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  1. #1
    Community Member Philam's Avatar
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    Default TWF Battle Cleric

    Is this a viable build? AC in the low 50's raid,crafting and tweeked out.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (1 Fighter \ 2 Monk \ 13 Cleric) 
    Hit Points: 271
    Spell Points: 837 
    BAB: 11\11\16\21
    Fortitude: 16
    Reflex: 13
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    22
    Dexterity            15                    18
    Constitution         12                    16
    Intelligence         10                    10
    Wisdom               16                    22
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Wisdom used at level 1
    +3 Tome of Strength used at level 16
    +3 Tome of Wisdom used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                    15
    Bluff                -2                    -2
    Concentration         4                    21
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                  4                     6
    Hide                  3                     4
    Intimidate           -2                    -2
    Jump                  5                    13
    Listen                4                     6
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  4                     6
    Swim                  4                     6
    Tumble                4                     5
    Use Magic Device     n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Cleric)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Lightning Reflexes
    
    
    Level 6 (Fighter)
    Feat: (Selected) Maximize Spell
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Cleric)
    Enhancement: Fighter Haste Boost I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Dwarven Toughness III
    Enhancement: Dwarven Toughness IV
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I

  2. #2
    Founder Perceval's Avatar
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    Default

    Its an interesting build, battle clerics can be fun, if you can find anyone to party with you


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  3. #3
    Community Member Demoyn's Avatar
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    Viable? Eh... I suppose it'd probably do ok. You can make a superior build by not wasting a level on fighter (instead take the khopesh feat). You'd also be better served with empower healing over maximize, since having only 13 levels of cleric will leave you mana strained as is. In the end, though, I'd invite you to groups if you are a good enough player to harness that build properly, but I'd always be worried that you're going to break the bank using mana pots.

  4. #4
    Community Member Philam's Avatar
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    Quote Originally Posted by Demoyn View Post
    Viable? Eh... I suppose it'd probably do ok. You can make a superior build by not wasting a level on fighter (instead take the khopesh feat). You'd also be better served with empower healing over maximize, since having only 13 levels of cleric will leave you mana strained as is. In the end, though, I'd invite you to groups if you are a good enough player to harness that build properly, but I'd always be worried that you're going to break the bank using mana pots.
    No need to take Khopesh feat when I get Dwarvin axe and the Dwarvin enhancements.
    Maximize is for BB mostly. Again I know the stigma that goes with BC's, but have a great guild so questing shouldn't be a problem.

  5. #5
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    There's already builds out there that have much more thought - you should read those -

    Regardlesss - don't listen to whoever said get empower healing over maximize, they're wrong. Unless mass heals in mod9 become useful and we need to emp. heal them, maximize is much more useful.

    Drop IC:slashing, pick up quicken, and craft min II axes.

    Don't waste a fighter level getting OTWF, get something useful with fighter level. (Maybe IC:slash until you get your minII's ...)

    I'd drop wis to 14 since you don't care about casting anyway, and bump con up - your healing will be unaffected. And your focus is melee, right?

  6. #6
    Community Member Philam's Avatar
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    Quote Originally Posted by Enochroot View Post
    There's already builds out there that have much more thought - you should read those -

    Regardlesss - don't listen to whoever said get empower healing over maximize, they're wrong. Unless mass heals in mod9 become useful and we need to emp. heal them, maximize is much more useful.

    Drop IC:slashing, pick up quicken, and craft min II axes.

    Don't waste a fighter level getting OTWF, get something useful with fighter level. (Maybe IC:slash until you get your minII's ...)

    I'd drop wis to 14 since you don't care about casting anyway, and bump con up - your healing will be unaffected. And your focus is melee, right?
    The fighter level is so I can get Dwarvin axes use. Cleric and monk do not get it or I would have to use a feat. Agree on dropping the wisdom a touch and bumping con up.

  7. #7
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    Quote Originally Posted by Philam View Post
    The fighter level is so I can get Dwarvin axes use. Cleric and monk do not get it or I would have to use a feat. Agree on dropping the wisdom a touch and bumping con up.
    I didn't say don't do it, I just said don't waste the feat on OTWF, in my opinion.

    *** Edit *** Although I'm scared these days of making builds that don't have 6/12 or 18 of a class in them ...
    Last edited by Enochroot; 06-24-2009 at 09:33 PM.

