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  1. #1
    Community Member ChadMan's Avatar
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    Default build idea :arcane tempist

    ok so ive been toying with the idea of makeing some kind of arcane tempist build for a wile and finaly brought it in to charicter planer. This is kind of like my rough draft of the build. He is a bit diffrent of a build. Hes kind of a CC build he will throw down a fw or 2 a solid fog and a gliter dust then ehter sheild block some how or just mele stuff down. He is gona use warhammers twf

    tell me what you think.

    Here he is


    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (7 Ranger \ 9 Wizard) 
    Hit Points: 144+48 con item+30 gfl+20 menos+10 favor=252
    Spell Points: 762+48 int item+200 archmaji bracers from vod=1010 
    BAB: 11\11\16\21
    Fortitude: 10
    Reflex: 14
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             15                    16
    Dexterity            16                    22
    Constitution         12                    14
    Intelligence         16                    22
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Strength used at level 16
    +2 Tome of Dexterity used at level 16
    +2 Tome of Constitution used at level 16
    +1 Tome of Intelligence used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               5                     8
    Bluff                -1                    -1
    Concentration         5                     6
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  7                    12
    Intimidate           -1                    -1
    Jump                  6                     9
    Listen                3                     3
    Move Silently         7                    12
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                3                     6
    Search                7                    10
    Spot                  3                     3
    Swim                  6                     7
    Tumble                5                     8
    Use Magic Device     n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Human Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mental Toughness
    Enhancement: Ranger Hide I
    Enhancement: Ranger Jump I
    Enhancement: Ranger Move Silently I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Wizard)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Swamp Lore I
    Enhancement: Ranger Tundra Lore I
    Enhancement: Ranger Desert Lore I
    Enhancement: Human Improved Recovery I
    Enhancement: Wizard Intelligence I
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mobility
    Enhancement: Human Adaptability Intelligence I
    Enhancement: Human Improved Recovery II
    
    
    Level 7 (Ranger)
    Enhancement: Ranger Sprint Boost II
    Enhancement: Wizard Lineage of Elements I
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Spring Attack
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Energy of the Scholar II
    
    
    Level 10 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Ranger)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Hide II
    Enhancement: Ranger Jump II
    Enhancement: Ranger Move Silently II
    
    
    Level 13 (Ranger)
    Enhancement: Ranger Sprint Boost III
    Enhancement: Ranger Desert Lore II
    Enhancement: Ranger Dexterity II
    
    
    Level 14 (Wizard)
    Enhancement: Wizard Elemental Manipulation III
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Human Adaptability Dexterity II
    
    
    Level 16 (Wizard)
    Enhancement: Wizard Energy of the Scholar III
    ok so heres were im stuck im fine with the sp but im trying to find a way to get more HP right now im planing to hide behind my displace and stoneskin but those cant save me some times. Im hopeing i dont have to resort to a greensteel item or a +3 tome.

    thanks

    chadman

  2. #2
    Community Member Demoyn's Avatar
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    Quote Originally Posted by ChadMan View Post
    tell me what you think.
    I quoted the above to remind me that you asked for this!

    Currently as you have this build there's no way it can contribute successfully to a party. You don't have the hit points to survive front line combat, but you also don't have the mana or DC/spell pen to help with spell flinging.

    However... I'm really liking the idea of the build. A front line ranger who follows the elven way of the bladesinger. First, you need to declare a focus. For a tempest that focus should obviously be melee. Let's adjust the levels to ranger 11 / wizard 5 for this. We also like the change because it will significantly help our base attack bonus.

    Now that we have class levels and a foundation, we have to give this character some synergy to make it optimal. For roleplay reasons you want to make it an elf, but for DDO optimization this character would be best as a warforged. It would allow you to heal yourself with wands/scrolls (full restore as opposed to the cure serious wands of a ranger), give you enough hit points to survive melee combat, and increase your power attack damage.

    Actually... I'm going to build something for this right now. The idea has me intrigued.

  3. #3
    Community Member Baahb3's Avatar
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    I am working on a similar idea with a different twist. I am going more Ranger than Wizard.

    I went Halfling Ranger 12/Wizard 8 with full Dragonmarks for healing. Using the Ranger healing enhancments make the Dragonmarks pretty effective combined with the Maximize Spell feat.

    I just did not see any significant level 5 spells to help this build so I went with more Ranger.

    I am debating on splashing a level of Monk in there for a Toughness feat and some more AC, making it Ranger 12/Wizard 7/Monk 1.
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
    Iryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, Vis
    Ubique eo, invenio me esse ducem hominium.

