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Character Plan by DDO Character Planner Version 3.00
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Drizztbot
Level 16 Chaotic Good Warforged Male
(11 Ranger \ 5 Wizard)
Hit Points: 250
Spell Points: 408
BAB: 13\13\18\23
Fortitude: 12
Reflex: 11
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 20
Dexterity 14 16
Constitution 16 18
Intelligence 14 15
Wisdom 10 10
Charisma 6 6
Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Undead
Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Spell (1): Detect Secret Doors
Spell (1): Expeditious Retreat
Spell (1): Jump
Spell (1): Nightshield
Spell (1): Repair Light Damage
Spell (1): Shield
Level 3 (Ranger)
Feat: (Selected) Mobility
Level 4 (Ranger)
Ability Raise: STR
Level 5 (Ranger)
Spell (1): Camouflage
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Spring Attack
Level 7 (Ranger)
Level 8 (Wizard)
Ability Raise: STR
Spell (1): Feather Fall
Spell (1): Grease
Level 9 (Wizard)
Feat: (Selected) Toughness
Spell (2): Blur
Spell (2): Repair Moderate Damage
Level 10 (Wizard)
Spell (2): False Life
Spell (2): Invisibility
Level 11 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Spell (3): Haste
Spell (3): Rage
Level 12 (Ranger)
Ability Raise: STR
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Level 13 (Ranger)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Power Attack
Level 16 (Ranger)
Ability Raise: STR
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Enhancement: Ranger Sprint Boost I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Tempest I
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand Mastery I
Enhancement: Wizard Wand Mastery II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Healer's Friend III
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
So here it is - Drizztbot. First I'd like to note that the build won't be exceptional until later levels. As such I didn't put all that much thought into level distribution after getting tempest I. I'd also like to point out that the feats take a little massaging to make them work.
For instance, I took toughness on this build so that I could choose the enhancements, but in reality I'd use Minos Legens in order to fill that requirement until level 18 (at which point I'd have to take toughness again. Instead of toughness you'll take the khopesh proficiency. You'll have to rely on Mineral II khopeshes to fulfil your improved crit range.
Realistically, this build is nothing more than a UMD ranger with a longer haste, barkskin, ram's might, and shield. You'll be able to use reconstruction scrolls, greater heroism scrolls, ddoor scrolls, and teleport scrolls for added utility; on the other hand, so can a full ranger with UMD.
In fact, the more I think about it the more I believe that a ranger 14 / wizard 1 / monk 1 would serve you better. That way you could fit the combat expertise feat and some more AC on your build in order to be a viable solo character and/or tank. Of course now we're so far from your original build that I'm not going to even bother.
Point is... the character I just build could be viable if the time and effort were spent to bring it up to par, but there's no way to make this character concept elite. I suppose I should end with - thanks for listening to my rant.