Hi all. Do you think this character is viable? I want to dual wield d.axe, have GTWF and be a decent healer (meaning that i melee for my fun only but want to be able to support group). I do have a 16 human cleric and i was looking for something different.
Hit points should be about 400.Code:Character Plan by DDO Character Planner Version 3.00 DDO Character Planner Home Page Redtainted Level 16 Lawful Good Dwarf Male (1 Fighter \ 2 Monk \ 13 Cleric) Hit Points: 272 Spell Points: 867 BAB: 11\11\16\21 Fortitude: 17 Reflex: 10 Will: 17 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 16) (Level 16) Strength 15 15 15 Dexterity 15 17 17 Constitution 16 16 18 Intelligence 8 10 10 Wisdom 16 20 22 Charisma 6 6 6 Tomes Used +2 Tome of Dexterity used at level 1 +2 Tome of Intelligence used at level 1 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 16) (Level 16) Balance 7 8 12 Bluff -2 -2 -2 Concentration 7 23 23 Diplomacy -2 -2 -2 Disable Device n/a n/a n/a Haggle -2 -2 -2 Heal 3 6 6 Hide 3 3 3 Intimidate -2 -2 -2 Jump 4 14 14 Listen 3 6 6 Move Silently 3 3 3 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 0 0 0 Search 0 0 2 Spot 3 6 6 Swim 2 2 2 Tumble 5 5 5 Use Magic Device n/a n/a n/a Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Jump (+2) Skill: Tumble (+2) Feat: (Monk Bonus) Toughness Feat: (Selected) Two Weapon Fighting Feat: (Automatic) Attack Feat: (Automatic) Defensive Fighting Feat: (Automatic) Dwarven Stability Feat: (Automatic) Dwarven Stonecutting Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Giant Evasion Feat: (Automatic) Heroic Durability Feat: (Automatic) Ki Strike: Damage Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Orc and Goblin Bonus Feat: (Automatic) Poison Save Bonus Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Feat: (Automatic) Spell Save Bonus Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Unarmed Strike Level 2 (Fighter) Skill: Jump (+2) Feat: (Fighter Bonus) Oversized Two Weapon Fighting Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency (ALL) Feat: (Automatic) Tower Shield Proficiency Level 3 (Cleric) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Selected) Extend Spell Feat: (Automatic) Magical Training Feat: (Automatic) Turn Undead Level 4 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Jump (+0.5) Level 5 (Cleric) Skill: Concentration (+1) Skill: Jump (+0.5) Level 6 (Monk) Skill: Concentration (+1) Skill: Jump (+3) Feat: (Monk Bonus) Dodge Feat: (Selected) Empower Healing Spell Feat: (Automatic) Evasion Feat: (Automatic) Meditation Level 7 (Cleric) Skill: Concentration (+2) Level 8 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Jump (+0.5) Level 9 (Cleric) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Cleric) Skill: Concentration (+1) Skill: Jump (+0.5) Level 11 (Cleric) Skill: Concentration (+1) Skill: Jump (+0.5) Level 12 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Selected) Quicken Spell Level 13 (Cleric) Skill: Concentration (+1) Skill: Jump (+0.5) Level 14 (Cleric) Skill: Concentration (+1) Skill: Jump (+0.5) Level 15 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Enhancement: Fighter Haste Boost I Enhancement: Dwarven Axe Attack I Enhancement: Dwarven Axe Attack II Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Axe Damage II Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Dwarven Faith I Enhancement: Dwarven Faith II Enhancement: Dwarven Faith III Enhancement: Fighter Item Defense I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Cleric Prayer of Life I Enhancement: Cleric Prayer of Life II Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Energy of the Zealot III Enhancement: Cleric Wisdom I Enhancement: Cleric Wisdom II Enhancement: Fighter Toughness I Enhancement: Cleric Wand Mastery I Enhancement: Cleric Wand Mastery II Enhancement: Cleric Wand Mastery III
272 +
48 (+6 ITEM)
16 (+2 TOME)
30 (GFL)
10 (DRACONIC)
18 (MINOS)
45 (SHROUD ITEM)
---------
439 HP.
Spell point should be around 1200.
867 +
22 (+2 tome) not sure about the value
66 (+6 item) not sure about the value
150 (wiz VI)
150 (shroud)
-------------
1255
AC breakdown: ( i will try my best )
10 base +
10 wis (22+6item+2tome)
6 dex (17 + 6 item )
6 armor (on DTrobe)
2 chaosguard
4 deflection (shield of faith but maybe on DT robe or +5item)
1 ritual
1 dodge (will consider to swap for power attack at 16)
4 insight
3 chattering ring
----------
47 +
self buffed
2 recitation
3 barskin
1 haste
4 shield clickiessssssss
-----
57 can probably go higher with icy+ac bracer
first swing w/ divine power and favor:
16 base +
6 str (2+3 DP + 1 (+1tome))
5 weapon
3 divine favor
2 axe
-2 axe twf/otwf
------
30
1 haste
2 heroism potion
1 rage potion
----
34
-5 with Power Attack
---
29
Constructive comments please....
Writing this i consider taking the figther level around 11 to include IC:Slash instead of PA. Im also not sure about empower healing.....
PS. I am currently testing this guy (no tomes eated!!!), he is currently lvl 5.
Thanks for any input.