  4. #4
    Community Member Demoyn's Avatar
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    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Drizztbot 
    Level 16 Chaotic Good Warforged Male
    (11 Ranger \ 5 Wizard) 
    Hit Points: 250
    Spell Points: 408 
    BAB: 13\13\18\23
    Fortitude: 12
    Reflex: 11
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    20
    Dexterity            14                    16
    Constitution         16                    18
    Intelligence         14                    15
    Wisdom               10                    10
    Charisma              6                     6
    
    Level 1 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Spell (1): Detect Secret Doors
    Spell (1): Expeditious Retreat
    Spell (1): Jump
    Spell (1): Nightshield
    Spell (1): Repair Light Damage
    Spell (1): Shield
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    Spell (1): Camouflage
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    Spell (1): Feather Fall
    Spell (1): Grease
    
    
    Level 9 (Wizard)
    Feat: (Selected) Toughness
    Spell (2): Blur
    Spell (2): Repair Moderate Damage
    
    
    Level 10 (Wizard)
    Spell (2): False Life
    Spell (2): Invisibility
    
    
    Level 11 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Spell (3): Haste
    Spell (3): Rage
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 13 (Ranger)
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Cat's Grace
    Spell (2): Cure Light Wounds
    Spell (2): Hold Animal
    Spell (2): Mass Camouflage
    Spell (2): Owl's Wisdom
    Spell (2): Protection From Energy
    Spell (2): Snare
    Spell (2): Spike Growth
    Spell (2): Summon Nature's Ally II
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Power Attack
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Spell (3): Cure Moderate Wounds
    Spell (3): Neutralize Poison
    Spell (3): Remove Disease
    Spell (3): Summon Nature's Ally III
    Spell (3): Wild Instincts
    Enhancement: Ranger Sprint Boost I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Tempest I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Wand Mastery I
    Enhancement: Wizard Wand Mastery II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Healer's Friend III
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    So here it is - Drizztbot. First I'd like to note that the build won't be exceptional until later levels. As such I didn't put all that much thought into level distribution after getting tempest I. I'd also like to point out that the feats take a little massaging to make them work.

    For instance, I took toughness on this build so that I could choose the enhancements, but in reality I'd use Minos Legens in order to fill that requirement until level 18 (at which point I'd have to take toughness again. Instead of toughness you'll take the khopesh proficiency. You'll have to rely on Mineral II khopeshes to fulfil your improved crit range.

    Realistically, this build is nothing more than a UMD ranger with a longer haste, barkskin, ram's might, and shield. You'll be able to use reconstruction scrolls, greater heroism scrolls, ddoor scrolls, and teleport scrolls for added utility; on the other hand, so can a full ranger with UMD.

    In fact, the more I think about it the more I believe that a ranger 14 / wizard 1 / monk 1 would serve you better. That way you could fit the combat expertise feat and some more AC on your build in order to be a viable solo character and/or tank. Of course now we're so far from your original build that I'm not going to even bother.

    Point is... the character I just build could be viable if the time and effort were spent to bring it up to par, but there's no way to make this character concept elite. I suppose I should end with - thanks for listening to my rant.

  5. #5
    Bray The Great Whale SEMPER's Avatar
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    wouldnt be a bad idea to throw in rogue or monk

    rogue cuz your intel will be a good amount and u could be a fairly good at the rogue skills plus the sneak attack damage so u could go like 8wiz/6ranger/2rogue

    monk cuz your ac will be better and make your guy a bit more survivalble and harder to hit especialy if u went with the warforged version so u can have a decent ac , more hps, and able to self heal and to me thats very importand imo. so u could do 8wiz/6ranger/2monk

    now would be the choice whether or not u went more wizzard or more ranger most would say to take ranger i probably would too but its up too u

    hope this helps
    SARLONA ~ BREY BRAY BRAI BREI BRAYZ CEMPER CEMP SEMPER SAVALOT
    Proud Officer of ROVING GUNS

  6. #6
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Demoyn View Post
    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Drizztbot 
    Level 16 Chaotic Good Warforged Male
    (11 Ranger \ 5 Wizard) 
    Hit Points: 250
    Spell Points: 408 
    BAB: 13\13\18\23
    Fortitude: 12
    Reflex: 11
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    20
    Dexterity            14                    16
    Constitution         16                    18
    Intelligence         14                    15
    Wisdom               10                    10
    Charisma              6                     6
    
    Level 1 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Spell (1): Detect Secret Doors
    Spell (1): Expeditious Retreat
    Spell (1): Jump
    Spell (1): Nightshield
    Spell (1): Repair Light Damage
    Spell (1): Shield
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    Spell (1): Camouflage
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    Spell (1): Feather Fall
    Spell (1): Grease
    
    
    Level 9 (Wizard)
    Feat: (Selected) Toughness
    Spell (2): Blur
    Spell (2): Repair Moderate Damage
    
