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  1. #41
    Community Member Draccus's Avatar
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    Stealthy actually has a little following. The R.O.G.U.E Proving Grounds have a task to complete Stealthy Repossession on Elite at level 1. People wanting to complete this task will usually roll up a character with Stealthy in order to defeat the extremely high listen and spot skills of the Kobold Shaman.

    So it's not hugely popular but it has its use.

    Basic, universal rogue build advice
    "Not in the face! Not in the faaaaaace!"

  2. #42
    Community Member Skirmish's Avatar
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    Feats Skirmish's various character's have used.
    (not counting my hiatus since Dec.)

    Alertness
    Diehard
    Hamstring
    Improved Critical: Bludgeoning
    Improved Shield Bash
    Improved Sunder
    Mobility
    Point Blank Shot
    Power Critical
    Precision
    Quick Draw
    Resist Poison
    Self Sufficient
    Tower Shield Proficiency
    Two WEapon Blocking
    Weapon Focus - unless it's free
    Eschew Materials
    Spell Focus (various)

    Favorite of the lot listed is Self Sufficient. As it was a requirement for getting the lovely metal puppy to run with you as a lvl 1 toon.

    "Who's a good puppy!? Who eats up kobolds like kibble!? Yes he does!"
    Last edited by Skirmish; 06-17-2009 at 05:56 PM.

  3. #43
    Community Member Club'in's Avatar
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    Quote Originally Posted by Borror0 View Post
    There is nothing in my post that allows you to conclude that.
    Oh, right! By posting:

    "Heck, for Improved Feint, you not only waste a feat slot but wasted points in Bluff!"

    you were applauding his ingenuity. Gotcha.

  4. #44
    Hero Djeserit's Avatar
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    Default The 'Rogue' Feats

    For those who read this far:

    I included some of the rogue acrobat feats because not a lot of people take them, at least in my PUG's, and they are under apreciated. I wanted to see what the discussion would be on:

    Sap
    Improved Feint
    Improved Crit: Bludgeon

    I almost put Stunning Blow on the list, but People know what that does; don't know why they don't use it.

  5. #45
    Community Member WeaselKing's Avatar
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    Quote Originally Posted by Djeserit View Post

    I almost put Stunning Blow on the list, but People know what that does; don't know why they don't use it.
    I have two toons who use it to great effect.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  6. #46
    Community Member gfunk's Avatar
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    I've considered making a bludgeoning barbarian. Partially for fun/variety, and partially for synergy between bludgeoning weapons and stunning blow. So IC bludgeoning would be a feat that I would take for that sort of build.
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  7. #47
    Hero Djeserit's Avatar
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    Default Quick Draw, Tower Shield

    Quote Originally Posted by Borror0 View Post
    I agree, those two do not belong.
    RE: Tower Shield
    Perhaps I am wrong about the Tower Shield. I don't see them a lot in the PUG's I play in. Maybe it is more popular among the more skilled/experienced players. In general Tanking and intimdation and high AC are rare in PUG's. It usually only happens if you happen to pick up a loose player from one of the elite guilds.

    RE: Quick Draw
    I have tried Quick Draw a couple of times. What I found was that the slow part of switching weapons is me, the player. Maybe if I were a better player of had my hot keys set up better. My stick fighters (both of them) have every qstaff I can think of except greensteel (I hate the shroud). Yet I went to Fred and traded off Qick Draw on both of them. Am I doing something wrong?

  8. #48
    Community Member oberon131313's Avatar
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    Quote Originally Posted by gfunk View Post
    I've considered making a bludgeoning barbarian. Partially for fun/variety, and partially for synergy between bludgeoning weapons and stunning blow. So IC bludgeoning would be a feat that I would take for that sort of build.
    back before I re-rolled him in anticipation of frenzied beserker, I had a crit rage 2 barb with mauls. Nothing like hitting ~200 base damage on a crit.
    Adumbrate, Sienn, Selket, Synaxis, Ognwe-, Halpin, Sivva, Bigstick, Jemus, Colichemarde
    Quote Originally Posted by Gunga
    His pant muscles aren't as big as ours...

  9. #49
    Community Member Comfortably's Avatar
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    Everyone should reroll, max listen and take skill focus: Listen.
    Jeets said he wouldn't tell Turbine. ;(

  10. #50
    Community Member daniel7's Avatar
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    I use to have a ranger with quick draw. Most rangers either range 99% of the time or melee 99% of the time but for those that range mobs until they are in melee range this feat can be helpful.
    Ghallanda
    Volver life 3 lvl 20 sorc - 4 Epic /// Adept life 3 lvl 2mnk/17pal /// Vindicate life 6 lvl 18rgr/1ftr/1clr - 2 Epic /// [COLOR="Red"]

  11. #51
    Community Member daniel7's Avatar
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    Quote Originally Posted by Comfortably View Post
    Everyone should reroll, max listen and take skill focus: Listen.
    Is there any quest where listen was helpful other then the wizard king? Speaking of useless skills my rogue doesn't have a single point in hide or move silently.
    Ghallanda
    Volver life 3 lvl 20 sorc - 4 Epic /// Adept life 3 lvl 2mnk/17pal /// Vindicate life 6 lvl 18rgr/1ftr/1clr - 2 Epic /// [COLOR="Red"]

  12. #52
    Hero Djeserit's Avatar
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    Default The Benefit of IC: Blunt is Modest

    Quote Originally Posted by gfunk View Post
    I've considered making a bludgeoning barbarian. Partially for fun/variety, and partially for synergy between bludgeoning weapons and stunning blow. So IC bludgeoning would be a feat that I would take for that sort of build.
    I have it on both my acrobats, but the benefit is modest. It's +5% chance of *2 damage, when the critter is not stunned. If you are successful with the stun it's irrelevant, you are on auto crit. It also doesn't help you sneak attack damage, and that's where I am doing most of my damage. I hardly notice the difference with IC.

