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  1. #1
    Community Member
    Join Date
    Jun 2009
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    Default My Champion (Battle Cleric)

    Im confused I seemed to have picked up an extra feat unless I miss counted when I was building this on papper.
    Any opinions on the overall build? I am considering maybe I can drop Imp Mental Toughness (That's the extra one I hadn't counted on picking up) with something that might enhance my melee combat. Also for some reason the build did paladin/cleric so I don't know if that affects how much hp/spell points I actually have...in the end result. So I'd assume more then whats projected here. Being I am actually Cleric/Paladin. But this is my attempt at a 2handed Battle Cleric. I probably could have or should have went fighter in hindsight paladin seemed like the better choice for level-ups and getting extra spell points. Extra feat from fighter at lvl 1 might have given me that dps edge I needed. But I was concerned about how it would affect my SP and if it woulda been worth going 2 more levels.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Aenoan 
    Level 16 Lawful Good Human Male
    (3 Paladin \ 13 Cleric) 
    Hit Points: 234
    Spell Points: 1128 
    BAB: 12\12\17\22
    Fortitude: 14
    Reflex: 6
    Will: 17
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             16                    16
    Dexterity            10                    10
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               16                    24
    Charisma              8                     9
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               0                     1
    Bluff                -1                    -1
    Concentration         6                    22
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  7                    23
    Hide                  0                     0
    Intimidate           -1                    -1
    Jump                  3                     3
    Listen                3                     7
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  3                     7
    Swim                  3                     3
    Tumble                n/a                   2
    Use Magic Device     n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Human Bonus) Extend Spell
    Feat: (Selected) Power Attack
    Feat: (Automatic) Attack
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Turn Undead
    
    
    Level 2 (Paladin)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Paladin)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    
    Level 8 (Paladin)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    
    
    Level 9 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Paladin Focus of Good I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Heal I
    Enhancement: Cleric Heal II
    Enhancement: Cleric Heal III
    Enhancement: Paladin Devotion I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Paladin Charisma I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Paladin Toughness I
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Last edited by Aenoanx; 06-14-2009 at 02:29 AM.

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