    
    Level 10 (Wizard)
    Spell (2): False Life
    Spell (2): Invisibility
    
    
    Level 11 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Spell (3): Haste
    Spell (3): Rage
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 13 (Ranger)
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Cat's Grace
    Spell (2): Cure Light Wounds
    Spell (2): Hold Animal
    Spell (2): Mass Camouflage
    Spell (2): Owl's Wisdom
    Spell (2): Protection From Energy
    Spell (2): Snare
    Spell (2): Spike Growth
    Spell (2): Summon Nature's Ally II
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Power Attack
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Spell (3): Cure Moderate Wounds
    Spell (3): Neutralize Poison
    Spell (3): Remove Disease
    Spell (3): Summon Nature's Ally III
    Spell (3): Wild Instincts
    Enhancement: Ranger Sprint Boost I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Tempest I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Wand Mastery I
    Enhancement: Wizard Wand Mastery II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Healer's Friend III
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    So here it is - Drizztbot. First I'd like to note that the build won't be exceptional until later levels. As such I didn't put all that much thought into level distribution after getting tempest I. I'd also like to point out that the feats take a little massaging to make them work.

    For instance, I took toughness on this build so that I could choose the enhancements, but in reality I'd use Minos Legens in order to fill that requirement until level 18 (at which point I'd have to take toughness again. Instead of toughness you'll take the khopesh proficiency. You'll have to rely on Mineral II khopeshes to fulfil your improved crit range.

    Realistically, this build is nothing more than a UMD ranger with a longer haste, barkskin, ram's might, and shield. You'll be able to use reconstruction scrolls, greater heroism scrolls, ddoor scrolls, and teleport scrolls for added utility; on the other hand, so can a full ranger with UMD.

    In fact, the more I think about it the more I believe that a ranger 14 / wizard 1 / monk 1 would serve you better. That way you could fit the combat expertise feat and some more AC on your build in order to be a viable solo character and/or tank. Of course now we're so far from your original build that I'm not going to even bother.

    Point is... the character I just build could be viable if the time and effort were spent to bring it up to par, but there's no way to make this character concept elite. I suppose I should end with - thanks for listening to my rant.

    reconstruct and gh scrolls will be out of reach for this build because unlike wands scrolls do a caster lvl check OR a umd check whichever is higher tho ddoor and teleport scrolls might be within reach but they would have to be high rolls.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  7. #7
    Community Member Thrudh's Avatar
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    http://forums.ddo.com/showthread.php?t=182608

    My halfling build above doesn't have tempest, instead going with the healing dragonmarks...

    As a partial wizard, you're only good for buffing (firewall can halfway decent)... There's not much point in going past 6 or 7 levels of wizard...

    Rangers get all their good free feats by 11 (plus 3 favored enemies), so when the cap goes to 20, an 12/8 or a 12/7/1 (I like rogue) are all good builds... 11/9 could work too if you're determined to get 9 levels of wizard...

    The OP build has too few ranger levels and too many wizard levels...

    Now... if you went warforged, I could see going for 11 levels of wizard for reconstruct... but a 11/9 wizard/ranger has a lot of feats to make up (and only 2favored enemies).
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  8. #8
    Community Member Demoyn's Avatar
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    Quote Originally Posted by Lifespawn View Post
    reconstruct and gh scrolls will be out of reach for this build because unlike wands scrolls do a caster lvl check OR a umd check whichever is higher tho ddoor and teleport scrolls might be within reach but they would have to be high rolls.
    They won't be out of reach, but they'll have a higher failure rate (which I mentioned). I think I miscalculated the failure rate, though. I said 20% previously, but instead it would be a 30% failure rate. Not out of reach by a longshot, but also not extremely reliable.

  9. #9
    Founder Lifespawn's Avatar
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    wiz is lvl 11 for reconstruct thats 6 levels short of the build you have i don't know the formula but i know when i tried to casterlvl check a scroll 2 1 scroll level above my caster lvl i failed more than i liked.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  10. #10
    Community Member Demoyn's Avatar
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    Quote Originally Posted by Lifespawn View Post
    wiz is lvl 11 for reconstruct thats 6 levels short of the build you have i don't know the formula but i know when i tried to casterlvl check a scroll 2 1 scroll level above my caster lvl i failed more than i liked.
    It's 5% failure chance per level below the casting level.

  11. #11
    Community Member Geonis's Avatar
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    Quote Originally Posted by Demoyn View Post
    It's 5% failure chance per level below the casting level.
    False. The Caster level check is:

    DC (2 x min level to cast the spell normally)

    check = caster level + d20

    So, it's 10% per level below minimum.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  12. #12
    Community Member Demoyn's Avatar
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    Quote Originally Posted by Geonis View Post
    False. The Caster level check is:

    DC (2 x min level to cast the spell normally)

    check = caster level + d20

    So, it's 10% per level below minimum.
    Of course it is. Why on earth would a video game about Dungeons and Dragons have a single Dungeons and Dragons rule in it? Why... that'd just be unheard of!

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