Page 1 of 2 12 LastLast
Results 1 to 20 of 22
  1. #1
    Founder TreknaQudane's Avatar
    Join Date
    Feb 2006
    Posts
    79

    Post Sacred Fist - 12 Monk / 8 Cleric

    My idea for this is based off the Sacred Fist Prestige Class in 3.5 The Sacred Fist combine a Monks training with Divine spell casting. Any Monk/Divine Caster could be considered a Sacred Fist. The idea is to have light damage, this is no frenzied berserker, moderate armor, good saves and an easy to heal character. At level 20, Fist of Light should give a Sacred Fist back 1 or 3 HP every strike if they have Human Recovery 3 . She's able to cast the Finisher 'Healing Ki' for an average of 40~50 HP to group mates, usually 70 on herself. On crits I should be able to self heal for over 170 points of damage, without using any mana.

    Not totally relevant, but it's worth noting that a Paladin with Concentration of Good will increase you Concentration Skill, not just checks, so Monks geta good boost of fighting with them

    Highlights:
    Easy to heal
    Unyielding Sovereignty
    Eternal Ocean Stance (+3 Wisdom, -2 Strength, +4 Saves, +6 AC Tumbling)
    Greater Wind Stance (+3 Dexterity, -2 Constitution, 12.5% Enhancement bonus & 7.5% Insight bonus to Attack Speed)
    Stunning Fist (DC 25 Regular/Wind, DC 27 Ocean)
    Devotion Enhancements and Heal Crit Chance/Multiplier affect 'Healing Ki'
    2d6 Unarmed Damage

    Stats/HP/Mana do not include the Third Tier Wind and Water stance I will have access to.

    STR 22 HP: 472
    DEX 28 SP: 638
    CON 22 F: 31
    WIS 28 R: 30
    INT 8 W: 34
    CHA 8
    Skills: Max Concentration, 15 Balance/Jump/Tumble, 13 Heal, 8 Spot

    Code:
    Stats:
    
    STR 22(+6) = 14 Base + 6 Enhancement + 2 Inherent +   Feat +   Level
    DEX 28(+9) = 16 Base + 6 Enhancement + 2 Inherent + 1 Feat + 3 Level
    CON 22(+6) = 14 Base + 6 Enhancement + 1 Inherent + 1 Feat +   Level
    WIS 28(+9) = 16 Base + 6 Enhancement + 2 Inherent + 2 Feat + 2 Level
    INT  8(-1) =  8 Base +   Enhancement +   Inherent +   Feat +   Level
    CHA  8(-1) =  8 Base +   Enhancement +   Inherent +   Feat +   Level
    
    Hit Points - Fairly decent I think
    
    160 Base(20d8)
    120 Stat
     30 Item(Greater False Life)
     22 Feat(Toughness)
     20 Feat(Heroic Durability)
     10 Feat(Draconic Vitality)
     30 Enhancement(Human Toughness)
     15 Enhancement(Way of the Patient Tortoise)
     45 Item(Shroud HP)
     20 Item(Minos Legens)
    ----
    472 Total
    
    Mana Points - Mostly for Resist Energy, Freedom of Movement, Restoration, and Self Heals.
    
    255 Base(8 Cleric)
    153 Stat
     80 Feat(Magical Training)
    150 Item(Wizardry 6)
    ----
    638
    
    
    AC - Needs work still. 
    10 Base
     9 Dexterity
     9 Wisdom
     8 Armor
     4 Dodge(Icy Rainments)
     1 Dodge(Ritual)
     5 Deflection
     2 Monk
     3 Natural
    ---
    51 Total
     2 Luck(Recitation)
    ---
    53 Self Buffed 
     4 Inspire Heroics
     4 Shield
    --
    61 Clicky Fest AC
    
    Saves:
     8/ 8/ 8 Base(Mnk)
     6/ 2/ 6 Base(Clr)
     6/ 9/ 9 Stats
     5/ 5/ 5 Resistance
     4/ 4/ 4 Morale
     2/ 2/ 2 Luck
    ---------
    31/30/34 Total
    