    With a maul or war hammer it would make more of a difference, since it's *3. *4 for frenzied. *5 if you wield a pick in the main hand. And your Barbarian is focusing on straight damage, not sneak.

    (After the Mod I will get another slot and role my first barbarian. I plan taking IC: blunt first and using a 5% maul. Later I will swap out and dual wield a Thundering Heavy Pick of Maiming and a 5% warhammer in the off hand. Then I don't know if I'll find space for IC: blunt after PA, cleave, TWF, ITWF, GTWF, Stunning Blow, IC: pierce. Only if I go human and I will have to pick between toughness.)

  13. #53
    Community Member Club'in's Avatar
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    Quote Originally Posted by daniel7 View Post
    Speaking of useless skills my rogue doesn't have a single point in hide or move silently.
    Some quests, like VON3, are a pain if there is a party wipe. You have to redo that opening quest again. But one near-wipe I was in left one guy standing, the rogue. This was at that one intersection where there are a ton of drow. He calmly stealthed around, grabbed everyone's stones, and took us back to the shrine. One stone was surrounded by three drow, but he snuck up and got it without them being the wiser.

    But yes, you'll be just fine without a single point in either.

  14. #54
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    Precision: Have it on a Wizard that likes to hit monsters with onhit effect weapons. Shatermantle returning thrower can be usefull in many cases.

  15. #55
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    Spell Focus: Transmutation

    Was useful because the spell pen for FtS was +1 to FoD before DT.

    Precision

    Taken by some evasion Clerics to help Vorpal.
    Characters: Maels
    Guild: Maelstrom
    Server: Thelanis
    http://maelstrom-ddo.guildportal.com

  16. #56
    Hero Djeserit's Avatar
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    Default Useless Skills is Another Thread

    Quote Originally Posted by daniel7 View Post
    Is there any quest where listen was helpful other then the wizard king? Speaking of useless skills my rogue doesn't have a single point in hide or move silently.
    Also
    useless armors: splintmail
    useless spells: waterbreathing
    useless enhacements: hero's companion
    useless collectables: everything except candles, bowls, atheme
    useless favor: House Jorasco
    useless quests: the entire desert
    useless classes: the monk

  17. #57
    Founder Garth_of_Sarlona's Avatar
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    agree with almost all in OP except

    Imp Crit bludgeon. Many monks or acrobats will take this, especially pure monks because they get free feats and what else are you going to spend them on?
    Spell focus conjuration. Conjuration will be the spell school to specialise in come mod9 - this is because devils have a lower will save than fort save (Source: DDO Catalog), and the Trap the Soul components are now purchasable, also the web spell is always going to be very useful. I have a conjurer already in mod8 with both feats that has 36 dc for tts and it works very well for current content.

    Garth

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
    Tinosa 20/brd Garthbot 20/fvs Gaarth 18/ftr 1/rgr 1/rog (Stal Def)
    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  18. #58
    Community Member FreudoBaggins's Avatar
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    Default Mobile Spellcasting

    I'm planning to use this on my wiz; I hate running backwards from mobs only to have them catch up when I slow down to cast.

    (This wiz is somewhat flexible, but more for zapping than damage)
    Narran Wolfreyr (Elven Tempest Ranger 18 /Rogue 1 /Monk 1)
    Gnargha (the Beautiful) (HOrc Frenzied Berserker 20/4)
    Tigrata Azulena (TR'd supercaster in progress)
    Eternal Champions, Thelanis & Argo

  19. #59
    Community Member shores11's Avatar
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    I use the following on my characters in your list.

    > Diehard on all of my clerics
    > Skill focus: disable traps on my rogues
    > Weapon focus on almost all of my melee types
    > Spell focus: illusion on my 2 wizards
    Fizban - Avatar of Khyber
    Guild Leader of Legends: Where adventurers are born & Legends live.
    Motto: Enjoy the game, loot and XP will follow

  20. #60
    Community Member shores11's Avatar
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    Quote Originally Posted by daniel7 View Post
    I use to have a ranger with quick draw. Most rangers either range 99% of the time or melee 99% of the time but for those that range mobs until they are in melee range this feat can be helpful.
    My ranger melees about 60% of the time and ranges about 40% of the time. Where does that fit into your model?
    Fizban - Avatar of Khyber
    Guild Leader of Legends: Where adventurers are born & Legends live.
    Motto: Enjoy the game, loot and XP will follow

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