a solid fog and a gliter dust then ehter sheild block some how or just mele stuff down. He is gona use warhammers twf
tell me what you think.
Here he is
Code:
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page
Level 16 Lawful Good Human Male
(7 Ranger \ 9 Wizard)
Hit Points: 144+48 con item+30 gfl+20 menos+10 favor=252
Spell Points: 762+48 int item+200 archmaji bracers from vod=1010
BAB: 11\11\16\21
Fortitude: 10
Reflex: 14
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 15 16
Dexterity 16 22
Constitution 12 14
Intelligence 16 22
Wisdom 8 8
Charisma 8 8
Tomes Used
+1 Tome of Strength used at level 16
+2 Tome of Dexterity used at level 16
+2 Tome of Constitution used at level 16
+1 Tome of Intelligence used at level 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 8
Bluff -1 -1
Concentration 5 6
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 7 12
Intimidate -1 -1
Jump 6 9
Listen 3 3
Move Silently 7 12
Open Lock n/a n/a
Perform n/a n/a
Repair 3 6
Search 7 10
Spot 3 3
Swim 6 7
Tumble 5 8
Use Magic Device n/a n/a
Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Human Bonus) Weapon Focus: Bludgeoning Weapons
Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Level 3 (Ranger)
Feat: (Selected) Mental Toughness
Enhancement: Ranger Hide I
Enhancement: Ranger Jump I
Enhancement: Ranger Move Silently I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Ranger Dexterity I
Level 4 (Wizard)
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Swamp Lore I
Enhancement: Ranger Tundra Lore I
Enhancement: Ranger Desert Lore I
Enhancement: Human Improved Recovery I
Enhancement: Wizard Intelligence I
Level 5 (Wizard)
Level 6 (Ranger)
Feat: (Selected) Mobility
Enhancement: Human Adaptability Intelligence I
Enhancement: Human Improved Recovery II
Level 7 (Ranger)
Enhancement: Ranger Sprint Boost II
Enhancement: Wizard Lineage of Elements I
Level 8 (Wizard)
Level 9 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Spring Attack
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II
Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 11 (Wizard)
Level 12 (Ranger)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Ranger Tempest I
Enhancement: Ranger Hide II
Enhancement: Ranger Jump II
Enhancement: Ranger Move Silently II
Level 13 (Ranger)
Enhancement: Ranger Sprint Boost III
Enhancement: Ranger Desert Lore II
Enhancement: Ranger Dexterity II
Level 14 (Wizard)
Enhancement: Wizard Elemental Manipulation III
Level 15 (Wizard)
Feat: (Selected) Improved Mental Toughness
Enhancement: Human Adaptability Dexterity II
Level 16 (Wizard)
Enhancement: Wizard Energy of the Scholar III
ok so heres were im stuck im fine with the sp but im trying to find a way to get more HP right now im planing to hide behind my displace and stoneskin but those cant save me some times. Im hopeing i dont have to resort to a greensteel item or a +3 tome.
thanks
chadman