    Feats:
     1) Two-Weapon Fightning
      ) Human: Power Attack
      ) Monk: Toughness
     2) Monk: Stunning Fist
     3) Weapon Finesse
     3) Monk: Path of Harmonious Balance
     6) Extend
     9) Improved Two Weapon Fighting
    12) Empower Healing
    15) Greater Two Weapon Fighting
    18) Improved Critical: Bludgeoning
    Last edited by TreknaQu'dane; 06-16-2009 at 05:21 PM.
    [REDACTED]

  2. #2
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by TreknaQu'dane View Post
    My idea for this is based off the Sacred Fist Prestige Class in 3.5 The Sacred Fist combine a Monks training with Divine spell casting.
    For that objective, I'd really go cle18/monk2. Train the TWF feats and fight with handwraps, but you can still cast Heal and all the good cleric stuff.

  3. #3
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Default

    Quote Originally Posted by Angelus_dead View Post
    For that objective, I'd really go cle18/monk2. Train the TWF feats and fight with handwraps, but you can still cast Heal and all the good cleric stuff.
    /signed.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  4. #4
    Founder TreknaQudane's Avatar
    Join Date
    Feb 2006
    Posts
    79

    Default

    Quote Originally Posted by Angelus_dead View Post
    For that objective, I'd really go cle18/monk2. Train the TWF feats and fight with handwraps, but you can still cast Heal and all the good cleric stuff.
    With very little damage from unarmed combat, not that its great to begin with, but 2 monk levels is still only 1d6 Base damage, lose out on the insight bonus to attack speed, ki strikes, and the ability to have a 'normal' friendly Stunning Fist. Thats not including the obvious fact that this character is not intended to be a cleric.
    [REDACTED]

  5. #5
    Community Member Geonis's Avatar
    Join Date
    Apr 2006
    Posts
    1,816

    Default

    I like the idea, and am working on a similar build myself, though at max I would go 11 Cleric/9 Monk (this is what I am leaning towards, since it gives Heal, a decent amount of SP, Imp Evasion, and more), because having Heal is very powerful, and even if you aren't a "true" Cleric, you can play one at times. A nice side effect of not gimping your Monk side, is that Quicken will be pretty much useless. I have not failed a spell yet, since my Concentration is nice and high.

    The main problem with this character is folks like those above, that think there is a "perfect" way to build a character, and any variation from it is gimped.

    I have been turned away many times already, because folks don't understand why I have a 3rd level of Monk on mine (currently 3 Monk / 7 Cleric).

    The 2nd problem with this character type, is that Turbine insists on putting Devotion/Potency on weapons, which completely negate the DnD stereotype of the Cleric who wades into combat with their allies. (I know there are a few non-weapon items that carry Devotion/Potency, but in every case, the min level or prefix [Improved, etc....] is inferior to a weapon equivalent.) WE NEED POTENCY/DEVOTION ON NON-WEAPON ITEMS!!!!!!!

    Believe me the Healing finisher is definitely useful, currently healing ~30HPs (with crits near 60) each with no SP, and usable after every combat, combined with the "Curse of Healing" special, I don't do a whole lot of healing from SP, even in GH.

    I also currently have a to hit near +30 with Pwr Atk turned on, though the damage is still a bit behind, but then again, this isn't a Frenzied Berserker. My common tactic currently is swing at a mob a few tmes till he's paralyzed, then hit them with a Healing special, and move on to the next mob. This tactic limits the need for healing to a very minimum.

    I have no doubt that this character will be able to stand in the middle with Harry/Sulu and not only survive, but make the group that much better.


