Hey all,
I've had an idea for a character based on one of my favorite cartoon characters...Taz. I wanted a toon that was either a THF or TWF strength based fighter....with intimidation & whirlwind attack. Cleave & great cleave would have been nice too, but I'll take what I can get here.
So I decided to go with a Tempest II based ranger with Stalward Defender 1. Not sure if anyone else has this already (searched for tempest defender & fighter ranger builds and nothing came up for me) and would like to share how they like their build....but here is my attempt at creating the Tazmanian Devil. He is a Dwarven build, not many races to me fit the size requirements of Taz as well as a Dwarf. He is OSTWF, and so far he is doing really well in groups as well as soloing. I'm quite impressed. He is currently 5th lvl. I'm curious to find out from the Ranger & Fighter gurus.....which way would be a better build? 12 Ranger/ 8 Fighter for the Tempest 2 / Stalward Defender 1 setup....or 18 Ranger / 2 Fighter for Tempest 3....Never attempted this type of build before (OTWF) so any feedback would be great! And if anyone has a build like this, what do you like about this type of build and what would you change?
- Why do I want intimidate....taz is an intimidating character, but to me it's far easier to intimidate the trash mobs and have them center around me so I can use whirlwind attack to the most effective attack....those dwarven axes can dish out some punishment. And when fighting the main bosses, I really don't plan on intimidating them to keep aggro....the axes should do that on their own.
Code:Character Plan by DDO Character Planner Version 3.00 DDO Character Planner Home Page Taz 2.0 Level 16 Neutral Good Dwarf Male (4 Fighter \ 12 Ranger) Hit Points: 282 Spell Points: 217 BAB: 16\16\21\26\26 Fortitude: 15 Reflex: 11 Will: 7 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 16 22 Dexterity 13 14 Constitution 14 16 Intelligence 12 13 Wisdom 12 14 Charisma 11 12 Tomes Used +1 Tome of Intelligence used at level 1 +1 Tome of Charisma used at level 1 +1 Tome of Strength used at level 16 +2 Tome of Wisdom used at level 16 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 1 6 Bluff 1 1 Concentration 2 3 Diplomacy 1 1 Disable Device n/a n/a Haggle 1 1 Heal 1 18 Hide 1 2 Intimidate 5 22 Jump 7 23 Listen 1 19 Move Silently 1 2 Open Lock n/a n/a Perform n/a n/a Repair 1 1 Search 1 3 Spot 3 21 Swim 3 6 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Fighter) Feat: (Fighter Bonus) Dodge Feat: (Selected) Toughness Enhancement: Dwarven Axe Damage I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Toughness I Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Enhancement: Dwarven Shield Mastery I Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Defense I Enhancement: Fighter Intimidate I Level 3 (Ranger) Feat: (Selected) Oversized Two Weapon Fighting Enhancement: Racial Toughness I Enhancement: Ranger Dexterity I Level 4 (Ranger) Enhancement: Fighter Armor Class Boost I Level 5 (Ranger) Enhancement: Ranger Energy of the Wild I Level 6 (Fighter) Feat: (Fighter Bonus) Mobility Feat: (Selected) Spring Attack Enhancement: Dwarven Constitution I Enhancement: Dwarven Shield Mastery II Enhancement: Racial Toughness II Enhancement: Fighter Strength I Level 7 (Ranger) Feat: (Favored Enemy) Favored Enemy: Construct Enhancement: Dwarven Axe Damage II Enhancement: Ranger Favored Damage II Level 8 (Ranger) Enhancement: Ranger Tempest I Level 9 (Ranger) Feat: (Selected) Combat Expertise Enhancement: Dwarven Constitution II Level 10 (Ranger) Enhancement: Racial Toughness III Enhancement: Ranger Energy of the Wild II Level 11 (Ranger) Enhancement: Dwarven Axe Attack I Enhancement: Ranger Favored Defense II Level 12 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Selected) Whirlwind Attack Enhancement: Dwarven Axe Attack II Level 13 (Ranger) Enhancement: Racial Toughness IV Level 14 (Ranger) Enhancement: Ranger Favored Damage III Level 15 (Fighter) Feat: (Selected) Extend Spell Enhancement: Ranger Energy of the Wild III Level 16 (Fighter) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Intimidate II Enhancement: Fighter Toughness II