  8. #8
    Community Member Demoyn's Avatar
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    Quote Originally Posted by Philam View Post
    No need to take Khopesh feat when I get Dwarvin axe and the Dwarvin enhancements.
    Maximize is for BB mostly. Again I know the stigma that goes with BC's, but have a great guild so questing shouldn't be a problem.
    First of all, khopeshes have higher DPS than dwarven axe (including enhancements). Second, the reason to take the khopesh feat was because you SHOULDN'T get the dwarven axe... being that it's going to cost you an entire level of cleric for a weapon that's not even superior.

    There's no reason to gear feats towards bladebarrier on a melee cleric. You have DPS through your melee already, so gear your casting abilities towards healing and buffs (that way you can spend more time in melee and less time throwing spells). In fact, for two weapon fighting to work at its peak you have to stand still. For bladebarrier to work at its peak you have to stay mobile. These two combat modes don't have any synergy. I highly advise against it.

  9. #9
    Community Member Demoyn's Avatar
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    Quote Originally Posted by Enochroot View Post
    Regardlesss - don't listen to whoever said get empower healing over maximize, they're wrong. Unless mass heals in mod9 become useful and we need to emp. heal them, maximize is much more useful.
    You're right... I've only been playing battle clerics since pre-release. There's no way I could know what I'm talking about! Mana conservation be damned!!!

  10. #10
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    Quote Originally Posted by Demoyn View Post
    You're right... I've only been playing battle clerics since pre-release. There's no way I could know what I'm talking about! Mana conservation be damned!!!

    Emp. Healing - affects heal spell (generally a waste of mana) does not help BB, takes 12 action points

    Maximize - no need to toggle off for heal spell, drastically improves BB


    By my calcs assuming raid gear and quicken (gloves,necklace) - efficiency gain of emp. healing over maximize:

    MCLW.......3.9%..............w/o quicken ..... 12%
    MCMW......1.0%..............w/o quicken ..... 7.6%
    MCSW.....-1.4%..............w/o quicken ..... 3.9%

    and maximize gets more healing/second.

    So if you think 1%-7& on your MCMW is worth 12 action points, an extra feat if you want good BB's, toggling off feat to cast heal, and less healing per second, rock on.

    But you've been playing battleclerics since pre-release, enlighten me!
    Last edited by Enochroot; 06-25-2009 at 04:26 AM.

  11. #11
    Community Member Demoyn's Avatar
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    Quote Originally Posted by Enochroot View Post
    Emp. Healing - affects heal spell (generally a waste of mana) does not help BB, takes 12 action points

    Maximize - no need to toggle off for heal spell, drastically improves BB


    By my calcs assuming raid gear and quicken (gloves,necklace) - efficiency gain of emp. healing over maximize:

    MCLW.......3.9%..............w/o quicken ..... 12%
    MCMW......1.0%..............w/o quicken ..... 7.6%
    MCSW.....-1.4%..............w/o quicken ..... 3.9%

    and maximize gets more healing/second.

    So if you think 1%-7& on your MCMW is worth 12 action points, an extra feat if you want good BB's, toggling off feat to cast heal, and less healing per second, rock on.

    But you've been playing battleclerics since pre-release, enlighten me!
    First of all, quicken is for unskilled plebians, so your calculations are already broken. Second, why are you spending 12 action points? That's just dumb. Third, battle clerics don't have the mana to be throwing away 25 spell points every time they cast a spell. Maximize is for casting clerics, not battle clerics.

  12. #12
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    Quote Originally Posted by Demoyn View Post
    First of all, quicken is for unskilled plebians, so your calculations are already broken. Second, why are you spending 12 action points? That's just dumb. Third, battle clerics don't have the mana to be throwing away 25 spell points every time they cast a spell. Maximize is for casting clerics, not battle clerics.
    I posted without quicken, in the post you quoted. You should try reading sometime. Pre-emptive since I knew you'd say something dumb like that.

    You're the one that posted about "efficiency of healing". It's even less efficient without spending the AP ...

    "throwing away 25 sp" ... when it's more efficient? Hm.

    Quicken is for unskilled plebians? Perhaps, I disagree. I would take it just for faster casting, not to mention non-interrupt. Invaluable.

    Clearly we will never see eye to eye. Way to address the efficiences or not of max/empower healing. Oh, you didn't.

    If you spend 6 AP, then max is 2% less efficient, if you spend 2 AP, max is the same ... but heals for more and BB, why would you not want it again? And that's if you never use quicken ...
    Last edited by Enochroot; 06-25-2009 at 11:28 AM.

  13. #13
    Community Member Demoyn's Avatar
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    Quote Originally Posted by Enochroot View Post
    You're the one that posted about "efficiency of healing". It's even less efficient without spending the AP ... "throwing away 25 sp" ... when it's more efficient? Hm.

