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  1. #1
    Community Member Manko-ALE's Avatar
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    Jul 2006
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    Default what quests can capped clerics not do?

    is there a quest or raid that a full party of capped clerics could not complete?

    all the healing ,buffs, for the tough guy battle clerics , the melee output , and the maxed blade barriers seems like so much available ... what could not be done with veterans?

  2. #2
    Community Member rezo's Avatar
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    Aug 2006
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    Are you talking about pure clr.'s or 14 clr./ 2 monk and so....? Maybe "TS", j/k. I don't think there is a raid out there that an all clr. party can't do.
    Quote Originally Posted by Shade View Post
    No one that throws together a bunch of numbers and calls it fact is going to give you and real accurate answer, there's too many variables and it's all biased towards there own personal outlooks on how it should be, not how it is. Numbers are too easy to manipulate.
    So sad but true.

  3. #3
    Community Member KingOfCheese's Avatar
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    Nov 2007
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    None that I am aware of. Clerics can probably do this better than most--but well built and well played characters of nearly any class can probably handle any quest or raid as a pure group. I know the Shroud has been done all cleric, all caster, all rogue, all ranger, all bard (probably others). I can see each of these working for Hound, VOD, and all other raids. That being said--to make these pure-class group runs work well, there needs to be the right builds (UMD certainly helps in the non-cleric/bard/caster runs), the right talent levels, the right tactics, and the right supplies. An average group of players, without the right gear, builds, and supplies almost certainly wipes on such attempts.
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

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