    Edit: Main difference here is that mine is a Halfling. The stat points are pretty much the same, except for the Halfling -2Str +2Dex.
    Last edited by Geonis; 06-18-2009 at 10:04 AM.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  6. #6
    Community Member Noctus's Avatar
    Join Date
    Apr 2008
    Posts
    3,100

    Default

    Quote Originally Posted by Geonis View Post
    The 2nd problem with this character type, is that Turbine insists on putting Devotion/Potency on weapons, which completely negate the DnD stereotype of the Cleric who wades into combat with their allies. (I know there are a few non-weapon items that carry Devotion/Potency, but in every case, the min level or prefix [Improved, etc....] is inferior to a weapon equivalent.) WE NEED POTENCY/DEVOTION ON NON-WEAPON ITEMS!!!!!!!
    /signed.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  7. #7
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Geonis View Post
    Turbine insists on putting Devotion/Potency on weapons, which completely negate the DnD stereotype of the Cleric who wades into combat with their allies. (I know there are a few non-weapon items that carry Devotion/Potency, but in every case, the min level or prefix [Improved, etc....] is inferior to a weapon equivalent.) WE NEED POTENCY/DEVOTION ON NON-WEAPON ITEMS!!!!!!!
    That's not a problem if you can beat the Abbot raid even once.

    If you can't beat the Abbot raid... well, that's a genuine flaw in the game design, and is Turbine's fault.

  8. #8
    Community Member Dark-Star's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    While it would be nice to have sup pot items (non-weapons), I look at it as sort of a trade off. Clerics are already incredibly powerful, make one that can melee and well...

    I find using the Belt of Seven Ideals until I get Greater Pot 7 on DT armor to be sufficient for healing from melee on my battle clerics and bards. If I want to use BB, I swap to sup pot 6 weapons.

    10-20% difference in Heal or mass cures is not game breaking in my experience.
    Guilds: Prophets of the New Republic & Revenents Khyber
    Active:
    Clean 18barb/2ftr Cleen 20arti Kleaner 20monk Darkstaar Dark Knight Psyborg 20sorc Warrwitch 20wiz Roque 19rog/1mnk Killeric 18fvs/2monk AA Duality Helves Angel
    Builds: Helves Angel Hurtlocker Dark Knight Riddle of Steel

  9. #9
    Community Member Demoyn's Avatar
    Join Date
    Mar 2006
    Posts
    1,373

    Default

    Quote Originally Posted by Geonis View Post
    The main problem with this character is folks like those above, that think there is a "perfect" way to build a character, and any variation from it is gimped.
    It's funny how mathematics can prove or disprove just about anything in the universe, isn't it?

  10. #10
    Community Member Geonis's Avatar
    Join Date
    Apr 2006
    Posts
    1,816

    Default

    Quote Originally Posted by Demoyn View Post
    It's funny how mathematics can prove or disprove just about anything in the universe, isn't it?
    Mathematics can prove/disprove 1 facet of a character, the importance of that facet versus another facet, is opinion, and thus not provable by any mathematic formula.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  11. #11
    Community Member Geonis's Avatar
    Join Date
    Apr 2006
    Posts
    1,816

    Default

    Quote Originally Posted by Angelus_dead View Post
    That's not a problem if you can beat the Abbot raid even once.

    If you can't beat the Abbot raid... well, that's a genuine flaw in the game design, and is Turbine's fault.
    And what item from the Abbott is going to solve the problem?

    Or did you just want to post how uber you are?
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  12. #12
    Community Member Demoyn's Avatar
    Join Date
    Mar 2006
    Posts
    1,373

    Default

    Quote Originally Posted by Geonis View Post
    Mathematics can prove/disprove 1 facet of a character, the importance of that facet versus another facet, is opinion, and thus not provable by any mathematic formula.
    No, mathematics can determine that also. It would be a pretty complex problem, but it can be done.

    For instance - if mathematics says that your character's armor class and dps will cause you to die before your finishing health move, then obviously increasing armor class or dps will have more importance than increasing your feeble finishing move.

  13. #13
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Geonis View Post
    And what item from the Abbott is going to solve the problem?
    Beacon of Tira

    Quote Originally Posted by Geonis View Post
    Or did you just want to post how uber you are?
    Obviously not. If any ulterior motive could be suspected, it would be a desire to reiterate how stupid it was for Turbine to break the Abbot raid.

  14. #14
    Community Member Geonis's Avatar
    Join Date
    Apr 2006
    Posts
    1,816

    Default

    Quote Originally Posted by Demoyn View Post
    No, mathematics can determine that also. It would be a pretty complex problem, but it can be done.