    Quicken is for unskilled plebians?

    Clearly we will never see eye to eye. Way to address the efficiences or not of max/empower healing. Oh, you didn't.
    I'm sorry, I didn't think I'd have to point out 10 sp cost per spell (empower healing) >>> 25 sp cost per spell (maximize). I figured that was pretty obvious.

  14. #14
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    Quote Originally Posted by Demoyn View Post
    I'm sorry, I didn't think I'd have to point out 10 sp cost per spell (empower healing) >>> 25 sp cost per spell (maximize). I figured that was pretty obvious.
    Unfortunately for you, it's less efficient. Math is a bastard sometimes, isn't it?

  15. #15
    Community Member Demoyn's Avatar
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    Quote Originally Posted by Enochroot View Post
    Unfortunately for you, it's less efficient.
    10 spell points for 50% = 5% healing per mana. 25 spell points for 100% healing = 4% healing per mana.


    Quote Originally Posted by Enochroot View Post
    Math is a bastard sometimes, isn't it?
    Only when you're wrong!

  16. #16
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    By your logic emp. healing would ALWAYS be more efficient than maximize then? (5% > 4%) ? It should be irregardless of quicken or not then, right?

  17. #17
    Community Member Demoyn's Avatar
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    Quote Originally Posted by Enochroot View Post
    By your logic emp. healing would ALWAYS be more efficient than maximize then? (5% > 4%) ? It should be irregardless of quicken or not then, right?
    Empowered healing IS always more efficient than maximize. The reason people take maximize over empower healing is because they can use it for both healing and offense. A melee-focused battle cleric doesn't need enhanced offensive casting because his offense is based around his melee and his spells are only supplemental. As such he'd prefer the efficiency of empowered healing over the utility of maximize.

    Quicken adds the same spell cost no matter what other metamagics are applied. Technically you'd get a little more healing per spell point from a quickened maximized cure than a quickened empowered healing cure, but why bother? Quicken is another metamagic that's used more for bladebarriers than heals.

    I put quicken on my 28 point cleric (cleric 15/barbarian 1) and rarely use it. I decided when making my main cleric (cleric 14/monk 2) that I'd never put quicken on another cleric. I can assure you that it's never had an ill effect (unless you count occasionally failing a bladebarrier in shroud part 2 trash stage to be worth a feat slot and 25 extra mana on every spell you cast).

  18. #18
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    Quote Originally Posted by Demoyn View Post
    Empowered healing IS always more efficient than maximize. The reason people take maximize over empower healing is because they can use it for both healing and offense. A melee-focused battle cleric doesn't need enhanced offensive casting because his offense is based around his melee and his spells are only supplemental. As such he'd prefer the efficiency of empowered healing over the utility of maximize.

    Quicken adds the same spell cost no matter what other metamagics are applied. Technically you'd get a little more healing per spell point from a quickened maximized cure than a quickened empowered healing cure, but why bother? Quicken is another metamagic that's used more for bladebarriers than heals.

    I put quicken on my 28 point cleric (cleric 15/barbarian 1) and rarely use it. I decided when making my main cleric (cleric 14/monk 2) that I'd never put quicken on another cleric. I can assure you that it's never had an ill effect (unless you count occasionally failing a bladebarrier in shroud part 2 trash stage to be worth a feat slot and 25 extra mana on every spell you cast).
    1) Empowered healing is NOT always more efficient than max.

    emp. heal MCMW - 25*1.9 (sup. pot + LM IV) * 1.5 (emp. heal) = 71.25 for 45 sp. = 1.58333 hp per sp
    maximized MCMW 25*1.9 (sup. pot + LM IV) * 2 (maximized) = 95 for 60 sp = 1.583333 hp per sp

    with raid gear this drops to 1.65 (emp healing) to 1.69 (maximized)

    with quicken this becomes 1.344 (emp. healing) to 1.43 (maximized)

    2) Not using BB *ever* on a battlecleric, just because you're melee focused, seems a little insane to me. It's still a great spell at times.

    3) In this paragraph you say "technically you'd get better efficiency from quickened maxed cure than quick/emp. heal" ... which is it? Is it always better, or not?

    4) There are times, outside of shrouds which are basically clockwork these days, where a party gets in trouble, and quicken has saved the day countless times, for me. If that's not the case for you, either we play different styles, quests, with different people, or I'm just crazy. But being a melee cleric without quicken is just crazy to me. Any interruption of a big cure is throwing you back huge in efficiency. Especially if someone dies because of it. (You've never had a caster taken down to a sliver suddenly and needed a nice quick heal for them?)

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