Im confused I seemed to have picked up an extra feat unless I miss counted when I was building this on papper.
Any opinions on the overall build? I am considering maybe I can drop Imp Mental Toughness (That's the extra one I hadn't counted on picking up) with something that might enhance my melee combat. Also for some reason the build did paladin/cleric so I don't know if that affects how much hp/spell points I actually have...in the end result. So I'd assume more then whats projected here. Being I am actually Cleric/Paladin. But this is my attempt at a 2handed Battle Cleric. I probably could have or should have went fighter in hindsight paladin seemed like the better choice for level-ups and getting extra spell points. Extra feat from fighter at lvl 1 might have given me that dps edge I needed. But I was concerned about how it would affect my SP and if it woulda been worth going 2 more levels.
Code:Character Plan by DDO Character Planner Version 3.00 DDO Character Planner Home Page Aenoan Level 16 Lawful Good Human Male (3 Paladin \ 13 Cleric) Hit Points: 234 Spell Points: 1128 BAB: 12\12\17\22 Fortitude: 14 Reflex: 6 Will: 17 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 16) Strength 16 16 Dexterity 10 10 Constitution 14 14 Intelligence 8 8 Wisdom 16 24 Charisma 8 9 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 0 1 Bluff -1 -1 Concentration 6 22 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal 7 23 Hide 0 0 Intimidate -1 -1 Jump 3 3 Listen 3 7 Move Silently 0 0 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot 3 7 Swim 3 3 Tumble n/a 2 Use Magic Device n/a n/a Level 1 (Cleric) Feat: (Human Bonus) Extend Spell Feat: (Selected) Power Attack Feat: (Automatic) Attack Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency (ALL) Feat: (Automatic) Sneak Feat: (Automatic) Turn Undead Level 2 (Paladin) Feat: (Automatic) Aura of Good Feat: (Automatic) Defensive Fighting Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Smite Evil Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 3 (Cleric) Feat: (Selected) Toughness Level 4 (Cleric) Level 5 (Cleric) Level 6 (Cleric) Feat: (Selected) Empower Healing Spell Level 7 (Paladin) Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Level 8 (Paladin) Feat: (Automatic) Aura of Courage Feat: (Automatic) Divine Health Feat: (Automatic) Fear Immunity Level 9 (Cleric) Feat: (Selected) Mental Toughness Level 10 (Cleric) Level 11 (Cleric) Level 12 (Cleric) Feat: (Selected) Improved Mental Toughness Level 13 (Cleric) Level 14 (Cleric) Level 15 (Cleric) Feat: (Selected) Quicken Spell Level 16 (Cleric) Enhancement: Human Adaptability Wisdom I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Cleric Improved Empower Healing I Enhancement: Cleric Improved Empower Healing II Enhancement: Paladin Focus of Good I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Cleric Heal I Enhancement: Cleric Heal II Enhancement: Cleric Heal III Enhancement: Paladin Devotion I Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Energy of the Zealot III Enhancement: Cleric Energy of the Zealot IV Enhancement: Paladin Charisma I Enhancement: Cleric Wisdom I Enhancement: Cleric Wisdom II Enhancement: Cleric Wisdom III Enhancement: Paladin Toughness I Enhancement: Cleric Divine Healing I Enhancement: Cleric Divine Vitality I Enhancement: Cleric Divine Vitality II Enhancement: Cleric Extra Turning I Enhancement: Cleric Extra Turning II