    For instance - if mathematics says that your character's armor class and dps will cause you to die before your finishing health move, then obviously increasing armor class or dps will have more importance than increasing your feeble finishing move.
    You're right, because a Dex and Wis based Monk/Cleric would have an awful AC......

    The DPS again, isn't meant to be TWF Barb level, as this character is more for flexible support, not front line main tank, and takes some skill/humbleness to actually play.

    Some folks don't like to play a character that is a SP sink, and can only do one thing, that is the great thing about the 3.5 based system here, there are almost limitless possibilities, but you keep your mind closed and keep playing the same builds as everyone else, as that seems to be what you enjoy.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  15. #15
    Community Member Geonis's Avatar
    Join Date
    Apr 2006
    Posts
    1,816

    Default

    Quote Originally Posted by Angelus_dead View Post
    Beacon of Tira


    Obviously not. If any ulterior motive could be suspected, it would be a desire to reiterate how stupid it was for Turbine to break the Abbot raid.
    Sweet, that item is not in the Definitive list, that would solve all the casting issues with the build. Thank you for noting that.

    I know you're not the "uber" type man, I have noticed you're efforts to get the Devs to address the Abbott raid, just giving you ****.....
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  16. #16
    Community Member Demoyn's Avatar
    Join Date
    Mar 2006
    Posts
    1,373

    Default

    Quote Originally Posted by Geonis View Post
    Some folks don't like to play a character that is a SP sink, and can only do one thing, that is the great thing about the 3.5 based system here, there are almost limitless possibilities, but you keep your mind closed and keep playing the same builds as everyone else, as that seems to be what you enjoy.
    Are you joking? The only reason I play the same builds as everyone else is because they see how good my characters are and copy them.

    If you went into an art show and saw a Piccaso, would you really pass it up for a canvas that had stray cats dipped in paint hurled at it? That's what it's sounding like to me.

  17. #17
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Geonis View Post
    Sweet, that item is not in the Definitive list, that would solve all the casting issues with the build. Thank you for noting that.
    It's in this list. Note that the Black Abbot gives out two categories of named items, which are listed separately. One list is the regular random chest drops, and the others are gifts for tier-4 altar turn ins, which a character can obtain with 100% assurance after exactly one Abbot win.

  18. #18
    Community Member Geonis's Avatar
    Join Date
    Apr 2006
    Posts
    1,816

    Default

    Quote Originally Posted by Demoyn View Post
    Are you joking? The only reason I play the same builds as everyone else is because they see how good my characters are and copy them.

    If you went into an art show and saw a Piccaso, would you really pass it up for a canvas that had stray cats dipped in paint hurled at it? That's what it's sounding like to me.
    Cats dipped in paint?

    No, but another artist with different stylings than Picasso, but the same amount of skill, I would check out.

    You keep your closed mindedness, I will try whatever build sounds fun and playable to me. Believe me, this character is already at level 10 and has run all the GH quests at least once, and experienced 1 death (total in all the parties), and solo healed most of them.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  19. #19
    Founder TreknaQudane's Avatar
    Join Date
    Feb 2006
    Posts
    79

    Default

    Update:

    Enhancement's To be Taken:

    Toughness 3
    Way of the Patient Tortoise 3
    Monk Wis 2
    Human Con 1
    Human Dex 1
    Eternal Ocean (3rd Tier)
    Greater Wind (3rd Tier)
    Sun Stance (2d Tier)
    Fist of Light
    Cleric Devotion 3
    Cleric Prayer of Life 2
    Advanced Faith: Sovereign Host


    Still a work in progress, but the main synergy in enhancements lies in Fist of Light and Devotion
    [REDACTED]

  20. #20
    Community Member Demoyn's Avatar
    Join Date
    Mar 2006
    Posts
    1,373

    Default

    Quote Originally Posted by Geonis View Post
    No, but another artist with different stylings than Picasso, but the same amount of skill, I would check out.
    I'm cool with that. The only problem is that you're lacking the skill...

    Try getting into a party with a bunch of really poor players and carry that group; then you can come back here and tell me how well you fared. Until then you're just the guy that gets carried through quests out of pity.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload