Page 2 of 2 FirstFirst 12
Results 21 to 22 of 22
  1. #21
    Community Member NXPlasmid's Avatar
    Join Date
    Sep 2007
    Posts
    160

    Default

    Quote Originally Posted by Emili View Post

    I see nothing very significant; those who do well in the game will still do well. While some of the larger guilds tend to do better then some the smaller ones for an average player. It is not any great advantage to those who do and those who do not… What I mean by that is a guild tends to equal out the wealth a tad. Sure they tend to accelerate those who are less aggressive… but they also tend to slow down those who would normally be very aggressive. While a guild run assures less risks in some of the more strenuous raids it also presses more of a share-the –wealth, resources and time on any guildies’ part.

    At least from my perspective… you see it’s like this… New guildie joins – cleric – well all of a sudden Emili has to take the time to run with said guildie, Rosewood of course will stop in house J pick up supplies and send them to said guildie. The new guildie declares, “Oh, I do not have1750 favor yet – would like to get that, or I been trying my hardest to get x loot from y raid, or I am not flagged for z raid. Therefore… all of a sudden, Emili and much of the core makes the guildies wish their own and thus find themselves spending a few nights this week opening quest for favor or flagging and running a raid with whatever character to bring said new guildie up to speed. Someone rolls a new character? Oh, well now much of the guild is rolling new characters and running along… Thus now we're doing it all over again x fold. So then instead of making ones decision based upon your wish – you make decisions based upon the wishes of the many.


    Wow! very cool perspective. I guess looking from the outside in, it's easy to just see the straight advantages, and miss some of the things that even things out already. I agree that good players are good guild or no, and by good I mean team players that think about the game mechanics and builds at least a little bit.

  2. #22
    Community Member Zenako's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Quote Originally Posted by Emili View Post

    I see nothing very significant; those who do well in the game will still do well. While some of the larger guilds tend to do better then some the smaller ones for an average player. It is not any great advantage to those who do and those who do not… What I mean by that is a guild tends to equal out the wealth a tad. Sure they tend to accelerate those who are less aggressive… but they also tend to slow down those who would normally be very aggressive. While a guild run assures less risks in some of the more strenuous raids it also presses more of a share-the –wealth, resources and time on any guildies’ part.

    At least from my perspective… you see it’s like this… New guildie joins – cleric – well all of a sudden Emili has to take the time to run with said guildie, Rosewood of course will stop in house J pick up supplies and send them to said guildie. The new guildie declares, “Oh, I do not have1750 favor yet – would like to get that, or I been trying my hardest to get x loot from y raid, or I am not flagged for z raid. Therefore… all of a sudden, Emili and much of the core makes the guildies wish their own and thus find themselves spending a few nights this week opening quest for favor or flagging and running a raid with whatever character to bring said new guildie up to speed. Someone rolls a new character? Oh, well now much of the guild is rolling new characters and running along… Thus now we're doing it all over again x fold. So then instead of making ones decision based upon your wish – you make decisions based upon the wishes of the many.

    Or you could be like me who levels characters somewhat slowly and have enough in any given range to find someone to fit the current crew on the way up. Slowly they are all creeping up in level (Not so slowly in some cases...level 5 bard went to 10 in a couple of week...had taken perhaps 18 months to get to 5...). I have a full range of capped characters for high end stuff at all times which get played a fair amount.

    I also pegged a cleric at 14, just to have someone in the guild to run with the newly double digit characters without totally nerfing their EXP. She can also hang in most raids as well with all the gear she has now. (Lots of clerics seem to rocket from around 10 to cap quickly for some reason...duh...).
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload