Im confused I seemed to have picked up an extra feat unless I miss counted when I was building this on papper.
Any opinions on the overall build? I am considering maybe I can drop Imp Mental Toughness (That's the extra one I hadn't counted on picking up) with something that might enhance my melee combat. Also for some reason the build did paladin/cleric so I don't know if that affects how much hp/spell points I actually have...in the end result. So I'd assume more then whats projected here. Being I am actually Cleric/Paladin. But this is my attempt at a 2handed Battle Cleric. I probably could have or should have went fighter in hindsight paladin seemed like the better choice for level-ups and getting extra spell points. Extra feat from fighter at lvl 1 might have given me that dps edge I needed. But I was concerned about how it would affect my SP and if it woulda been worth going 2 more levels.
Code:
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page
Aenoan
Level 16 Lawful Good Human Male
(3 Paladin \ 13 Cleric)
Hit Points: 234
Spell Points: 1128
BAB: 12\12\17\22
Fortitude: 14
Reflex: 6
Will: 17
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 16 16
Dexterity 10 10
Constitution 14 14
Intelligence 8 8
Wisdom 16 24
Charisma 8 9
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 0 1
Bluff -1 -1
Concentration 6 22
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 7 23
Hide 0 0
Intimidate -1 -1
Jump 3 3
Listen 3 7
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 3 7
Swim 3 3
Tumble n/a 2
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Human Bonus) Extend Spell
Feat: (Selected) Power Attack
Feat: (Automatic) Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Turn Undead
Level 2 (Paladin)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 3 (Cleric)
Feat: (Selected) Toughness
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 7 (Paladin)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 8 (Paladin)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Level 9 (Cleric)
Feat: (Selected) Mental Toughness
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Improved Mental Toughness
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Quicken Spell
Level 16 (Cleric)
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Paladin Focus of Good I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Heal I
Enhancement: Cleric Heal II
Enhancement: Cleric Heal III
Enhancement: Paladin Devotion I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Paladin Charisma I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Paladin Toughness I
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II