I have been studying build suggestions on the forum for a few weeks now, and have decided I have not found quite what I am looking for in a build for my play style, but this seems very close.
I am really interested in having the flexibility of being able to disable traps/doors with rogue skills and have viable move silently/hide skills for a kind of assassin mage idea. I have looked at ghoste's build and absolutely love the idea, but I am almost positive I want to splash rogue in to get all those extra skill points for not cross-classing as a pure wiz. I am really not very experienced with multiclassing and wouldnt mind some advice or pointing in the right direction for starting stats...
I suppose the third problem would be being able to do some type of non-sp damage, due to the fact that splashing rogue will make your spell pen lower and dc lower, lower spell points total and all that jazz. I love the idea of ranged attacking, so maybe some archery ability? oh, and I would also mention I am willing to spend +1 tomes on any stat and use maybe 1 +2 tome on int most likely.
here's what im thinking:
wf lawful good 2 rogue/18 wiz
My start stats:
str-10
dex-16 (17 with +1 tome)
con-16 (17 with +1 tome)
int-18 (20 with +2 tome)
wis-6
cha-6
1st level rogue,2nd-8th wizard,9th lvl rogue,10-20 wizard (access to lvl 9 spells)
im very open minded with this build, the foundation will be the sneak/hide so i can scout and assassinate my targets. the way i go about assassinating will be the icing on the cake, so if i have to go rogue/ranger, pure ranger, anything along those lines i'd like to hear those ideas as well. being a trap monkey just adds to the versatility for non raid parties.
edit: I am at work right now but when I get home in a few hours I'll crunch some numbers and post a more detailed idea for my build with the calculator.